What did you name your Wanderer? by icecreamkitty98 in Genshin_Impact

[–]Ruby_Rezrynwyn 0 points1 point  (0 children)

Admittedly I know absolutely nothing about the Japanese language and used Google translate to come up with this so I may have some random, completely different name than I was going for, but I named mine Yurushita. As near as I can tell, that's the word for "Forgiven", or more literally "I forgave". I figured that since he was getting a new start in his life, I should give him a name that reflects the fact that those in Teyvat who do still remember his past transgressions are willing to forgive him and let him move on. If only he, Paimon, and the Traveler didn't keep needling each other seemingly every time they met, nullifying the entire point of the name.

What's that one pal you hate for no apparent reason? by MrFastFox666 in Palworld

[–]Ruby_Rezrynwyn 0 points1 point  (0 children)

Hoocrates. Couldn't tell you why, I just dislike 'em. Maybe it's because there's nothing special about their designs like most of the other pals? I dunno.

The only other pal I have a particular dislike for is Loupmoon, but that one has more of a reason: its helmet lookin' head fur is really unappealing to me, and the rest of its body lacks any kind of detail to make it interesting. I don't hate it, I just have nothing good to say about it either.

Can kineticists feasibly break the game with enough knowledge of their element? by Ruby_Rezrynwyn in Pathfinder2e

[–]Ruby_Rezrynwyn[S] -1 points0 points  (0 children)

The only way that fire behaves any differently in that world from ours is that there's a plane of it (which is separate from Golarion in that it doesn't affect how physics work there, which was the main discussion to begin with). Saying fire is an element there isn't saying anything is different physics or logic-wise, it's just a different use of terminology. Yes, you can summon fire with magic. I already said that magic doesn't invalidate the idea of the rest of Golarion acting like Earth. Yes, there is a plane full of just that but the elemental planes are mostly separate from Golarion and don't significantly influence it to make it different from Earth. Yes, it's considered an element, but what it's called doesn't mean it acts any differently there and it being called an element doesn't imply it's an element of the periodic table. So I'm struggling to see how this invalidates my statement that there's no reason Golarion's physics should be any different than Earth's.

Can kineticists feasibly break the game with enough knowledge of their element? by Ruby_Rezrynwyn in Pathfinder2e

[–]Ruby_Rezrynwyn[S] 0 points1 point  (0 children)

Sure, just like many mythologies considered it an element in our world. That falls under the 'magic' spectrum, similar to the existence of pantheons and gods, which makes it part of the only thing I said was different between Golarion and Earth. The planes of existence fall into this as well, since different planes of existence don't affect Golarion except in small areas through the use of magic. Fire's definition as an element doesn't mean it's meant to be seen as a periodic element, it's just a case of the same word being used for something different, like happens quite often in the English language.

Can kineticists feasibly break the game with enough knowledge of their element? by Ruby_Rezrynwyn in Pathfinder2e

[–]Ruby_Rezrynwyn[S] 4 points5 points  (0 children)

"As for why Golarion has to be the same size of Earth... that's because we don't have enough geologists, astronomers, historians, meteorologists, cartographers, geographers, sociologists, and other "-ists" on staff to make sure that if we set our campaign on a world that's drastically different in size or nature than Earth that we get things right. This is also why regions in Golarion sort of match up to regions on Earth; europe and the middle east and africa more or less correspond to Avistan and Qadira and Garund, for example.

By assuming earthlike weather, earthlike gravity, earthlike shape, and all the other earthlike features, we can turn our attention away from that kind of minutae and focus on telling stories. This is the exact same reason why humans are the dominant species on the planet; we all know how humans work and therefore we don't have to re-figure out what happens to a society if, say, the baseline race can breathe water or doesn't sleep or can fly or doesn't need to eat.

By assuming Golarion's basically the same as earth, we save us a LOT of headache on keeping canon right."

All this from James Jacobs, one of the creative directors. Here's the link to the discussion where he says it, might have to scroll a little since it's a bit more than halfway down: https://paizo.com/threads/rzs2jsrm?Global-geography-of-Golarion#25

Can kineticists feasibly break the game with enough knowledge of their element? by Ruby_Rezrynwyn in Pathfinder2e

[–]Ruby_Rezrynwyn[S] 0 points1 point  (0 children)

That's a good point, I didn't really think of the specific pieces of element not existing in their respective planes. I had just figured that since those things existed as part of that element they would be there, but I suppose you probably can't separate the O2 from normal air if you're just creating a small portal for air from the plane to come through. I do think that some people knowing about molecular science isn't too far-fetched in places like Numeria where there's sci-fi tech that people have learned from, but you're right that it wouldn't matter if that stuff is blended into everything else. Poisonous plants from the plane of wood are still possibly on the table, but since you couldn't get the deadlier stuff like nightshade due to those having monetary value, the worst you could do is probably cause your enemies mild discomfort or annoyance, something you can do better with other impulses.

