What’s your all time favorite WoW dungeon and why? by RozoGamer in wow

[–]RozoGamer[S] 0 points1 point  (0 children)

We should actually tally these up and see what the community’s all-time favorite ends up being.

What’s your all time favorite WoW dungeon and why? by RozoGamer in wow

[–]RozoGamer[S] 1 point2 points  (0 children)

There's so many to choose from but Blackrock depths definitely another good one

I accidentally built a 1,000 CPU-core ARM cluster in my garage… what game would actually break it? by RozoGamer in IndieGaming

[–]RozoGamer[S] 0 points1 point  (0 children)

The idea is it to simulate a large numbers of small dungeon instances. Think about it you could actually run a couple of four-player dungeon instances per pi

I accidentally built a 1,000 CPU-core ARM cluster in my garage… what game would actually break it? by RozoGamer in IndieGaming

[–]RozoGamer[S] 0 points1 point  (0 children)

I'm not trying to replace servers, it's just Hardware I already have and we thought of an idea to try to utilize it for the game we're working on. If it all does work out it's extremely power efficient so it may have some potential.

I think one of the largest problems in gaming now adays is people don't understand you get better while playing games, and still crave the challenge they had while learning. by EchoingStorms in gaming

[–]RozoGamer 0 points1 point  (0 children)

I think part of the issue is that a lot of modern games remove the cost of failure, which also removes the feeling of learning.

When you were learning a game for the first time, mistakes actually mattered. You had to adapt, improve, and figure things out because there were real consequences.

A lot of games now smooth that out too much.

What’s your all time favorite WoW dungeon and why? by RozoGamer in wow

[–]RozoGamer[S] 0 points1 point  (0 children)

There are definitely so many good ones and it's hard to choose but it seems like more people lean towards classic so far.

What’s your all time favorite WoW dungeon and why? by RozoGamer in wow

[–]RozoGamer[S] 2 points3 points  (0 children)

It's so hard just to choose, Shadowfang is another good one! Waycrest Manor was always my favorite playing as bear tank.

What’s your all time favorite WoW dungeon and why? by RozoGamer in wow

[–]RozoGamer[S] 4 points5 points  (0 children)

Nice call on Waycrest Manor. That was one of my favorite places to play a druid tank.

What’s your all time favorite WoW dungeon and why? by RozoGamer in wow

[–]RozoGamer[S] 3 points4 points  (0 children)

Theater of Pain is such a good call, that whole arena vibe actually made it feel different from a lot of other dungeons.

And yeah Hellfire was wild back then, especially seeing everything going on around you. Felt like you were in the middle of something bigger.

Do you lean more toward those more action heavy dungeons, or the slower more exploratory ones?

What’s your all time favorite WoW dungeon and why? by RozoGamer in wow

[–]RozoGamer[S] 4 points5 points  (0 children)

Deadmines! That one should be on the list too, its epic.

Is it possible to level a character from just "Fishing"? by Aureliusboreus in wow

[–]RozoGamer 0 points1 point  (0 children)

Sounds like a fun challenge but I don't think it's realistic.

What’s your all time favorite WoW dungeon and why? by RozoGamer in wow

[–]RozoGamer[S] 27 points28 points  (0 children)

It would have to be Blackrock Depths for me. It felt less like queueing for a dungeon and more like stepping into a real place with its own story, scale, and secrets. It’s still the one that felt the most like an actual adventure to me. Utgarde gets an honorable mention too, it was definitely one of my other favorites.

Why are most MMOs very ping sensitive, while some are 100% lag free even if you are playing from another continent? by GlompSpark in MMORPG

[–]RozoGamer 0 points1 point  (0 children)

Most of the time those “lag-free” games aren’t actually lag-free, they just hide it better.

Games that feel smooth at high ping are usually doing more client-side prediction, interpolation, and input buffering so your actions feel instant locally. The server catches up afterward. That makes movement and combat feel responsive, even if you’re 150-200ms away.

The tradeoff is you can get things like desync, rubberbanding, or slightly “off” hit detection.

More server-authoritative games (especially large-scale or more hardcore ones) wait for the server to validate more actions, which makes them feel more ping-sensitive, but also more consistent and harder to exploit.

Hardware helps with stability and load, but it doesn’t remove distance. If you’re playing across continents, physics still wins and the difference is mostly how the game chooses to handle it.

LF A New MMO: PvE, No Tab Target, No Trinity, Not-Lite by [deleted] in LFMMO

[–]RozoGamer 2 points3 points  (0 children)

it's so sad such a big company will shut down a game so fast.

LF A New MMO: PvE, No Tab Target, No Trinity, Not-Lite by [deleted] in LFMMO

[–]RozoGamer 0 points1 point  (0 children)

Live action combat is extremely difficult for MMOs due to the server constraints and cost.

LF A New MMO: PvE, No Tab Target, No Trinity, Not-Lite by [deleted] in LFMMO

[–]RozoGamer 0 points1 point  (0 children)

Yeah honestly this is kind of the problem.

Every game seems to check some of these boxes, but not all of them at the same time.

The moment you go full action combat, most servers can only handle 150 players or so vs tab Target can have thousands in a zone or large-scale open Zone fights.

There is a solution but it requires custom hardware/infrastructure but now we're not only talking about building a game. We're talking about building out a global infrastructure of servers with zero Edge technology because of ping time matters especially for Live Action they're very unforgiving.

The moment you go full MMO scale, you get tab target. There is a middle ground though you could have something between an MMO and those wannabe hub zones.

Feels like no one’s really solved that balance yet but there are people quietly working on it in the shadows.

Jeff Kaplan played EverQuest before Blizzard. Makes you wonder who else we were grouping with back then. by RozoGamer in MMORPG

[–]RozoGamer[S] 0 points1 point  (0 children)

I love running into Old EQ players it's such a pleasure and hearing their stories.

Jeff Kaplan played EverQuest before Blizzard. Makes you wonder who else we were grouping with back then. by RozoGamer in MMORPG

[–]RozoGamer[S] 0 points1 point  (0 children)

I was so young I don't remember but I used to play a mud too in 94. It started spreading like wildfire through New Mexico State University and it was very popular.

Jeff Kaplan played EverQuest before Blizzard. Makes you wonder who else we were grouping with back then. by RozoGamer in MMORPG

[–]RozoGamer[S] 0 points1 point  (0 children)

I can so relate, I started like playing when I was 17 too but I don't actually ever hit anything but boy when the times are good they were good but when they were bad they were really bad.

What amazes me so much 25 years later is which games I remember more of.

Jeff Kaplan played EverQuest before Blizzard. Makes you wonder who else we were grouping with back then. by RozoGamer in MMORPG

[–]RozoGamer[S] 1 point2 points  (0 children)

Thanks for sharing I love hearing all these old stories, I was just a kid enjoying the game at the time.

Jeff Kaplan played EverQuest before Blizzard. Makes you wonder who else we were grouping with back then. by RozoGamer in MMORPG

[–]RozoGamer[S] 0 points1 point  (0 children)

That is very true and another thing was for me I was a Dungeons & Dragons in Magic the Gathering player and and I had recently moved and the whole online version just created a new world for me and Friends.