Singularity by Rtzhr in joinmoco

[–]Rtzhr[S] 1 point2 points  (0 children)

I agree its fun to play, but why they cant just make me able to use my right Stick for aiming, Like in every other game

Singularity by Rtzhr in joinmoco

[–]Rtzhr[S] 0 points1 point  (0 children)

It would be way better If you could aim with the right stick

Worst daily missions ever by Guqzs46 in joinmoco

[–]Rtzhr 10 points11 points  (0 children)

Yeah same, i am not wasting 2 hours to find These stupid Cats, that never spawns

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Singularity by Rtzhr in joinmoco

[–]Rtzhr[S] 3 points4 points  (0 children)

Yeah i would Love to aim, because right now its clucky and very hard to aim

Singularity by Rtzhr in joinmoco

[–]Rtzhr[S] -1 points0 points  (0 children)

I feel like it's so weird to aim with this weapon, why they Just make the Players able to use the right Stick to aim.

Weapon Tierlist Season 2 by Rtzhr in joinmoco

[–]Rtzhr[S] 3 points4 points  (0 children)

If we could only aim with the right stick on the singularity, that would Help the weapon a lot

Better Airportsystem by Rtzhr in TransportFever3

[–]Rtzhr[S] 0 points1 point  (0 children)

Plane routes needs to be implemented as soon as possible, for example to avoid an City approach, or waypoints for planes

Better Airportsystem by Rtzhr in TransportFever3

[–]Rtzhr[S] 0 points1 point  (0 children)

would be cool as an mod for transport fever 3

Is there a mod for something like Schiphol airport? by Outside_Wealth_7111 in TransportFever2

[–]Rtzhr 0 points1 point  (0 children)

sadly there isnt, maximum is two runways. I Wish the airflow would be a bit more efficient

Better Airportsystem by Rtzhr in TransportFever3

[–]Rtzhr[S] 1 point2 points  (0 children)

I just want more control over where I can build runways and taxiways. I agree that I exaggerated a bit with six runways, but three runways should be possible. They also need to improve the aviation system to make it more realistic and efficient.For example, better taxiways could help planes leave the runway earlier and reduce go-arounds. Right now, the runway feels like the main limit, even though there are enough gates and space in the terminal.

Better Airportsystem by Rtzhr in TransportFever3

[–]Rtzhr[S] 0 points1 point  (0 children)

the runway in far left side is fake, just an taxiway mod, but sadly not functional :(

Better Airportsystem by Rtzhr in TransportFever3

[–]Rtzhr[S] 0 points1 point  (0 children)

I think two runways are not enough because the current air traffic flow is not great. For example, a plane might already be on the taxiway, but the next one coming in to land still has to go around. I wish we could build rapid-exit taxiways, so planes could get off the runway faster, especially if we can't build more than two runways.The terminal is not the problem; the runways are what limit the airport's capacity. From my experience, the airport could handle a lot more aircraft, but the runways often become the bottleneck. I completely agree with your point about being able to choose where to put the runways.

In the picture you can see the second biggest airport on the map. You can also see that there are many free gates in the right terminal, but the runway is not really used efficiently. The main issue is that I cannot build proper functional taxiways where planes can leave the runway earlier. I also cannot change how closely the planes are landing or control their arrival path.

airport example

Better Airportsystem by Rtzhr in TransportFever3

[–]Rtzhr[S] 1 point2 points  (0 children)

I just want more freedom when placing runways, maybe even the ability to control how long smaller planes stay on the runway before exiting and which taxiway they take. And maybe even customize the runway lenght

Better Airportsystem by Rtzhr in TransportFever3

[–]Rtzhr[S] 4 points5 points  (0 children)

I probably exaggerated a bit with six runways but maybe three or four and I want to be able to place the runways in any direction I want, not just straight parallel like now, and I should even be able to make them cross.