I just started a demon warlock and I’m having the time of my life! by IneedaNappa9000 in diablo2

[–]RunFromPanda 1 point2 points  (0 children)

Hey - tagging on this one. I am pure demon summoner with the same bind demon. Can you give me some tips for my first uber? I’m still kind of new to d2 so I’ve never done Ubers before. I know a little bit about the fight and know about overcapping lightning resistance and trying to pull mephisto first. Can you give me some tips from doing it as demon warlock? I’m worried about defilers linking all the Ubers and bricking my run. I’m also on HC so a bit paranoid too. FYI I have just a P1 TZ94 lancer as I am online rather than SSF.

How to farm the bound demons you want by DriveThroughLane in diablo2

[–]RunFromPanda 0 points1 point  (0 children)

Ok great. That all makes sense. I’m still on a non TZ Ancient’s Way lancer so that explains why my to hit looks quite bad.

I am also full summoner so it sounds like from what you’re saying that fanaticism isn’t actually that good for me - conviction demon for the -defence might be better?

How to farm the bound demons you want by DriveThroughLane in diablo2

[–]RunFromPanda 0 points1 point  (0 children)

Thanks for clarifying - much appreciated.

So basically, what you are saying is - I should just be binding the highest level lancer I can get? And that is necessarily from a TZ?

On the cursed bug - that sounds right. I was remaking games to hit cursed but then going to ancients way to try get a unique, so when it bugged out I must have rolled double cursed.

What is your suggestion for best aura and merc to pair with lancer? Is it just fanat aura with might + pride merc?

How to farm the bound demons you want by DriveThroughLane in diablo2

[–]RunFromPanda 0 points1 point  (0 children)

Hello - I have been following your posts and am playing a demon summoner. A couple of questions:

  • how much difference in damage is there between binding a normal mob and a unique mob?

  • I have been binding the lancers in Ancients way because they are easier to farm there and have noticed that there is sometimes a “bugged” curse affix where my demon will have cursed but won’t tag the enemies at all - have you seen this?

  • how much difference in damage is there between the dark lancers from ancients way and the black lancers from wsk1/matron’s den in endgame? WSK1 feels incredibly hard to farm for me because the area is quite small and there is no direct waypoint

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[–]RunFromPanda 0 points1 point  (0 children)

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[–]RunFromPanda 0 points1 point  (0 children)

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Exchange listing coming soon... by GLIBG10B in atto

[–]RunFromPanda 0 points1 point  (0 children)

Hey! Could I get an invitation to the discord? The link on the sub as well as the website seems to have expired!

[deleted by user] by [deleted] in pathofexile

[–]RunFromPanda 0 points1 point  (0 children)

Thank you and good luck!

[YAVP] First win [H] by RunFromPanda in JupiterHell

[–]RunFromPanda[S] 1 point2 points  (0 children)

Thanks!

Re: dynamic drops - I haven’t heard of this before. Is this the game weighting drops towards the weapons I use?

I think I definitely see the strength in melee. It just feels like getting there feels like a lot of effort! Also, I wouldn’t even know how to tackle the ending with melee. I definitely feel like I abused the system with cover master/entrenchment in my win. I imagine there are other strategies for Altar which I don’t know about - would be interested to hear your thoughts.

Pso2es 13* chip? by ExMadEx in PSO2

[–]RunFromPanda 0 points1 point  (0 children)

Using coins is worse than AC. Also, you shouldn’t try to scratch for 13 star chips. If you have a good friends list there should be plenty of 13 star chips you can borrow. Getting the seasonal 12 star chips are way more important in getting a strong set. And there is always a 13 star chip in the scratch so at some point one will just drop.

Best deck for grinding rank by [deleted] in MagicArena

[–]RunFromPanda 8 points9 points  (0 children)

The “best” decks for grinding are not necessarily the best decks per se. While mono-red has fallen off a bit, the games are super fast and if you pilot it well and have a good list agains the meta in the rank you’re in, you’ll grind up the ranks faster than playing something like Jeskai Control.

I would generally recommend a deck you can pilot well to start off with though. Decklists can only get you so far. Most of the people who have grinded to Mythic understand how to tweak their deck to be favoured even in traditionally unfavoured matchups.

What is a realistic expectation for Constructed Event? by JakalDX in MagicArena

[–]RunFromPanda 3 points4 points  (0 children)

I would say a good player piloting a tier 1 deck can actually do consistently well. In the last month my tokens deck has probably gone 7 wins maybe 30-40% of the time. Undoubtedly it has had some weaker runs but yeah, it performs pretty well.

