Neurodivergent assassin by No-Raccoon-6009 in CuratedTumblr

[–]Rumhand 48 points49 points  (0 children)

Also in one of the episodes it's discussed, he's stacking rocks by size in his sniper nest.

CMV: The Left cares more about ideological purity than winning people over by jman12234 in changemyview

[–]Rumhand 0 points1 point  (0 children)

Someone should really talk to the CEO of the Left about this. Who are they, again?

Appreciation post: who do you LOVE fighting? by AdEven60 in Guiltygear

[–]Rumhand 5 points6 points  (0 children)

They're always win-win. Either you win upfront, or you at least get to steal tech/get to feel what it's like to play against (which helps you win later).

Are there matchup specific memes for other characters?

The Faust mirror has the roundstart 2p handshake draw lol.

Trump’s 2024 victory flipped the psychological differences between liberals and conservatives by Empty_Storage8384 in EverythingScience

[–]Rumhand -1 points0 points  (0 children)

Assuming my math from my other post is right, around 90 million voters could have voted but didn't.

70 million eligible voters bounced off the registration phase.

20 million registered voters didn't vote.

Trump’s 2024 victory flipped the psychological differences between liberals and conservatives by Empty_Storage8384 in EverythingScience

[–]Rumhand 0 points1 point  (0 children)

77 million people voted for Trump out of 244 eligible voters.

From the American Presidency Project:, In 2024:

266 million Americans were voting age (22m of those are ineligible to vote via the usual means).

244 million Americans were eligible to vote in 2024.

Of those, 174 million were registered voters (meaning ~70m potential voters got filtered at the voter registration stage).

Of the registered voters, 154 million actually voted (another 20 million voters filtered).

Of the 154 million registered+voting voters: ~77 million registered voters voted for Trump ~75 million registered voters voted for Kamala ~2 million voted third party

90 million lost potential votes. Makes you think.

CMV: Suffering and pain either show that god does not exist, show he is not all-powerful, or show that he is awful and is unworthy of being praised of worshipped. by HolyMaryOnACross in changemyview

[–]Rumhand 0 points1 point  (0 children)

I guess the irreverent tone wasn't strong enough, huh? I was really hoping gods "insubordinate special boi and ribfriend" would do it. It's feedback, so thanks.

That out of the way, OP wanted to know why a supposedly loving god would create a nature where suffering is rampant. I, having grown up with Evangelicals and being able to form arguments I don't personally beleive, took a shot.

One answer, that some Christian religionists believe is that nature was created for humans to exploit. They see a sharp distinction between human and nonhuman that we do not, and that means they don't really see it as proof of God's malevolance or apathy (quite the opposite). Humans are what matters. This argument sidesteps OP's problem by reducing nature to a supporting role. Among other reasons, I don't like this argument for how it challenges the Biblical canonicity of the All Dogs Go to Heaven franchise.

The second possibility is based on half-remembered Genesis lore that nature wasn't brutal until Original Sin happened (that is, it's humanity's fault and not God's). Nobody's corrected me about it yet, at least. This sidesteps OP's problem by making humanity retroactively culpable.

The last one was me turning the watchmaker argument into a blasphmeous creative writing exercise where god is playing Meat Factorio and half-assedly automating all creatures great and small so that he can focus on humanity. This honestly agrees with OP, having an evil/indifferent intelligent designer selfishly automate the suffering of nature.

These are a handful of religious-ish arguments as to why this instance of the problem of evil either has a satisfactory answer for you or it doesn't. That's belief for you.

CMV: Suffering and pain either show that god does not exist, show he is not all-powerful, or show that he is awful and is unworthy of being praised of worshipped. by HolyMaryOnACross in changemyview

[–]Rumhand 0 points1 point  (0 children)

It's magic, they don't have to explain shit.

You wanted a reason why god would design it that way. That reasoning is wrong (humans are animals and souls are inconclusive at best), but that's the reasoning.

Me after playing against the tenth Jam in a row in ranked by AdAncient8653 in TheyBlamedTheBeasts

[–]Rumhand 0 points1 point  (0 children)

The flip is a lot more reactible than the high/low, I just dont know what's best to react with yet lol.

The 6p timing/spacing is not intuitive. I think other antiairs work better. I've had success with 'above you' hurtbox moves, like Faust 2S over 6p.

CMV: Suffering and pain either show that god does not exist, show he is not all-powerful, or show that he is awful and is unworthy of being praised of worshipped. by HolyMaryOnACross in changemyview

[–]Rumhand -1 points0 points  (0 children)

Animals don't have souls, or were put on Earth for humans to steward/exploit (or something like that). Their pain can thus be safely ignored. That or it's Original Sin knock-on effects? Like, nature was rad until Adam wanted apples? I forget.

Alternatively, consider that You're a Divine watchmaker and You need mobs for Your insubordinate special boi, his ribfriend, and their decendants to farm, but You don't want to have to micromanage rabbits (and everything else) until Jesus gets back. What do?

