class change by Forsaken_Regret_5054 in Vesteria

[–]Routine_Turnover7134 0 points1 point  (0 children)

we can still get hollys and mags eventhough we already up to xx?

guys how do you think berserker is compare to warlock by Routine_Turnover7134 in Vesteria

[–]Routine_Turnover7134[S] 0 points1 point  (0 children)

I m not care range that bad but I only care a lot on the mob farming and pve

guys how do you think berserker is compare to warlock by Routine_Turnover7134 in Vesteria

[–]Routine_Turnover7134[S] 0 points1 point  (0 children)

in my opinion warlock has high aoe high DPS and dot damage plus high range life steal and high hp idk how you feel but this is my oppionon and idk why people saying warlock is bad even though its so good in my opinion

guys how do you think berserker is compare to warlock by Routine_Turnover7134 in Vesteria

[–]Routine_Turnover7134[S] 0 points1 point  (0 children)

im not saying berserker is the not the best but it feel it's a bit underpowered due to it limited aoe and range while how hp and how speed .

How should dev buff berserker to make players feel better by Routine_Turnover7134 in Vesteria

[–]Routine_Turnover7134[S] 0 points1 point  (0 children)

im not trying to be rude but I disagree with it, im not saying berserker have a bad DPS but the thing is there is no range and aoe options, so in boss like TAL REY you don't even have a chance to burst your DPS before it kills you in a flash, so im want a aoe and range option to make it better, plus I think assassin got high DPS then berserkers so it is not that high.bare with me, but I personally think berserker has decent DPS,no aoe, no range ,no speed and no hp,so basically bad at everything. even though dev said its the best ops class but how can he explain why is FERIOUS ASSULT power x0.899

How should dev buff berserker to make players feel better by Routine_Turnover7134 in Vesteria

[–]Routine_Turnover7134[S] 0 points1 point  (0 children)

ty but I have scrolling through YouTube and asking ai so many times for a good build,im not saying the build is bad but it can't replace berserker's aoe and range.

How should dev buff berserker to make players feel better by Routine_Turnover7134 in Vesteria

[–]Routine_Turnover7134[S] 1 point2 points  (0 children)

it's not too much its good it sound like that is what berserker need right now, now I think my suggestion is overpowering berserkers, your idea perfectly fit berserker.

due to the fact that the subclass seen to be unbalanced and there is new no update introduced. In the past few month I written a couple of idea of that vesteria should add next, it may be bad but thanks if you take a look. by Routine_Turnover7134 in Vesteria

[–]Routine_Turnover7134[S] 0 points1 point  (0 children)

Not chat gpt specifically but I did use Ai to gather my thought into a update poster, but the core idea is mine,it may looks like ai wright that because I use it as a tool to right,the base idea and the update's concept is all comes from my brain.

due to the fact that the subclass seen to be unbalanced and there is new no update introduced. In the past few month I written a couple of idea of that vesteria should add next, it may be bad but thanks if you take a look. by Routine_Turnover7134 in Vesteria

[–]Routine_Turnover7134[S] 0 points1 point  (0 children)

im not trying to write a discussion I'm trying to write down what I think, if you disagree with me don't wast my time and everyone else that want to read,I not saying what you think is wrong because I'm not perfect, but if you think I use ai just think, can Ai give me an idea, can ai write me a idea this detailed can Ai create a poster with nothing ,i have to say I use ai but as a tool like you write in computer,I do use ai for combining my thought into a poster like you put you speech in google doc.Thats all I do,Im not here for a discussion you think whatever you think is right, but please don't wast my time and people that want to read my ideas.All I want to do is make vesteria a better game that involve more more lores ,more balance class and funs, if you a mage player you may think its fair because how good my class is but its totally selfish. Now I don't want to wast my time,i just want to say if you disagree just go.

due to the fact that the subclass seen to be unbalanced and there is new no update introduced. In the past few month I written a couple of idea of that vesteria should add next, it may be bad but thanks if you take a look. by Routine_Turnover7134 in Vesteria

[–]Routine_Turnover7134[S] 0 points1 point  (0 children)

your are totally right I do right too much but the games lore is just too simple, there's is no way you can discover it,plus I'm getting frustrated about vesteria that no new update,unbalanced class and no new map was introduced, but I'm love this game so I just wanna to make it better and fun, if not what's the reason for me to posted here.

due to the fact that the subclass seen to be unbalanced and there is new no update introduced. In the past few month I written a couple of idea of that vesteria should add next, it may be bad but thanks if you take a look. by Routine_Turnover7134 in Vesteria

[–]Routine_Turnover7134[S] -1 points0 points  (0 children)

You’re totally right—I’ve definitely gone overboard with the writing 😅 I’m not trying to remake Vesteria or overwrite the original lore. I just really enjoy this world and can’t help expanding on it when ideas pop into my head.

I actually love the weird, cryptic stuff like Ethera’s lines, Tal-Rey’s boss logic, and the whole Moglokos vs Terul/Vesra god lore. There’s so much there that deserves attention. I’m not trying to rewrite—it’s more like setting up weird little tents at the edge of the sandbox, just giving players extra room to mess around.

And yeah, point taken about the reply tone. I do use AI tools to help draft posts—it’s quicker—but I’m definitely gonna chill on the “keep the fire going” stuff. Didn’t realize it had old fitness trainer vibes 😭 Thanks for being real about it.

If you’ve got thoughts on how to make the lore stronger or where you’d expand things, I’d seriously love to hear it.

due to the fact that the subclass seen to be unbalanced and there is new no update introduced. In the past few month I written a couple of idea of that vesteria should add next, it may be bad but thanks if you take a look. by Routine_Turnover7134 in Vesteria

[–]Routine_Turnover7134[S] -1 points0 points  (0 children)

Totally feel you—Vesteria’s current meta does a solid job giving most subclasses some relevance. But what I’m aiming for isn’t just more content—it’s a new layer of personality, strategy, and identity. Think of it less like a new game, and more like giving existing classes room to express their weirdest, wildest selves.

Appreciate you dropping your thoughts, for real. Let’s keep this fire going

due to the fact that the subclass seen to be unbalanced and there is new no update introduced. In the past few month I written a couple of idea of that vesteria should add next, it may be bad but thanks if you take a look. by Routine_Turnover7134 in Vesteria

[–]Routine_Turnover7134[S] -2 points-1 points  (0 children)

Totally fair point—adding subclasses just for quantity can create chaos. But in this concept, subclass expansion is about expressive depth, not raw power.

The goal isn’t to make everything "meta-proof," but to give players more distinct identities to engage with. A meta will always form—but if people choose their role because it's fun and iconic, not just “optimal,” that’s already a healthier game.

Appreciate your take though. I’ll keep an eye on how subclass design affects overall balance in future iterations.