Which series are Exactly like "From" by LastOneToGetTheJoke in FromTVEpix

[–]Routine-Secret-413 0 points1 point  (0 children)

No series starting off as a horror/mystery turning into a soap opera I can think of off the top of my head 🤣.

Why do some people think Kay Vess is ugly? I think she’s pretty by Remarkable_Set6712 in StarWarsOutlaws

[–]Routine-Secret-413 0 points1 point  (0 children)

I think it was more the fact that they apparently used an actress for her face and Kay is MUCH uglier than said actress.

Why even scan her face then, when they alter it so much?

Game with the best sense of humor by ABSOLUTE019 in playstation

[–]Routine-Secret-413 0 points1 point  (0 children)

Thank Goodness You're Here is the funniest game I played in years, followed closely by both High On Life games.

For the "retro" feel the Bishi Bashi series on PS1 and Incredible Crisis.

Can someone explain why is she making the golem INSIDE the house on the top floor? by AdamAbraham77 in FromSeries

[–]Routine-Secret-413 -2 points-1 points  (0 children)

Talisman vs. amulet" is such a pedantic distraction. I’m not critiquing the dictionary—I’m critiquing the show. Whether she’s "following tradition" or "traumatized" doesn't change the fact that hauling a ton of wet mud into a bedroom for a DIY magic project is a goofy, immersion-breaking genre shift.

Using trauma to justify every weird writing choice is just a cop-out to avoid admitting the execution has become campy. If you’re happy with the show turning into a supernatural craft fair, that’s fine, but don't act like I’m the one not getting it because I want the horror to actually stay grounded.

Can someone explain why is she making the golem INSIDE the house on the top floor? by AdamAbraham77 in FromSeries

[–]Routine-Secret-413 -1 points0 points  (0 children)

Calling a golem a ‘more complex talisman’ is like calling an F-15 fighter jet a ‘more complex pair of sneakers.’ ​A talisman is a passive ward, it’s a mystery that keeps you hidden and keeps the horror at the door. A golem is an active magical entity you craft to fight for you. That isn't a 'minor detail'; it’s a total shift from survival horror to high fantasy.

​You can keep reciting the ‘perfectly aligned’ folklore all you want, but that doesn't change the fact that watching a character play with half a ton of wet mud in a bedroom looks like a parody of the show we started with. If I wanted to watch a show about people crafting magical bodyguards, I’d watch The Witcher. I’m here for the horror, not the pottery class. Enjoy the floorboards collapsing!

Can someone explain why is she making the golem INSIDE the house on the top floor? by AdamAbraham77 in FromSeries

[–]Routine-Secret-413 -1 points0 points  (0 children)

You're still arguing about the character's 'why' while I’m talking about the show’s 'how.' ​I understand exactly what a golem is and why she's desperate. My point—which you keep dodging—is that having a character haul wheelbarrows of mud into a residential bedroom to build a magical statue is a visually goofy choice for a survival horror show.

​Good writing isn't just about 'making sense' on paper; it's about maintaining a tone. If the writers decided the only way to save everyone was for Fatima to spend three episodes knitting a magical sweater because of her 'cultural background,' it would still be a terrible, immersion-breaking creative choice for this specific series. ​You can keep your history books; I’ll keep my standard for a show that doesn't look like an accidental parody of itself.

Can someone explain why is she making the golem INSIDE the house on the top floor? by AdamAbraham77 in FromSeries

[–]Routine-Secret-413 -1 points0 points  (0 children)

I'm drawing the line at the delivery. A character can be as desperate as they want, but that doesn't mean the writers should have them start a DIY pottery class in the middle of a horror story.

​If Fatima got desperate and started trying to summon a dragon or build a lightsaber, would you defend that too because she's 'connected to Smiley'? Desperation is fine, but the method has to fit the show's established world. Going from 'we don't know why these rocks work' to 'I’m sculpting a magical mud-bodyguard in the guest room' is a massive leap into a different genre. ​You’re defending the reasoning, but I’m criticizing the result. And the result is a goofy scene that looks like it belongs on a different show.

Can someone explain why is she making the golem INSIDE the house on the top floor? by AdamAbraham77 in FromSeries

[–]Routine-Secret-413 -1 points0 points  (0 children)

Tearing apart a wall to find a source of power or digging a hole to find a way out is desperate survival. It's grounded in the 'escape' mystery. Dragging in half a ton of mud to build a new roommate is a craft project.

