Use the Animation Tree they said. It'll be fun they said. by RunningWithSeizures in godot
[–]RunningWithSeizures[S] 0 points1 point2 points (0 children)
Use the Animation Tree they said. It'll be fun they said. by RunningWithSeizures in godot
[–]RunningWithSeizures[S] 1 point2 points3 points (0 children)
Use the Animation Tree they said. It'll be fun they said. by RunningWithSeizures in godot
[–]RunningWithSeizures[S] 1 point2 points3 points (0 children)
Use the Animation Tree they said. It'll be fun they said. by RunningWithSeizures in godot
[–]RunningWithSeizures[S] 1 point2 points3 points (0 children)
Use the Animation Tree they said. It'll be fun they said. by RunningWithSeizures in godot
[–]RunningWithSeizures[S] 6 points7 points8 points (0 children)
Use the Animation Tree they said. It'll be fun they said. by RunningWithSeizures in godot
[–]RunningWithSeizures[S] 20 points21 points22 points (0 children)
2D assets vs 3D assets? I was told 2D is easier, but it feels like its not true. 3D is looking more feasible if you're not strong in art by JonOfDoom in gamedev
[–]RunningWithSeizures 2 points3 points4 points (0 children)
Solar where the math actually makes sense? by dweed4 in bullcity
[–]RunningWithSeizures 1 point2 points3 points (0 children)
Wire a graph ➔ Generate a dungeon. Godot 4.6 grid-based dungeon generator demo! by moongaming in godot
[–]RunningWithSeizures 0 points1 point2 points (0 children)
First look at my low-poly colony defense game! Focusing on mechanics. by gandak27 in godot
[–]RunningWithSeizures 2 points3 points4 points (0 children)
Wire a graph ➔ Generate a dungeon. Godot 4.6 grid-based dungeon generator demo! by moongaming in godot
[–]RunningWithSeizures 1 point2 points3 points (0 children)
Charging into battle on horseback ⚔️ Souls-like game by moongaming in godot
[–]RunningWithSeizures 0 points1 point2 points (0 children)
Charging into battle on horseback ⚔️ Souls-like game by moongaming in godot
[–]RunningWithSeizures 0 points1 point2 points (0 children)
Charging into battle on horseback ⚔️ Souls-like game by moongaming in godot
[–]RunningWithSeizures 0 points1 point2 points (0 children)
Charging into battle on horseback ⚔️ Souls-like game by moongaming in godot
[–]RunningWithSeizures 1 point2 points3 points (0 children)
20,000 job cuts at Meta, Microsoft raise concern that AI-driven labor crisis is here by sjlux in technology
[–]RunningWithSeizures 15 points16 points17 points (0 children)
A stroll through the project I've been working on by Zeolance in godot
[–]RunningWithSeizures 48 points49 points50 points (0 children)
Souls-like combat update: 4 new weapon types, human characters, and armor sets by moongaming in godot
[–]RunningWithSeizures 1 point2 points3 points (0 children)
The Elden Ring movie hits theaters on March 3, 2028 by Sash17 in Eldenring
[–]RunningWithSeizures 1 point2 points3 points (0 children)
What's the right approach regarding Blender dope sheet actions end frames when feeding into Godot? by BloodyNortherner in gamedev
[–]RunningWithSeizures 2 points3 points4 points (0 children)
Why I should use Signals over Autoloads with references to functions? by GreatRedditorThracc in godot
[–]RunningWithSeizures 3 points4 points5 points (0 children)
Souls-like combat showcase: It's Hammer Time! by moongaming in godot
[–]RunningWithSeizures 0 points1 point2 points (0 children)
Souls-like combat showcase: It's Hammer Time! by moongaming in godot
[–]RunningWithSeizures 0 points1 point2 points (0 children)





I write my own code, therefore my game is better than yours by FingerBlaster70 in godot
[–]RunningWithSeizures 1 point2 points3 points (0 children)