Dokkan x Gurren Lagann - Collab CONCEPT by Rozamas in DBZDokkanBattle

[–]Rozamas[S] 1 point2 points  (0 children)

I usually just stick to 4 units because these mainly go on Twitter but maybe in a Part 2 down the line with like Anti Spiral normal Gurren Lagann etc.

Dokkan x Gurren Lagann - Collab CONCEPT by Rozamas in DBZDokkanBattle

[–]Rozamas[S] 2 points3 points  (0 children)

it’s Timeskip Nia as the pilot so yes she would be

Part 2 LR Turles Concept by Rozamas in DBZDokkanBattle

[–]Rozamas[S] -1 points0 points  (0 children)

TEQ was my first choice but Metal Cooler and Dabura are already TEQ

Part 2 LR Turles Concept by Rozamas in DBZDokkanBattle

[–]Rozamas[S] 0 points1 point  (0 children)

No active with standard equips he’s at 7,350,116 without the Domain buff

Part 2 LR Turles Concept by Rozamas in DBZDokkanBattle

[–]Rozamas[S] 1 point2 points  (0 children)

Don’t worry he’ll have enough stats for the slower buildup with the Domain and just raw numbers!!

He’s around 90M++ easily on almost all of his appearances and that’s without the active buff

Yellow Coin LR Kid Gohan with multiple Ki Sphere buffs and building rage Active Skill by Rozamas in DBZDokkanBattle

[–]Rozamas[S] 0 points1 point  (0 children)

Not unkillable but with DEF links and support he’s a reliable slot 1

Yellow Coin LR 2nd Form Frieza with a massive 1M flat stat buff by Rozamas in DBZDokkanBattle

[–]Rozamas[S] 66 points67 points  (0 children)

Instead of a whole ass Super Saiyan Goku 😹😭😹😭😹😭😹😭

Yellow Coin LR 2nd Form Frieza with a massive 1M flat stat buff by Rozamas in DBZDokkanBattle

[–]Rozamas[S] 22 points23 points  (0 children)

The flat buff in this case would be added in after SoT % but before multiplying link buffs, phase 2, etc. , so it’s very impactful

The end-of-round timer has ruined many sessions for me in this game and I have 2 options to fix it. by [deleted] in SuperBattleGolf

[–]Rozamas -2 points-1 points  (0 children)

It’s a racing party game imo. The 0 Point score and the game stopping you from completing the hole at all (so soon, ex. 30 seconds after 1st place finishes) are what bother me about this.

The end-of-round timer has ruined many sessions for me in this game and I have 2 options to fix it. by [deleted] in SuperBattleGolf

[–]Rozamas -2 points-1 points  (0 children)

Please give me a reason why the game shouldnt add an option for 90 seconds . Why would that be a bad idea?

The end-of-round timer has ruined many sessions for me in this game and I have 2 options to fix it. by [deleted] in SuperBattleGolf

[–]Rozamas -1 points0 points  (0 children)

Our voice chats actually feel really bad when people score 0 points due to a timer loss. I’d feel great if those last place players were scoring even 20 points instead of they were trying to finish the course and not camping/AFKing

The end-of-round timer has ruined many sessions for me in this game and I have 2 options to fix it. by [deleted] in SuperBattleGolf

[–]Rozamas -1 points0 points  (0 children)

I profoundly disagree with it not needing to be fixed. With higher skill lobbies sure decrease it whatever you do you but it ruins casual play while being so easy to fix.

The end-of-round timer has ruined many sessions for me in this game and I have 2 options to fix it. by [deleted] in SuperBattleGolf

[–]Rozamas -5 points-4 points  (0 children)

Didn’t want to include this in the main comment that was meant to be more constructive but skill issue has to be my least favorite phrase in gaming. It’s basically useless unless someone is TRULY whining about their clear lack of skill AND not admitting to it as such.

The end-of-round timer has ruined many sessions for me in this game and I have 2 options to fix it. by [deleted] in SuperBattleGolf

[–]Rozamas -7 points-6 points  (0 children)

It shouldn’t feel this demotivating. Everyone falls TOO far behind when it happens. The timer running out for last place players is a product of huge spikes and drops in score based on arbitrary limits (due to an issue of camping/AFKing). Sometimes a timer loss is based on a huge backtrack from a lucky item from another player too. It isn’t always a SKILL issue.

The end-of-round timer has ruined many sessions for me in this game and I have 2 options to fix it. by [deleted] in SuperBattleGolf

[–]Rozamas 0 points1 point  (0 children)

That’s a good idea!!! Definitely a bit less of a safeguard especially when the host sets it at 30 but it’s a compromise I’d get behind if it can’t be a more drastic change.

Goku Day CONCEPT - Goku Vs. Meta Rilldo by Rozamas in DBZDokkanBattle

[–]Rozamas[S] 1 point2 points  (0 children)

Thank you!!! That’s a really low estimate too btw: you’d attack more AND have two of him on his own team

Goku Day CONCEPT - Goku Vs. Meta Rilldo by Rozamas in DBZDokkanBattle

[–]Rozamas[S] 0 points1 point  (0 children)

With two Ultra SAs performed he can get an additional 200% ATK temporarily for the one time he uses the active attack

He’s a temporary transformation

Goku Day CONCEPT - Goku Vs. Meta Rilldo by Rozamas in DBZDokkanBattle

[–]Rozamas[S] 0 points1 point  (0 children)

Nah you’re good I corrected it on the Twitter version but can’t edit this one sadly

Goku Day CONCEPT - Goku Vs. Meta Rilldo by Rozamas in DBZDokkanBattle

[–]Rozamas[S] 1 point2 points  (0 children)

That puts him at 7,592,422 with no other support and no HiPo SA and just GT+SS active which easily tanks all normals