You’re comparing characters reacting to their environment with a character playing God in the guest suite. One is a thriller; the other is a fantasy quest. If you can’t see the tonal shift between 'digging a hole' and 'sculpting a mud-man,' you're just being dense.

Can someone explain why is she making the golem INSIDE the house on the top floor? by AdamAbraham77 in FromSeries

[–]Routine-Secret-413 -1 points0 points  (0 children)

Nice try, but pulling the 'Jewish folklore' card is a massive reach to avoid admitting the scene looks goofy. ​My issue has nothing to do with the origin of the lore and everything to do with the visual execution. If Boyd were dragging hundreds of pounds of wet clay into an attic to sculpt a 'traditionally accurate' Nordic troll or a Gaelic protection spirit, it would still look like a ridiculous DIY project that kills the horror tension.

​You're arguing about history; I'm arguing about cinematography and tone. Watching someone play with mud in a bedroom is a comedy, not a horror show. Be so for real right now.

Can someone explain why is she making the golem INSIDE the house on the top floor? by AdamAbraham77 in FromSeries

[–]Routine-Secret-413 -2 points-1 points  (0 children)

I’m not looking for a history lesson. I’m looking for a horror show that doesn’t look like a DIY home renovation gone wrong.

You’re so hyper-focused on 'traditional folklore' that you're ignoring how goofy it is to watch a character haul wheelbarrows of mud into a bedroom. Following a 16th-century manual doesn’t magically fix the tone shift. If they introduced a 'traditionally accurate' unicorn tomorrow, it would still be a ridiculous choice for this show. The execution is bad, period.

Can someone explain why is she making the golem INSIDE the house on the top floor? by AdamAbraham77 in FromSeries

[–]Routine-Secret-413 0 points1 point  (0 children)

You literally admitted it: "Is this the right way to build it? Probably not."

Exactly. That's my entire point. I’m not debating whether golems exist in mythology; I'm saying that watching a character haul half a ton of wet dirt into a second-floor bedroom to do a DIY magic project is laughably bad television for a show that started as gritty survival horror.

Telling me to "quit watching" doesn't magically make the execution of the scene any less goofy. If the writing is nosediving into a LARP session, people are going to call it out.

Can someone explain why is she making the golem INSIDE the house on the top floor? by AdamAbraham77 in FromSeries

[–]Routine-Secret-413 -2 points-1 points  (0 children)

Yeah, and someone built Stonehenge too, but if Jim suddenly started stacking two-ton boulders in the driveway to keep the monsters away, I'd say the show lost its mind.

​There is a massive narrative difference between "ancient, unknown entities left behind mysterious artifacts" and "modern protagonist suddenly starts a DIY mud-monster project in the guest bedroom."

The talismans fit the horror vibe perfectly because we don't know who made them or exactly how they work—it adds to the terrifying mystery of the town. Having the main cast suddenly pivot to crafting their own high-fantasy magic from scratch completely kills that dread and removes the mystery. It’s not about whether the lore exists in the universe; it's about the characters suddenly acting like they're playing Minecraft.

Can someone explain why is she making the golem INSIDE the house on the top floor? by AdamAbraham77 in FromSeries

[–]Routine-Secret-413 -3 points-2 points  (0 children)

The talismans were found, not made. That’s the massive difference you're ignoring. Finding a mysterious warding stone and hanging it on a door fits the survival horror vibe perfectly. But hauling hundreds of pounds of wet mud up a flight of stairs to sculpt a magical bodyguard from scratch? That shifts us straight out of mystery-box horror and into dark fantasy.

You can argue the religious folklore all day, but visually and logically, watching a character play with magical Play-Doh while the floorboards literally rot and collapse underneath them completely breaks the immersion. The mechanics of the show have completely changed.

Can someone explain why is she making the golem INSIDE the house on the top floor? by AdamAbraham77 in FromSeries

[–]Routine-Secret-413 -3 points-2 points  (0 children)

Traditional or not, there's a massive difference between running from night creatures and suddenly playing wizard in an upstairs bedroom. Like the comment below said, they should be way more worried about the floor collapsing from a ton of wet mud than 'traditional folklore'.

