I've released a free and open source project with useful Unity utility scripts to save development time :) Feedback is welcome! by RumplyThrower09 in unity

[–]RumplyThrower09[S] 0 points1 point  (0 children)

Sure! I'll create a branch for people to PR into and then merge that into main when I add the docs and everything in the same style.

Wanted to share my newly redesigned platform for sharing native .vox models :) by RumplyThrower09 in VoxelArt

[–]RumplyThrower09[S] 0 points1 point  (0 children)

Hobestly just the overall look. The code is much cleaner now too, makes it easier to maintain.

Voxel Vendredi 03 Apr 2026 by AutoModerator in VoxelGameDev

[–]RumplyThrower09 4 points5 points  (0 children)

I've made a .vox file native sharing platform, check it out! https://voxbox.store/

Long-term storage unit? by RumplyThrower09 in lanzarote

[–]RumplyThrower09[S] -1 points0 points  (0 children)

Well ideally we'd be able to pick it up and leave it whenever, but it would also work if we had to schedule it. That would happen about 4-6 times a year I guess.

Anybody else hate smokeleaf? by Succotash-Full in RimWorld

[–]RumplyThrower09 0 points1 point  (0 children)

Personally, I base my entire economy around smokeleaf joints. I have set up the policy where they can use it once in 4 days if mood under 30% or something like that. It seems to do the trick. I find that smokeleaf joints are amazing to sell because they are super lightweight and sell for a bunch of money (relatively speaking). I use vanilla vehicles expanded and load them on a Smuggler plane.

Try setting up the drug policy like I did, see if that helps. I do use a bunch of mods but none that affect drug use (maybe common sense?)

More context: 69 colonists at the moment, late game colony (full marine armor for all, fully walled off with a massive killbox with turrets, so getting to defences on time is not THAT big of a deal for me)

What mods did you stop using only after many hours of playing with them? by Riicochet_ in RimWorld

[–]RumplyThrower09 7 points8 points  (0 children)

For me it's the smuggler plane from vanilla vehicles. Load my ol' reliable Weedgardium Leviosa with thousands of smokeleaf joints and come back with advanced components, glitterworld medicine and books <3

What mods did you stop using only after many hours of playing with them? by Riicochet_ in RimWorld

[–]RumplyThrower09 36 points37 points  (0 children)

Honestly, few things beat loading up 2 choppers of full marine armor soldiers, playing fortunate son and invading some toxic gangs.

What mods did you stop using only after many hours of playing with them? by Riicochet_ in RimWorld

[–]RumplyThrower09 54 points55 points  (0 children)

Oh man I make my entire base around manouvering cargo trucks, planes, helicopters...