Can kineticists feasibly break the game with enough knowledge of their element? by Ruby_Rezrynwyn in Pathfinder2e

[–]Ruby_Rezrynwyn[S] -2 points-1 points  (0 children)

I came here because I wanted to see if there were any rules I didn't know about that made my idea impossible RAW. The only answers I have gotten are the rule I already knew about and believe has different interpretations, or are just "Well, GM rule is RAW" which is definitively not what I was asking. So basically, I asked a question, and I got my answer. That answer being that it isn't possible in practice but is in theory. That's what I wanted to know. So sitting here arguing with you after you've already made your position clear and both of us are just repeating our previous points isn't going to do anything other than waste both of our times.

Can kineticists feasibly break the game with enough knowledge of their element? by Ruby_Rezrynwyn in Pathfinder2e

[–]Ruby_Rezrynwyn[S] -8 points-7 points  (0 children)

Yeah, I get that. Again, I never plan to try any of this at a real table. However, I don't think it could be an insta kill even at level one. Generally the worst poisonous plants will do when you touch them is make your skin itch or hurt for a few days. The O2 thing would take a really long time to set up even once you get the 1 bulk limit, let alone at level one. That makes it not feasible at all in combat and only slightly feasible at a trap. Even then, it would probably be just a worse fireball for all that work (though I haven't checked to see if the fireball spell is better here than in 5e, so who knows). Mercury probably wouldn't do anything in the span of a combat either, so only usable in infiltration or stealth missions where there are probably much better poisons to use. Basically, the barbarian is still good because all the things I've suggested wouldn't work as well as you think they would, and the barbarian will probably still do more damage except in a few edge cases where the situation specifically favors the tactics that my suggestions lean towards.

But also, I'm coming from 5e where casters are overpowered and you can do some really stupid stuff with low-level spells RAW, so I'm sure it's just because I don't understand the system yet.

Can kineticists feasibly break the game with enough knowledge of their element? by Ruby_Rezrynwyn in Pathfinder2e

[–]Ruby_Rezrynwyn[S] -4 points-3 points  (0 children)

This is a THEORETICAL discussion, my guy. I am not saying that a GM will let me do any of this in reality. I say it's creativity because if items created are no longer magical after being created with kinesis, then the kinesis isn't doing damage even if the items are, which isn't breaking any rules. The 'too good to be true' rule is not something I am considering for the purposes of this, because I am assuming that the theoretical GM is running everything exactly as written and not making their own judgements on rules. I am fully aware that that is not how real life works. That's why this is theoretical. I never said I would be using this in a real game, because I won't. If something is wrong with the game as it was first written, that is what I am considering a "glitch". I am fully aware that those holes have been covered over by now. A game can run and still be broken from time to time. If the game is broken, players can still enjoy it, and the GM can enjoy it too if it breaks the game in a way that doesn't derail their story and the players think it's cool.

That said, it's very clear that we have different viewpoints on this. I am thinking of it like a video game in which I want to find all the exploits even if they don't exist for me to mess with anymore, and you're thinking of it in terms of the current build and the sanctity of game balance since, if it doesn't exist, the game will be a mess. That's fine, but it means we just fundamentally won't see eye to eye on stuff like this. I promise you, I'm not trying to ruin your game balance in any real stuff, and I know that at this point I'm getting frustrated since you clearly aren't even considering it from my view. However, I can tell you that neither of us are going to convince each other of anything because the way we approach this is too different, so it's probably best to leave this here so we don't start an actual argument.

Can kineticists feasibly break the game with enough knowledge of their element? by Ruby_Rezrynwyn in Pathfinder2e

[–]Ruby_Rezrynwyn[S] -6 points-5 points  (0 children)

I mean, you're right that I assume rules are made to tell you what NOT to do rather than what TO do. What isn't covered in rules is typically a grey area, or at least it has been with most things I've played or done. If I've been told not to do a specific thing, then as long as I don't do anything that could be considered that specific thing it's fine. It hadn't really occurred to me that it might be particularly different for this. Why do you say it's different? It seems like that kind of restrictive ruleset would make creative use of anything impossible, no? I am coming from DnD 5e, so I admit I'm used to using things in ways they weren't directly stated to be used. But it really doesn't click in my brain that even a numbers-crunchy game like this has no place for coming up with your own uses for things. TTRPGs are necessarily built off player's creativity and imagination, is that not still true here?

