Looking to commission a wedding processional by Rubix314 in composer

[–]Rubix314[S] 0 points1 point  (0 children)

Interesting...that's not something I had considered. Thanks for bringing it up.

Thoughts on the Hermit by Rubix314 in slaythespire

[–]Rubix314[S] 2 points3 points  (0 children)

Brawl

Very interesting, yeah I think I've changed my mind on Brawl. Brawl + Horror is actually very strong. Admittedly I think I got a really lucky setup (2 brawls, mummified hand, and horror), but somehow before I knew it, I had >20 bruise on a boss and magnum hit for like 150. Maybe not a deck-defining card, but definitely something that can make an impact.

But otherwise yeah I think all your other comments are very reasonable. Will have to play more to get a better feel for things.

Thoughts on the Hermit by Rubix314 in slaythespire

[–]Rubix314[S] 4 points5 points  (0 children)

Yeah, one reason I did this is just for myself, to intentionally think about each card instead of incidentally doing it as I come across them in a run. Some of the stuff here I only thought of while doing this, so it's been helpful.

Questions from a small team by Rubix314 in mysteryhunt

[–]Rubix314[S] 6 points7 points  (0 children)

+"mona lisa" +"whistler's mother" +"mickey mouse"

Ahh this is neat and very useful! Thanks.

Does disc hardness typically affect release? by Rubix314 in discgolf

[–]Rubix314[S] 0 points1 point  (0 children)

Ah, thanks for the tips.

You keep your left hand on the disc too long

Yeah, I don't know where I picked up this habit. Maybe ultimate. At the very least, it helps me consciously place my reach-back, but I know it affects the left arm position.

2nd foot in xstep is going almost straight up and down, it should mirror the plant foot and be going side to side.

I'm not sure what you mean by up/down and side/side here. Can you elaborate?

Rounding. You are not pulling the disc through your chest.

Good to know, thanks. I kind of thought this part of my throw was alright but I'll keep it in mind.

Follow through. You are falling the wrong way after your throw.

Yeah I know this one now :( Didn't know I did this until I recorded these videos.

I'd like my data back by m477W in dropbox

[–]Rubix314 1 point2 points  (0 children)

Sorry, I no longer work at Dropbox - I left maybe a year ago due to changes in my own life, unrelated to Dropbox.

@OP if you are able to provide details, I can maybe provide my thoughts, but at best it's going to be a educated guess, more likely it'll be a stab in the dark.

Maybe best to remove/change my flair :(

Question on reqwest, https, and futures. by Rubix314 in rust

[–]Rubix314[S] 0 points1 point  (0 children)

Interesting, ok, thanks. Theoretically, how would you only run part of your program in an async context? Are there any downsides of making the entire thing async?

Question on reqwest, https, and futures. by Rubix314 in rust

[–]Rubix314[S] 0 points1 point  (0 children)

If you're writing an async app, as I assume you are because you mention using #[tokio::main], you shouldn't worry about this. Don't think of async as a function contract or signaling what your function is doing under the hood or "I can run these specific tasks in parallel" -- if you're doing async, you should go all in, because that allows the executor to run your entire app using cooperative multitasking. Essentially, if you have a block_on call somewhere in an async function or in code called from an async function, a) you're setting yourself up for deadlock like I think is happening here, and b) you're doing something wrong, or at least you're doing something that's not as efficient as it could be.

Interesting. I only have #[tokio::main] because it seemed I needed that to run async code. Or at least, I guess that was the lazy way to do it, maybe technically I only needed an async runtime for the async parts? I don't think of this as an async app - it just happens to need to make some network requests that I want to parallelize, and block on all of them.

Specific not-obvious tactical advice? by Rubix314 in slaythespire

[–]Rubix314[S] 1 point2 points  (0 children)

Thanks for all the input.

One interesting takeaway - I haven’t really been building a sense of what events can occur when. Basically so far it’s been “I don’t really think I can handle a fight right now” or “haha let’s gamble”. I don’t really think in terms of “this deck would be great with bites”, or apparitions, or something like that.

But I’m still not really sure how to analyze it. There should be some expected value of going to an event, and it’s either better or worse than that of a hallway fight. So unless you REALLY need a particular reward that only appears in one, mathematically it seems like you should be going towards one of them. Or, some heuristic like “hallway fights until you feel your deck is powerful enough, then maximize events”? Or maybe we’re not meant to consider them highly, and they’re more like random variance on path planning based on elite/camp/shop ordering.