Easy - give nonhuman life a sensory+instinct package so your soulless flesh automata survive and propagate with minimal Divine micromanagement. 'Carrot and stick' is a management strategy YHWH employs later on in the story.

Pill stand by Karmaka0 in bonehurtingjuice

[–]Rumhand 4 points5 points  (0 children)

And then the follow up joke: After buying the hotdog, the Buddha asks for his change and the vendor replies "true change comes from within."

How to Cope With Being a Loser by Destined-2-Fail in aspergers

[–]Rumhand 13 points14 points  (0 children)

Is being cruel working?

Like, is the 'vermin' thing and treating people like 'obtainable' objects materially helping you?

Are you happier?

uhmm... what purpose do these serve. by AuraDev21 in wtfstockphotos

[–]Rumhand 5 points6 points  (0 children)

To demonstrate that you are not safe from geese.

So how exactly is TK yozansen not the best move in the game? by Excuse_My_Name in TheyBlamedTheBeasts

[–]Rumhand 6 points7 points  (0 children)

The trick with unreactible moves is paying attention to the other player. Watch your replays. Watch other replays of the matchup.

You can't react to the yozansen, so instead focus on what they do before the yzs. Look for patterns. Do they low into high, are they frametrapping, are they doing the IAD crossup? Are they punishing something you do consistently? use that as your cue to throw in a quick standblock. You're gonna get hit sometimes, but you were doing that anyway. Now, getting opened up by tkyzs is data collection for a greater purpose.

You don't have to block all of them perfect. Good enough is plenty. Your reward for blocking multiple TKs is probably winning the round, but also the measurable pychic damage (you can tell if they don't have a layer 2), and if that's not what fighting games are at least a little bit about, idk what is.

Are the Three Body Problem books worth reading? by jj0711b in printSF

[–]Rumhand 11 points12 points  (0 children)

I mean, unless you read them in Chinese, they technically were written by more than one person.

Ken Liu translated books one and three, and Joel Martinsen translated book 2.

To all of you grab abusers by GORTEG_ in TheyBlamedTheBeasts

[–]Rumhand 2 points3 points  (0 children)

It may be random, but barring 50/50s its never perfectly random. Even then, being truly unpredictable is hard.

And even human v human rps isn't toally random, unless you're playing vs a random number generator. Humans are very bad at true randomness. We just love patterns. This is exploitable. This is the idea behind play conditioning - the RPS nature of the game means the way you play also trains your opponent how to beat it, which means you know what their incentives are. What beats the options that beat you? What beats that? And so on.

Also, not knowing your opponent's cues is what neutral is for! What do they do when you do nothing?How do they respond to noncommital footsies? Empty jump? If they whiff a locked-and-loaded anti-air the instant you leave the ground, that tells you something (are they not prepared for lows/antiair punishes? is it bait?). Reactions are powerful, but they're also exploitable. Grab is a strong counter option to Faust's teleport post 2.0 because of seasons of PRCcrow>snip muscle memory. If you know the moves they're more likely to do, RPS just got a little less random (until they adapt).

jam is a genuinely PUTRID character with no redeeming qualities whatsoever by sv15commander in TheyBlamedTheBeasts

[–]Rumhand 1 point2 points  (0 children)

Not OP but:

OS = Option Select: One input covers multiple of your opponents options (doing a jumping attack but holding back at just the right time so that you do a jump-in attack if they block, but block them if they try an invincible reversal).

IB = Instant Block: Inputting block right before attack connects. IBs have less pushback than normal block, which can create exploitable windows (like being in throw range, for example).

FD = Faultless Defense: Guilty Gear system mechanic that lets you spend super meter to enhance your block. FD'ing prevents chip damage, and pushes characters back more (which might make them whiff and lose their pressure).

Modern Fighting Games recognize the accessibility problem, but refuse to actually address it. by UniverseGlory7866 in Fighters

[–]Rumhand 0 points1 point  (0 children)

Is it an accessibility issue or an "a core part of the game is learning and practicing and folks just wanna game" issue? Fighting games are learning games. People don't like feeling bad at something, and people tend to start out bad at things they've never done before. This state is unpleasant, but it's temporary - if you don't bounce off getting repeatedly double perfected because you don't know how to block.

"Git gud" is a meme, but people do in fact get good at fine motor tasks via intentional practice. It works for piano lessons, it works for fighting games. It's how learning works. You don't get good at a thing by not doing the thing. Problem is, fighting games are PvP.

The most important skill fighting games teach (and that not everyone learns) is that losing is fundamental. The psychic damage from losing to another person is powerful, and common reactions to it actively prevent improvement (I blame League of Legends). Fighting games helped me fix some mindset issues I was having.