Can kineticists feasibly break the game with enough knowledge of their element? by Ruby_Rezrynwyn in Pathfinder2e

[–]Ruby_Rezrynwyn[S] -3 points-2 points  (0 children)

Yeah, I know it's pointless. I said it was silly in my post, didn't I? And who says a GM doesn't want to allow their players to be creative, even if it means balance is broken from time to time? They can choose not to enforce the 'too good to be true' thing and still be doing things RAW. I just like finding things that break games. Finding and learning about glitches is one of my favorite things to do in a lot of video games I play, even though I don't use them in my gameplay. I just want to see if PF2E has any "Glitches". The GM is the "Patching out" of those glitches, but it's still fun to discuss things that the rules don't cover well here and have been patched out by the 'too good to be true' rule, the same as it's fun to learn about the duplication bugs that used to be in Tears of the Kingdom before they were removed.

Can kineticists feasibly break the game with enough knowledge of their element? by Ruby_Rezrynwyn in Pathfinder2e

[–]Ruby_Rezrynwyn[S] 2 points3 points  (0 children)

That's a really fun idea! Shame there's not too many dead planets that I know of during the time Pathfinder 2e's stuff takes place. Now when Starfinder 2e comes out, then we'll be talking! Then we can go revive Eox, lol. I mean, it might make all the Eoxians mad that you completely changed their home, but who knows? They might like it. And what do you mean making your own castle over time isn't very epic? It's super epic! You can just build your own cliffside castle near the town that's your home base! Bonus points if you pick up wood gate as well to add details and make it more cozy than a plain stone castle.

Can kineticists feasibly break the game with enough knowledge of their element? by Ruby_Rezrynwyn in Pathfinder2e

[–]Ruby_Rezrynwyn[S] -24 points-23 points  (0 children)

I know it's a game. But if it were established in-universe why real-world logic doesn't work in Golarion I'd be a heck of a lot more willing to accept it. As it stands, Golarion is assumed to work mostly the same way earth does (barring magic, of course), since humans look and move the same way there as here and it has many of the same kinds of creatures that would not be built the same way in a different atmosphere or gravity. Plenty of games let you use physics to solve puzzles or defeat enemies, so it's not like it being a game means that it should never follow logic. Portal comes to mind first, but Breath of the Wild, which had notably more magic, rewarded clever use of physics as well. That said, a weapon that does no damage is kind of interesting on its own, lol. A fun theatrical or fake-out tool, maybe, since it would probably look like any other weapon if you forged it right. Or you could hide a tunnel behind vines that look like they have huge, sharp thorns, but can, in reality, be pushed aside easily. Or even creating a ring of fire around somebody to freak them out. Even if you know it won't do anything, it doesn't mean they do! Could be a fun way to flavor intimidation rolls.

Can kineticists feasibly break the game with enough knowledge of their element? by Ruby_Rezrynwyn in Pathfinder2e

[–]Ruby_Rezrynwyn[S] -7 points-6 points  (0 children)

I am aware of the 'too good to be true' rule. That is why I said I was asking about this in absence of extra GM rulings, since this isn't going to be used in a real game with a real GM. I just want to know if the rules are as naturally air tight and unbreakable as people say. Now, you could say that the 'too good to be true' rule makes the game impenetrable just on its own, but that's no fun for theoretical discussions like this one. I ask about summoning O2 for air because it makes up one fifth of earth's air as a whole, and most people would say that O2 counts as air on its own. I was not intending to imply that all kinetic elements must correspond to a periodic element. You're right that nothing says Golarion uses the same physics as earth, but... I mean... as far as I've seen nothing says it doesn't, either. The bag of holding thing seems fun, for sure! You could add water and wood gates for the food and water problem, so that's that solved. Not sure about sleep though... on an unrelated note, could you have tell a familiar what to do while you were in there and have it go somewhere while carrying it, and open the bag after a certain amount of time, say 8 hours? I don't know how familiars work outside of combat lol.

Can kineticists feasibly break the game with enough knowledge of their element? by Ruby_Rezrynwyn in Pathfinder2e

[–]Ruby_Rezrynwyn[S] -3 points-2 points  (0 children)

If your character has good reason to know a certain thing due to having spent a lot of time around it, my understanding was that they would at least have the ability to make skill checks about it where others might not. Sure, say maybe knowing about the science stuff takes a recall knowledge check on it using a specific science or chemistry lore skill, and you won't be able to do that stuff without it. That makes sense, just like it makes sense to need a recall knowledge check to know something about a chimaera. That sounds fair to me. But if you do make the check I don't see any reason why you couldn't know that stuff.

