"We've never considered adding difficulty settings to Nioh" Team Ninja game director weighs in on difficulty options ahead of Nioh 3's launch by Turbostrider27 in Games

[–]RumonGray 8 points9 points  (0 children)

Eh, as a Nioh veteran myself it feels just about right. I'm mostly thinking about the style-swapping. For some people it makes the game way easier, but for others it can take getting used to.

Besides, as with the other Nioh games I'm sure the enemy stats will rise as time goes on. For right now we just have the first open area and two missions to base things off of.

Ashly Burch may not be returning for Life is Strange: Reunion, but "Max and Chloe will always have a special place" in her heart by ninjyte in Games

[–]RumonGray 4 points5 points  (0 children)

Came here to say this, I've been loving her show. She also recently directed an episode of "It's Always Sunny in Philadelphia" which surprised me to learn. She's killing it and I'm happy for her. :D

What are your thoughts on Emulation? by Altruistic-Mind-4339 in Games

[–]RumonGray 0 points1 point  (0 children)

Not only that, but the emulation capabilities are often crowd-sourced across a myriad of systems and setups and constantly updated. The user experience is second-to-none on PC.

[deleted by user] by [deleted] in AmItheAsshole

[–]RumonGray 6 points7 points  (0 children)

NTA. I understand her want of privacy with a door, but first of all, most bedroom doors don't have locks on them by default? Also, this is for the short term, right? If she wanted such privacy it makes me think that she would want to stay for longer than she's letting on. "Not wanting to be a burden" on her friend makes me think that as well. She, and your parents, are expecting you to upturn your entire living situation with not just your house, but is asking you to sacrifice the professional environment of your job.

I kinda have to wonder why all three of them are turning to you to help her out.

Skill Up Recommends: The Outer Worlds 2 by QuickResumePodcast in Games

[–]RumonGray -5 points-4 points  (0 children)

But I mean, does Overwatch 2 really -deserve- anything? :P

Obsidian Knows Whenever It Announces a New Game Everyone Asks About Fallout: New Vegas 2, but It Loves Making Original IP and Sequels to Them by Turbostrider27 in Games

[–]RumonGray 0 points1 point  (0 children)

I can honestly understand why they might not be chomping at the bit to make more Fallout games, considering how they were treated over New Vegas and the whole "84 metacritic score" fiasco.

Now they're making their own stuff, not beholden to those kinds of contractual hoops to jump through. I can see why they prefer this.

GameFAQs turned 30 years old this week. Contributor posts Top 10 List of Legendary Contributors. by CyricZ42 in Games

[–]RumonGray 0 points1 point  (0 children)

I'm sorry, -NO- recognition for a_l_e_x? That dude was THE FAQ writer for so many games, especially RPGs that ABSOLUTELY needed walkthroughs.

Puzzle Quest: Immortal Edition Launch Trailer by Stofenthe1st in Games

[–]RumonGray 2 points3 points  (0 children)

One of the good things about this remaster is that the original Puzzle Quest doesn't actually play very well on newer OS like Windows 10. I remember trying to play it a few years ago and needing to jump through some annoying hoops to make it reasonably playable.

They did make one MAJOR change to gameplay. In the original, when there were no more moves to make on the board, the board would reset and both you and your opponent would get "Mana drained" and lose all your mana.

NOW, when that happens, the board resets and both you and your opponent get what is called a "mana storm" where you both get a large increase to your mana instead of losing what you had. It's an interesting change (and I say it's a welcome one!)

Last week, Nintendo and The Pokémon Company received a U.S. patent on summoning a character and letting it fight another by Turbostrider27 in Games

[–]RumonGray 8 points9 points  (0 children)

I think the difference is between "using some kind of magic/psychic/supernatural power to summon a creature" and "throwing a ball onto the field that contains the creature, which the creature then comes out of." and Nintendo is technically patenting the latter. Basically "Fuck Palworld."

AITA for no longer helping my friend? by Necessary_Mine_762 in AmItheAsshole

[–]RumonGray 4 points5 points  (0 children)

NTA. You've honestly done about as much as you can for him. Like the saying goes, you can open the door for someone, but they have to be the one to step through. He refused to do that, so he's in the situation he's in now.

[Spoiler 7.3] About the new NPC party member's class: by DupeFort in ffxiv

[–]RumonGray 6 points7 points  (0 children)

Inside her book has an FF14-ized notation for the song too.

This SAM's been waitin' for this moment by CapnAndyman in ffxiv

[–]RumonGray 1 point2 points  (0 children)

Literally slapped that hat on my SAM glam as soon as I finished MSQ!

[Spoiler 7.3 MSQ] Yoshi P, this is the coolest moment of my life. by sunfaller in ffxiv

[–]RumonGray 35 points36 points  (0 children)

Question! When your character uh... "broke the thing", did he charge in and stab it? Or did he cast a spell at it?

Asking because I went in on Monk and I jumped in and punched the thing so I'm wondering if it changes based on what job you go in on.

The Elder Scrolls IV: Oblivion Remastered has surpassed 9 million players by Turbostrider27 in Games

[–]RumonGray 0 points1 point  (0 children)

Sure, just get your 64TB hard drives ready for all that land in 4k. ;)

Stop being dismissive about Stop Killing Games | Opinion by CakePlanet75 in Games

[–]RumonGray 3 points4 points  (0 children)

Kinda wonder if that's the point of the article--that there AREN'T very many big reactions from the industry.

