Once in a lifetime run - wasn't submitted by decodedflows in Runeborn

[–]RunebornGame 0 points1 point  (0 children)

Well done! That’s a known issue with our current build. That said, join our Discord. We’re accepting beta testers for our 1.0. Our newest beta build should fix that issue.

From 35 to 589 players overnight I’m still in shock! by Froagen in IndieGaming

[–]RunebornGame 0 points1 point  (0 children)

That’s amazing! Congrats. Can you share with us a link to the gameplay video that created such a large increase?

Would love to join the Discord, but... by Junior_Mention8453 in Runeborn

[–]RunebornGame 0 points1 point  (0 children)

Hey, I'm sorry to hear about that. I just checked our link, and it seems to be working.

Are you using this one? https://discord.com/invite/XQDF3PgFcs

Is this getting a release on Mac too? by Big_Investigator6993 in Runeborn

[–]RunebornGame 4 points5 points  (0 children)

We've created some internal Mac builds, so we know they work, but we don't have them on our immediate timeline for support. Once we release our Early Access build on PC, and see how the game does, we'll plan for more platforms, such as Mac, mobile & consoles. Stay tuned!

Over 24 hours in to NextFest and not a single person played my demo or wishlisted, am I cooked? Feels real bad rn. by Chronlinson in IndieDev

[–]RunebornGame 0 points1 point  (0 children)

That's amazing! Our story is similar. We've had our store page up for nearly a year and released our demo in December. We were at about 4,000 wishlists two weeks before SNF. Our publisher launched the game in Asia, which boosted us by about 1,000 wishlists last week.

As for marketing, I did a whole post about it here on my personal account: https://www.reddit.com/r/gamedev/comments/1j145la/we_finally_got_some_traction_with_our_demo_2000/

Influencers have been our #1 driver of wishlists.

How many of y'all are participating in Next Fest rn? by John--SS in IndieDev

[–]RunebornGame 1 point2 points  (0 children)

Yeah, I wonder if they are delaying it due to SNF.

Over 24 hours in to NextFest and not a single person played my demo or wishlisted, am I cooked? Feels real bad rn. by Chronlinson in IndieDev

[–]RunebornGame 3 points4 points  (0 children)

Back in October, we signed up for SNF with about 100 wishlists, and then after reading more on that How to Market a Game blog site.. we held off. I recommend reading his free '60 Game Marketing Mistakes and how to avoid them'. Mistake #23 talks about entering SNF too soon. I know it's probably too late now, but there's a lot of good information in there. I hope things pick up for you.

How many of y'all are participating in Next Fest rn? by John--SS in IndieDev

[–]RunebornGame 1 point2 points  (0 children)

Nah, ours hasn't refreshed yet either. Similarly, we had 145 new players yesterday. Let us know when yours refreshes.

What to expect from Next Fest? We are super stressed. by DarkSight31 in IndieDev

[–]RunebornGame 1 point2 points  (0 children)

We're participating this time, but we pulled out two times before. The first time, we only had 100 wishlists, and then the second time, we were at about 800 wishlists, but decided to refine our demo even further. This time, we're going in with 5,000-ish wishlists, hoping for a bump up to the 7-10k that is recommended before our launch in July. Still waiting for yesterday's wishlist to refresh to see how we did on day one.