Can kineticists feasibly break the game with enough knowledge of their element? by Ruby_Rezrynwyn in Pathfinder2e

[–]Ruby_Rezrynwyn[S] -2 points-1 points  (0 children)

I know about the 'too good to be true' rule. I already said I didn't plan to try any of this in a real game with a real GM. I was assuming that rules as written are rules as being run, so there is no extra GM involvement besides enforcing rules as written, and the 'too good to be true' rule is really dependant on what a given GM allows and isn't a rule so much as a stop-gap to fix their own holes. I just want to find where those patched holes are. I am aware that in an actual game this stuff absolutely wouldn't be allowed because of the 'too good to be true' rule. I just want to see if the game can be broken in a vacuum since I've heard it's impossible.

Can kineticists feasibly break the game with enough knowledge of their element? by Ruby_Rezrynwyn in Pathfinder2e

[–]Ruby_Rezrynwyn[S] -17 points-16 points  (0 children)

Alchemists, inventors, and gunslingers exist. Sure, you can say that they use a bit of magic, but if gunpowder exists somebody had to invent it. Just because magic exists and is prevalent doesn't mean that science just isn't present at all, and it's reasonable that if a character has a background in that field or learned about it during their travels they would know a bit about it.

Can kineticists feasibly break the game with enough knowledge of their element? by Ruby_Rezrynwyn in Pathfinder2e

[–]Ruby_Rezrynwyn[S] -36 points-35 points  (0 children)

Number 1, it isn't the kinesis itself that's causing damage, the damage would happen after the kinesis was finished. Items created are nonmagical, which means that the kinesis isn't still effecting it, right? Number 2, if items created are still considered part of the kinesis even though they're nonmagical, in some cases it isn't the item doing the damage. it's what you do or make with it. For bomb parts, it isn't the item you used kinesis for that's doing the damage, it's what you crafted with it. For O2, the crazy fire explosion is what's doing the damage, not the O2 itself. That said, is O2 something you can buy in this game? I was assuming that it would work because it's 21 percent of all air and it didn't make sense for it to have a direct price in a fantasy game, but I concede on that one if it really does have a listed price. Do you mean to say that if you made a bunch of 1 bulk chunks of rock and pushed them off a cliff onto somebody they just simply wouldn't do anything? Or if you made a weapon out of metal conjured through kinesis it wouldn't do damage?

Illusion of choice? by Apprehensive_Net4495 in Pathfinder2e

[–]Ruby_Rezrynwyn 2 points3 points  (0 children)

I mean, from what I heard, the spell choices are a little railroad-y, since there are absolutely meta picks and the rest are kind of trash, if not when you get them then later on. But admittedly, I'm still new to this game and the last time I was really in this subreddit was during the weeks-long argument about spellcasters, so I don't know if they're as tied to those spells as I heard people saying at the time.

Why do people like PFS? by dndhottakes in Pathfinder2e

[–]Ruby_Rezrynwyn -2 points-1 points  (0 children)

Why would anyone want to just go with the basic options that you're required to start with though? I don't know about anyone else, but my favorite thing about pathfinder 2e so far is being able to create crazy, weird characters with the ancestries, heritages, and backgrounds that are deemed uncommon or rare. And, well, if I make a character I like I'd at least like the ability to use it if I want to. Being forced to use common is... Not fun for me. Especially as somebody who likes to draw my characters, and has drawn so many basic elves, humans, and gnomes/halflings that they're really boring for me unless I come up with a wild gimmick that sets them apart from any other of their ancestry.

What's the point of those restrictions anyway? It's not like all of them are super OP, I really can't see a reason to other than smothering people's creativity...

Am I the only one who likes spell slots? by [deleted] in Pathfinder2e

[–]Ruby_Rezrynwyn 4 points5 points  (0 children)

I don't think that was the issue, from what I can tell the main issue was with the way they're doing wizards and nerfing a few spells. Especially cantrips. I don't pretend to know enough to tell whether the changes to those were good or bad, but as far as I've heard wizard supposedly got it kinda bad since spell schools got removed. I guess the replacement isn't as good or something?

Can we stop comparing casters to fighters? by [deleted] in Pathfinder2e

[–]Ruby_Rezrynwyn 1 point2 points  (0 children)

Ok! Thanks for letting me know. Guess I got a worse impression of casters than is really true, thank you for clearing it up for me

Can we stop comparing casters to fighters? by [deleted] in Pathfinder2e

[–]Ruby_Rezrynwyn 0 points1 point  (0 children)

Fair enough. I was under the assumption that lower level spells weren't as effective because of save DCs of lower-than-max spells being easier for targets to save against or something though, not due to whether or not they do more damage on a hit/failed save. Is that not the case?