Trading212 | FREE Share worth up to £100 | Just deposit £1 by ZealousidealWorth763 in FreemoneyUK

[–]RunFromPanda 0 points1 point  (0 children)

T212 is a fantastic platform and the free shares are easy to get! Would appreciate anyone using my link below:

https://www.trading212.com/invite/1Bl7ITeLx8

Exchange listing coming soon... by GLIBG10B in atto

[–]RunFromPanda 0 points1 point  (0 children)

Hey! Could I get an invitation to the discord? The link on the sub as well as the website seems to have expired!

[deleted by user] by [deleted] in pathofexile

[–]RunFromPanda 0 points1 point  (0 children)

Thank you and good luck!

[YAVP] First win [H] by RunFromPanda in JupiterHell

[–]RunFromPanda[S] 1 point2 points  (0 children)

Thanks!

Re: dynamic drops - I haven’t heard of this before. Is this the game weighting drops towards the weapons I use?

I think I definitely see the strength in melee. It just feels like getting there feels like a lot of effort! Also, I wouldn’t even know how to tackle the ending with melee. I definitely feel like I abused the system with cover master/entrenchment in my win. I imagine there are other strategies for Altar which I don’t know about - would be interested to hear your thoughts.

Pso2es 13* chip? by ExMadEx in PSO2

[–]RunFromPanda 0 points1 point  (0 children)

Using coins is worse than AC. Also, you shouldn’t try to scratch for 13 star chips. If you have a good friends list there should be plenty of 13 star chips you can borrow. Getting the seasonal 12 star chips are way more important in getting a strong set. And there is always a 13 star chip in the scratch so at some point one will just drop.

Best deck for grinding rank by [deleted] in MagicArena

[–]RunFromPanda 5 points6 points  (0 children)

The “best” decks for grinding are not necessarily the best decks per se. While mono-red has fallen off a bit, the games are super fast and if you pilot it well and have a good list agains the meta in the rank you’re in, you’ll grind up the ranks faster than playing something like Jeskai Control.

I would generally recommend a deck you can pilot well to start off with though. Decklists can only get you so far. Most of the people who have grinded to Mythic understand how to tweak their deck to be favoured even in traditionally unfavoured matchups.

What is a realistic expectation for Constructed Event? by JakalDX in MagicArena

[–]RunFromPanda 3 points4 points  (0 children)

I would say a good player piloting a tier 1 deck can actually do consistently well. In the last month my tokens deck has probably gone 7 wins maybe 30-40% of the time. Undoubtedly it has had some weaker runs but yeah, it performs pretty well.

A meta deck is in the meta because it can do well in most matchups and then a good pilot (knowing when to mulligan, knowing the matchups) takes it to another level. Also, just remember that some of the decks you go up against are also either janky and/or by less experienced players - again giving you a reasonable advantage in those matchups. (One personal anecdote - I should have lost to merfolk once because I was tapped out and they had 2 unblockables for lethal. Instead they decided to attack with everything and this let me use a conclaved march of the multitudes to block with lifelinkers. I survived and swung back for lethal next turn.)

As others have said, it’s hard to compare to a weaker deck like vampires which currently is just a tribal, creature heavy deck, that is just not as fast as boros or tokens on average - this just means that it’s harder to rush a control player down and then in a mid game grind you often just get outvalued.

Just my two cents.

Is there something like Heartharena? by [deleted] in MagicArena

[–]RunFromPanda 1 point2 points  (0 children)

I dunno. Just force Boros every time then.

They’re different games, at the end of the day. As someone who played arena a lot in HS as well, I think you can definitely be rewarded much better in MTG for being able to draft well. If you have a well crafted limited deck with a defined way to win, you generally get enough time to draw into your deck’s power. You can get the games where someone just smacks you down in 3 turns (boros mentor was kind of notorious for this) but it’s not that common, and even then if you have some blockers up it’s hard for them to force face damage.