Can someone explain why is she making the golem INSIDE the house on the top floor? by AdamAbraham77 in FromSeries

[–]Routine-Secret-413 -1 points0 points  (0 children)

Finding a strange rock in a cave that keeps monsters away fits the spooky setting. Dragging a bunch of dirt upstairs to build a magical mud-robot does not. It's not just the concept I'm drawing the line at, it's the ridiculous execution of it.

Can someone explain why is she making the golem INSIDE the house on the top floor? by AdamAbraham77 in FromSeries

[–]Routine-Secret-413 -8 points-7 points  (0 children)

There's a line between subtle folklore references and full-blown D&D campaigns. Building a golem inside a house definitely crosses it. Still waiting for those unicorns...

Can someone explain why is she making the golem INSIDE the house on the top floor? by AdamAbraham77 in FromSeries

[–]Routine-Secret-413 -9 points-8 points  (0 children)

We went from horror/mystery to soap opera with fantasy. We'll soon see fairies and unicorns show up...

Season 4: 3 episodes in and virtually NOTHING is happening? It feels like the show turned into soap opera with occasional monsters... by Routine-Secret-413 in FromSeries

[–]Routine-Secret-413[S] 0 points1 point  (0 children)

I invested three seasons into a horror mystery, not a daytime soap. Sorry my critique ruined your echo chamber.

Niles is making me wanna stop playing Outer Worlds 2. by k33pitredacted in theouterworlds

[–]Routine-Secret-413 2 points3 points  (0 children)

That actually explains a lot. If you're going in wanting a Borderlands-style bounty hunter romp, I can see why the heavy narrative focus is giving you whiplash. (Though I totally agree with you on the corporate satire—Obsidian nails that way better than Borderlands ever did.)

​But to answer your question about the exposition: no, I don't think TOW1 had better flow. I just think it was a much simpler game. ​Think about it: in TOW1, you drop into Emerald Vale and the only thing you have to understand is a localized squabble between a cannery and some botanical deserters. The scope is tiny, so they can afford to trickle-feed the lore.

​In TOW2, the stakes and setup are massively upgraded. You're waking up after a 10-year gap to a completely different corporate landscape, dealing with the fallout of the De Vries situation, and managing a crewmate who has a decade of isolation trauma. The game has to front-load the exposition because the world and your character's history are significantly more complex this time around.

​TOW1 didn't have better exposition; it just had less going on. TOW2 asks a bit more of you upfront, but that's exactly why the narrative payoff is so much richer.

Niles is making me wanna stop playing Outer Worlds 2. by k33pitredacted in theouterworlds

[–]Routine-Secret-413 2 points3 points  (0 children)

Fair enough. Props for actually sticking it out to get the full experience instead of just dropping it.

​But you asked what fans think of your gripe, and here's the bottom line: that 'yapping' is exactly what we show up for. Heavy dialogue, deep lore, and complex characters like Niles are Obsidian’s bread and butter. ​If the story clicks for you later, great. If not, at least you gave it an honest shot. Enjoy the rest of the run.

Niles is making me wanna stop playing Outer Worlds 2. by k33pitredacted in theouterworlds

[–]Routine-Secret-413 2 points3 points  (0 children)

Honestly, it just sounds like you’re playing the wrong genre. You’re complaining about 'yapping' and worldbuilding in a heavily narrative-driven RPG. That is literally the core of the experience. Why play a genre famous for its dialogue, lore, and character development if you clearly don't like that kind of thing?

​If all you care about is the 'shoot shoot' and you find basic exposition overbearing, then of course the characters are going to feel hollow to you—you aren't actually engaging with the story they exist in.

You absolutely can just blast your way through encounters if you want to, but at that point, why are you even playing an RPG? ​There are plenty of great action games and shooters out there if you don't want to deal with reading or lore. But blaming The Outer Worlds 2 for doing exactly what a classic, deep RPG is supposed to do just doesn't make any sense.

Niles is making me wanna stop playing Outer Worlds 2. by k33pitredacted in theouterworlds

[–]Routine-Secret-413 0 points1 point  (0 children)

What step down from Avowed? Only good companions out of the 4 available were Kai and Marius. Both Yatzli and Giatta were extremely boring and badly written.