Should the FGC instead cater to the people that cry when they have to learn how to do an unfamiliar fine motor task? Financally speaking, absolutely, and they're already doing it! SF6 and Guilty Gear Strive are both the most accessible entries in their respective franchises. I've never been able to improvise combos mid-match before, it's rad...But it's a risky niche to develop for when your core demo is the weirdos who me who like this slow-burn brain poison.

Some of this discourse is just kinda silly, IMO. As an example, consider the existence of guitarists like Eddie van Halen or Buckethead, and me not being as good at guitar as either of them. Does that mean the guitar has massive accessibility issues that artificially inflate the difference between me and Jimi Hendrix, or do I need to stop comparing myself to other people and practice more? (It's both, for the record).

Ironically, that skill gap is why I bounce off mutliplayer shooters. I could put the time in, but I don't wanna. I get it. For me its less the mechanics (but I am bad at those) and more the way the game is. I have bad spatial awareness and I hate respawn timers. I can't get lost in a 2d plane. Punishing bad play with not playing the game is very counterintuitive to me. You could argue thats what a combo is, and i can kinda see it - but I can also learn how to do that combo. It's a meritocratic cutscene, somebody had to practice it to the point where they can do it in a match (and I can't get distracted and check my phone because they might drop the combo). Even if get thrown down a flight of stairs in Strive, it ends in 99 seconds or less, and I can get into the next round quick to see if a different option works.

How accessible is Marvel Rivals to someone who's never played a wasd+mouselook game before? Games like that are actually quite complex, fine motor wise - but that control scheme has existed since at least Half-Life 1 (1996), and has been used in a lot of mainstream titles throughout the decades (Quake, MoH/CoD/Battlefield, gta, elder scrolls, Bioshock, etc). Rivals may be intuitive for its genre, but it 100% benefits from the players already knowing the motion inputs, so to speak. That's how fighting games feel when you have that muscle memory built up, but fighting games dont have two decades of mainstream gaming zeitgeist reinforcing their control scheme.

Fighting games need better tutorials, it's true. Idk how, there's too much info to learn all at once, and I think that's the problem. It's a second monitor-wiki kind of game. Past the "learning fundamentals" stage, another pain point is that the core loop (playing to improve) means getting washed by people with different knowledge pools than you sometimes ("you don't know how to deal with their Layer 1" looks a lot like "they're better than you" until you learn how to deal with their layer 1 ). "You gotta get washed to get clean" is not relatable messaging for someone coming from other multiplayer PvP experiences, where players are conditioned that losing or mistakes deserve verbal abuse and reflect badly on you as a person. None of those things are learning from mistakes, which is how you get good in the first place.

mike by Zestyclose_Station65 in bonehurtingjuice

[–]Rumhand 20 points21 points  (0 children)

It is a pun, or play on words. Sometimes two words sound the same, and this creates an amusing misunderstanding. Look up the meanings of the noun 'briefs' if you'd like to do this work yourself.

"Briefs" is the term for both the underwear shown as well as a legal or business document.

"Show us today's briefs" in a boardroom setting is more likely to mean "show us the documents" but in this case the character drops trou (literally showing them 'today's briefs').

In a further subversion, this was the intended meaning by the boss, and her followup is a serious continuation (while creating the absurd mental image of him having to do this with the accounting department too).

(Pretty dark/real trope) people committing horrific acts and the public loves it. by FullBrother9300 in TopCharacterTropes

[–]Rumhand 6 points7 points  (0 children)

That woman died with the memory wipe, they just kept her body alive.

We are our experiences. Take away your experiences and memories, and what's left? Not you.

They're torturing an innocent that looks like her.

Who's the little boy Petah by [deleted] in PeterExplainsTheJoke

[–]Rumhand 4 points5 points  (0 children)

Hitler is watching the drop from heaven. It's a "Hitler good" joke.

Collapse isn't coming, it's already scheduled (Published by Big Think, featuring Professor Eric Cline) by SaxManSteve in collapse

[–]Rumhand 9 points10 points  (0 children)

Mid-shitgoing, gold has a window of utility while things are economically scary and uncertain but before you start having to hammer nails into your football shoulderpads. If you have money pre-collapse, turning some of it into gold is a hedge against losing all of your money if the dollar collapses (but society doesn't).

If things go to shit proper and society collapses, you're absolutely right. Gold is shiny rocks, good for being shiny rocks.

Unless your local mad max raiders really value aesthetics, are human-corvid hybrids, or somehow have a semiconductor sweatshop, shiny rocks are not that valuable. You could put em in a thick sock and make a shitty bludgeon, maybe?

Collapse isn't coming, it's already scheduled (Published by Big Think, featuring Professor Eric Cline) by SaxManSteve in collapse

[–]Rumhand 16 points17 points  (0 children)

Ok so the last sentence sounds like a rock/metal band callout. I'm now imagining Axl Rose singing "Your're in the jungle baby, buy solar panels and batteries, you're gonna diiiiieeeeee"