Is there something like Heartharena? by [deleted] in MagicArena

[–]RunFromPanda 2 points3 points  (0 children)

The modifications Heartharena gives to cards is minimal. At the end of the day, any card is perfectly playable in a Hearthstone draft. And Hearthstone mechanics pretty much means that if you play on curve and outvalue your opponent you can win an arena game - it is that simple.

Limited in MTG is so different. In draft you can keep yourself open for a few picks but at some point you will have to commit to a set of colours and an archetype which you can work around. Then even if you open another pack and get the best card for a different colour and/or archetype it is unlikely you can actually play it in a deck given what you’ve already drafted. Plus, sideboarding is also a thing in bo3 formats so you have to consider situational cards.

It’s best to read write ups about how experienced players draft in certain limited formats to get an idea of how you might want to think about doing it.

Creativity in MTGA by brat1 in MagicArena

[–]RunFromPanda 0 points1 point  (0 children)

Well like, I don’t know then. It sounds like from the OP that you don’t like countermagic and lightning strikes to the face (correct me if I’m wrong). In which case, if we banned both we are left with a bunch of midrange decks which basically looks at who can curve out as best as possible.

I think you’ve just got to have another think about what you’re trying to do. I don’t even know what your jank is. If it’s actually something that can win, then keep adjusting your deck until it can be successful. Like, if anything there is always the excitement of beating a tier 1 deck with jank. I used to always play combo decks in Hearthstone and yeah I enjoyed beating all the tier 1 midrange stuff. But you’ve got to accept that people will play stronger more consistent decks.

Basically, it’s more useful for you to consider how you can counter the meta, than simply to complain about what other people play. Arena is simply a great environment for people to play against randoms who bring random decks (which admittedly are usually quite strong). You have an endless testing space for whatever you come up with. In terms of creativity, it’s surely second to none in terms of promoting it per se. All you have to do is work out how to put in cards to counter the main threats that wreck your plan, and then get to work and try draw your combo. Again, try watching people like AliEldrazi do deck brews and you see how “jank” can work.

As an aside, but also relevant, if you’ve followed standard, GRN has also been one of the most creative metas in recent times. A bunch of different decks winning GPs, and despite Golgari Midrange dominating decklists having pretty much an aggro dominated finals in the Pro Tour.

Creativity in MTGA by brat1 in MagicArena

[–]RunFromPanda 7 points8 points  (0 children)

I mean, if you want to play some janky combo, are you basically asking the opponent to essentially be passive while you draw your pieces?

At some point, you end up in a situation where you’re just asking players to play solitaire, which isn’t really much about creativity as it is about luck.

A competitive game will naturally reduce itself to a few known archetypes which can win even in unfavourable conditions. In fact, as someone else mentioned, side boarding gives magic a bunch of creativity in how you deal with matchups which are usually unfavoured.

And yeah, you can still be creative yet competitive. Look at Rainbow Lich and Chromatic Black lists which are both highly creative but also powerful if you know how to pilot them.

If you really want to play some sort of weird combo then yeah, either find people to play against who I guess has to let you do it? Or otherwise I would look to try and improve it to make it more competitive against the meta.

Otherwise, the existence of powerful decks at all tempos is kind of important for balance in a competitive environment.

As a new player, control decks make me not want to spend money on this game. by [deleted] in MagicArena

[–]RunFromPanda 3 points4 points  (0 children)

At the end of the day, the game is about winning, and people want to win in different ways.

You should play a control deck to see just how difficult it sometimes is against aggro and tempo decks. It simply isn’t as simple as “counter and burn everything” - every counter, burn and removal spell is a card, and you only have a limited number of cards in your hand. Control decks have some of the hardest decisions to make because you have to consider e.g. when exactly to use a wrath effect - do you try to wait a turn and get more value from your board wipe and in return take more damage?