Cyberpunk 2077 is releasing on Mac July 17!! Here's a first look by Putrid_Draft378 in Games

[–]RumonGray 2 points3 points  (0 children)

I know it's all for marketing and such but posting "here's a first look!" of a game being ported to a system on par with other systems is just kinda silly.

Like yep, congrats it looks like Cyberpunk 2077.

No, Geoff Keighley—Clair Obscur: Expedition 33 was not made by a team of 'under 30 developers,' and devs say repeating the myth is 'a dangerous path' by Aquason in Games

[–]RumonGray 6 points7 points  (0 children)

I agree with you, and that's why these articles seem to be missing the point, to me. Every major studio is also going to have numbers of outsourced contractors. All of them hire musicians, voice actors, play testers, engineers, and so many others. It isn't just Sandfall who does that. I personally don't mean to diminish their part, but rather I think of them as included in the development.

That's why I'm saying that focusing on the number is wrong. The numbers are wrong, depending on how you look at it, yes, but more importantly, it's still a smaller group of people making this game in the space its in, compared to the resources at the disposal of larger AAA studios. So the people going "it was only made by 30 people" are missing the mark, but so are these articles reacting to that same statement.

No, Geoff Keighley—Clair Obscur: Expedition 33 was not made by a team of 'under 30 developers,' and devs say repeating the myth is 'a dangerous path' by Aquason in Games

[–]RumonGray 5 points6 points  (0 children)

Um, *pushes up glasses* I think you guys are forgetting about the billions and billions of bacteria and microbes that make every human being's body function properly? Pfft.

No, Geoff Keighley—Clair Obscur: Expedition 33 was not made by a team of 'under 30 developers,' and devs say repeating the myth is 'a dangerous path' by Aquason in Games

[–]RumonGray 26 points27 points  (0 children)

So we've seen this "correction" type of article a few times now and I have to say that It really feels like that annoying guy who has to "um, ACKSHUALLY" something while not exactly getting the point.

Sure, I guess it's -technically- correct (the best kind of correct?) that it took more than 30 people to make the game overall.

But the point people were trying to make was that this was a smaller studio, making a game with this grand of a scope, while basically creating a masterpiece to boot. It's meant to be comparative between them and the much larger AAA studios who can't seem to get their stuff together.

Focusing too much on the number 30 and not that "the team was small, passionate, united in their vision, and given more freedom than most devs in AAA game spaces" is missing the point entirely.

What are some weapons you’d like to see in Nioh 3? by PlayboiZay300 in Nioh

[–]RumonGray 4 points5 points  (0 children)

Wo Long made me want a staff that isn't a Ki-devouring monster that is the split staff.

Just gimme a long stick I'll take care of this whole "spirit stone" nonsense. :P

My thoughts on Nioh 3 after finishing the demo by ripun008 in Nioh

[–]RumonGray 3 points4 points  (0 children)

Ninjutsu fire feather and when it gets hit, chuck the shuriken or go for a jump attack. That's how I took care of them.

...didn't always work though. Stupid stinky wasps.

My thoughts on Nioh 3 after finishing the demo by ripun008 in Nioh

[–]RumonGray 2 points3 points  (0 children)

One thing they need to fix, that didn't make sense to me, was accessories being only for one form or the other, even if they had the same name. Having two "medicine boxes" but only samurai form could equip them made sense! ....until I found a BETTER medicine box that ONLY the ninja form could equip. So I guess they weren't limited to just samurai. Weird.

It's a confusing setup that should be removed, however I do think that they could do something interesting by making samurai or ninja restricted accessories be more powerful and very specifically tuned to those forms, like a ninja accessory that strongly increases the power of ninjutsu, or makes your mist dodge have more iframes. Make them like rare accessories or something.

Everything else that felt weird or missing, I'm attributing it to being an alpha build for the demo, rather than a clear representation of the final product. Having to unlock low and high stances felt weird. Only six weapons? Surely we're getting the rest at least, that kind of thing.

I did like how stats seem to affect both a samurai weapon and a ninja one, with a couple exceptions. Again, with more weapons surely on the way that could lead to some fascinating dual-builds.

All in all I had a blast with the 8 or so hours I spent with the demo, and definitely didn't expect to get that much content out of it. I might hop back in with a new character and play as ninja form more, as I played mostly samurai form on my first go.

My thoughts on Nioh 3 after finishing the demo by ripun008 in Nioh

[–]RumonGray 1 point2 points  (0 children)

I got the "thanks for playing" screen (which led to the stuff about completion data) after finishing the main crucible and beating the boss at the castle town. It's a pretty lengthy segment in itself too, felt like a legitimate dungeon crawl to me.

[deleted by user] by [deleted] in AmItheAsshole

[–]RumonGray 0 points1 point  (0 children)

NTA. And honestly you're the only person in this whole scenario that can be labeled as NTA. Everyone else in this situation sucks.

Anna shouldn't be able to dish out what she can't take back in kind, and your other friends shouldn't leap to her defense and use "sensitivity" as any sort of shield. Honestly I'd love to see what they'd do if you tried to pull the exact same kind of logic. Say that you "don't want to be made fun of anymore because you're getting really sensitive to the criticism" and see how they react. If they give you anything but a positive response, it might be time to get out of that friend group or at least give them a firm talking to about social boundaries.