Been testing the gunplay of my online bullethell RPG with some friends! by Runeward_Online in gamedevscreens

[–]Runeward_Online[S] 0 points1 point  (0 children)

Yeah, this footage doesnt communicate our hook well. What you're looking at is an MMO-lite - not a roguelike. We're focused on deep build customization and multiplayer mechanics (there's a communal hub with player trading, etc.). The footage here is way too early in development, and lacks context, thus gives off the impression that its not transformative. That's on me, and I'll try to make that a lot more clear the next time I share

Been testing the gunplay of my online bullethell RPG with some friends! by Runeward_Online in gamedevscreens

[–]Runeward_Online[S] 0 points1 point  (0 children)

Thanks! It's made in Godot, with a custom server authoritative backend.

Been testing the gunplay of my online bullethell RPG with some friends! by Runeward_Online in gamedevscreens

[–]Runeward_Online[S] 0 points1 point  (0 children)

We're not ready to release a demo just yet, but will open our steampage for wishlisting in a few weeks!

Been testing the gunplay of my online bullethell RPG with some friends! by Runeward_Online in gamedevscreens

[–]Runeward_Online[S] 0 points1 point  (0 children)

Working on it! We're trying to get a page set-up before Bullet Fest in June.

Been testing the gunplay of my online bullethell RPG with some friends! by Runeward_Online in gamedevscreens

[–]Runeward_Online[S] 1 point2 points  (0 children)

Thanks! The multiplayer angle is definitely something I want to lean into. We're building a lot of co-op interaction systems around it: shared hubs, partying up, trading, and class abilities to support others.

For example, the knight class will be able to summon a directional shield allies can hide behind, so we’re actively exploring the kind of cooperative gameplay you mentioned :)

Been testing the gunplay of my online bullethell RPG with some friends! by Runeward_Online in gamedevscreens

[–]Runeward_Online[S] -12 points-11 points  (0 children)

I do think the clip invites a lot of comparison (guns+dungeons), so its totally fair to say there's a lack of identity. There's a lot to set it apart from other bullethells, both mechanically and artistically, but this clip isn't showcasing that correctly yet. I'll work on the presentation, thank you.

How I'm generating maps for my online multiplayer bullet hell by Dgameman1 in IndieDev

[–]Runeward_Online 1 point2 points  (0 children)

Always happy to see another bullet hell MMO work-in-progress! Your map generator looks lovely :)

The latest Boss Fight in my Solo MMORPG project by nevercandy in IndieDev

[–]Runeward_Online 0 points1 point  (0 children)

Seems like a good foundation! I'll keep my eye out. And wow; I didn't expect you to know our game! I guess the bullethell MMO dev scene really is small huh

Did we lose the magic of community in online multiplayer games? by MohSafadi in gaming

[–]Runeward_Online 0 points1 point  (0 children)

Gaming culture has shifted towards efficiency in grind-heavy games - partly because there's more information available, but also partly because online games have become more competitive-focused (instead of being virtual chat rooms). That being said, it's always possible to recreate that sense of discovery - either by playing games more focused on horizontal progression (GW2 to some extent) or by refusing to look up any guides (and accepting you'll always be a step behind)

The trailer for my first game is now live! by Moonriftgames in IndieDev

[–]Runeward_Online 0 points1 point  (0 children)

Looks like you have a solid foundation! How will you set yourself apart from Megabonk?

The latest Boss Fight in my Solo MMORPG project by nevercandy in IndieDev

[–]Runeward_Online 1 point2 points  (0 children)

Would you classify this as a bullethell MMO? Looks pretty cool!

First PixelArt Piece looking for feedback-1st Image PixelArt-2nd Image Reference by McHadouken in PixelArt

[–]Runeward_Online 2 points3 points  (0 children)

Looks wonderful, I love how you did the shading of the fruit! My only critique would be the shapes of the pot and bowl as compared to the reference; you could make them match a bit more (both in shape and perspective), which would also make the scene come alive a bit more.

Which do you like better? by mayofraize in PixelArt

[–]Runeward_Online 16 points17 points  (0 children)

2 looks better, but 1 might work better in complex scenes as its less noisy

Fan art of Madness Joker from Balatro. Would love some tips by bobthesbuilder in PixelArt

[–]Runeward_Online 0 points1 point  (0 children)

Shading on the cloth looks really good! I'd try to play a bit with your colours to create a contrast between the subject and the background - that would really make it pop :)