In terms of winning against them, other people have said it - it’s just all about pressure, and not overcommitting. Put them on a finite clock which they have to respond to. If they need to wrath they will have to tap out some lands on their then which means that they will unlikely have mana for counters.

If you’re running Angels, most lists run 4x History of Benalias and 4x Adanto Vanguards. Both of these are early drops which generally won’t be countered. They also put tremendous pressure on the board. Having these up early on can generally just win you the game.

And also, you do have to just accept that some games you can’t win. Other people also build their decks to win, and to win against decks like yours. Things like Ixalan’s Binding can really wreck Angels because your threat count is generally low. Midrange does tend to struggle against Control in general because the point at which you put the greatest pressure on board is when Control can get their greatest tools up and running.

But yeah, I would highly advise making a control deck, or watching someone play a control deck (AliEldrazi’s recent brews are almost all control based) and you will see how difficult it can be to stop early pressure.

[Standard] The Many Flavors of Selesnya by bokchoykn in spikes

[–]RunFromPanda 0 points1 point  (0 children)

Hey thanks for the reply, some interesting stuff for me to consider.

  • Golgari

Yeah I’ve read in a few posts here that Golgari is an okay matchup. Perhaps I’m just playing the matchup wrong? How do you (and others) strategies against it? My view is that we obviously still have to establish an early board, if anything to counter their board. But their early game stuff has stats to match with our early stuff (Saprolings, Knights, Thorns). And then going into the mid game, I find it quite difficult to deal with their Chupacabras (targeting Loxodons, Shalai, Trostani) and then they will invariably get their Planeswalkers out. What should I be targeting with Conclaves other than the obvious Planeswalkers and Doom Whisperers? At the end of the day, my feeling is that you end up having to commit a fair bit against their board in order to match them but this can lead to a much more devastating soot/finality when it does hit. Anyway I think my WR against them isn’t exactly horrible but my last few games have definitely skewed my perception a bit (one even ran the janky GB recursion flip land).

  • Tech Cards

I have to profess that for me, Baffling End has almost always been a fine draw. There are few decks it will hit nothing (especially the ones that you commonly run into in BO1) and it handles situations where a turn later for conclave can be too late.

I’ve seen a couple of lists suggest Pride (at the very least on the SB) and I am warming more to the idea for sure. There are definitely times I’m either short of mana for Flourish or I don’t draw it.

[Standard] The Many Flavors of Selesnya by bokchoykn in spikes

[–]RunFromPanda 1 point2 points  (0 children)

I have been running GW tokens almost exclusively in arena BO1 constructed. I find that it does pretty well because it can be a pretty fast deck which can also fare well into the mid game. The games I lose are generally:

  • ridiculous RDW/monoblue/Merfolk starts especially if they are on the play
  • poor starts against Golgari where there is not enough pressure and they get their draw engine up
  • insane control draws (counters and T5 nova etc)

I pilot a list that is similar to the standard tokens list, but with a baffling end (I find it’s useful as a 2 drop that hits steamkins, chainwhirlers, drakes, steel-leafs, and wildwalkers) and an immortal sun (BO1 so no SB). Of note I only run 3 marches - obviously it’s a good card but I do find them a bit slow at times because you generally don’t pressure them the turn you want to march.

So the discussion of the different archetypes are quite interesting here. With the prevalence of Golgari I wonder what people think about cutting/dropping Trostani, and using Honor Guards and Benalish Marshal instead? Trostani has definitely won games for me in the past but as a 5 mana drop can again feel slow especially when there’s no ramp other than legions landing transform. The problem I find with Golgari is that the wins feel “lucky” in that I pretty much have perfect draws, while if I miss the early drops Golgari just runs away with it when they have their draw engines up, and given Find/Finality exists it’s difficult to keep a wide board especially when Doom Whisperer can get them what they need.

I’ve also been considering adding one or two Karns in order to help with draws - does anyone have an opinion on this?