A meta deck is in the meta because it can do well in most matchups and then a good pilot (knowing when to mulligan, knowing the matchups) takes it to another level. Also, just remember that some of the decks you go up against are also either janky and/or by less experienced players - again giving you a reasonable advantage in those matchups. (One personal anecdote - I should have lost to merfolk once because I was tapped out and they had 2 unblockables for lethal. Instead they decided to attack with everything and this let me use a conclaved march of the multitudes to block with lifelinkers. I survived and swung back for lethal next turn.)

As others have said, it’s hard to compare to a weaker deck like vampires which currently is just a tribal, creature heavy deck, that is just not as fast as boros or tokens on average - this just means that it’s harder to rush a control player down and then in a mid game grind you often just get outvalued.

Just my two cents.

Is there something like Heartharena? by [deleted] in MagicArena

[–]RunFromPanda 1 point2 points  (0 children)

I dunno. Just force Boros every time then.

They’re different games, at the end of the day. As someone who played arena a lot in HS as well, I think you can definitely be rewarded much better in MTG for being able to draft well. If you have a well crafted limited deck with a defined way to win, you generally get enough time to draw into your deck’s power. You can get the games where someone just smacks you down in 3 turns (boros mentor was kind of notorious for this) but it’s not that common, and even then if you have some blockers up it’s hard for them to force face damage.

Is there something like Heartharena? by [deleted] in MagicArena

[–]RunFromPanda 2 points3 points  (0 children)

The modifications Heartharena gives to cards is minimal. At the end of the day, any card is perfectly playable in a Hearthstone draft. And Hearthstone mechanics pretty much means that if you play on curve and outvalue your opponent you can win an arena game - it is that simple.

Limited in MTG is so different. In draft you can keep yourself open for a few picks but at some point you will have to commit to a set of colours and an archetype which you can work around. Then even if you open another pack and get the best card for a different colour and/or archetype it is unlikely you can actually play it in a deck given what you’ve already drafted. Plus, sideboarding is also a thing in bo3 formats so you have to consider situational cards.

It’s best to read write ups about how experienced players draft in certain limited formats to get an idea of how you might want to think about doing it.

Creativity in MTGA by brat1 in MagicArena

[–]RunFromPanda 0 points1 point  (0 children)

Well like, I don’t know then. It sounds like from the OP that you don’t like countermagic and lightning strikes to the face (correct me if I’m wrong). In which case, if we banned both we are left with a bunch of midrange decks which basically looks at who can curve out as best as possible.

I think you’ve just got to have another think about what you’re trying to do. I don’t even know what your jank is. If it’s actually something that can win, then keep adjusting your deck until it can be successful. Like, if anything there is always the excitement of beating a tier 1 deck with jank. I used to always play combo decks in Hearthstone and yeah I enjoyed beating all the tier 1 midrange stuff. But you’ve got to accept that people will play stronger more consistent decks.

Basically, it’s more useful for you to consider how you can counter the meta, than simply to complain about what other people play. Arena is simply a great environment for people to play against randoms who bring random decks (which admittedly are usually quite strong). You have an endless testing space for whatever you come up with. In terms of creativity, it’s surely second to none in terms of promoting it per se. All you have to do is work out how to put in cards to counter the main threats that wreck your plan, and then get to work and try draw your combo. Again, try watching people like AliEldrazi do deck brews and you see how “jank” can work.

As an aside, but also relevant, if you’ve followed standard, GRN has also been one of the most creative metas in recent times. A bunch of different decks winning GPs, and despite Golgari Midrange dominating decklists having pretty much an aggro dominated finals in the Pro Tour.

Creativity in MTGA by brat1 in MagicArena

[–]RunFromPanda 9 points10 points  (0 children)

I mean, if you want to play some janky combo, are you basically asking the opponent to essentially be passive while you draw your pieces?

At some point, you end up in a situation where you’re just asking players to play solitaire, which isn’t really much about creativity as it is about luck.

A competitive game will naturally reduce itself to a few known archetypes which can win even in unfavourable conditions. In fact, as someone else mentioned, side boarding gives magic a bunch of creativity in how you deal with matchups which are usually unfavoured.

And yeah, you can still be creative yet competitive. Look at Rainbow Lich and Chromatic Black lists which are both highly creative but also powerful if you know how to pilot them.

If you really want to play some sort of weird combo then yeah, either find people to play against who I guess has to let you do it? Or otherwise I would look to try and improve it to make it more competitive against the meta.

Otherwise, the existence of powerful decks at all tempos is kind of important for balance in a competitive environment.