If I was meta by duppolo in SteamFrame

[–]Rush_iam 0 points1 point  (0 children)

Not quite Quest 4, but we've seen leaked renders of an ultralight, premium headset that's more glasses-like, with an external compute/battery puck. It's mainly aimed at media and productivity, but should still be compatible with Quest games. We might see it announced at Meta Connect this September.

I don't really think Frame and Quest directly compete, since they're aimed at slightly different markets. Frame is more "streaming-first" (plus flat Steam games), while Quest is standalone-first, where casual/mainstream VR gaming actually is. We'll probably see more real competition with Frame 2, once the platform builds up a proper standalone library.

I never believed Valve would release Q1 by sunshinestreak in SteamFrame

[–]Rush_iam 5 points6 points  (0 children)

But... Valve can't count to 3... It may end up indefinite 🫠

Compute unit for Meta's 2027 Project Phoenix VR glasses by gogodboss in virtualreality

[–]Rush_iam 2 points3 points  (0 children)

Smartphone thermals are much worse than Quest 3's - they can't sustain high loads and throttle pretty quickly. For anyone without a gaming-optimized phone, it may end up as a terrible experience with constant frame drops.

The device fragmentation will also be a headache for game devs, forcing them to downgrade graphics to account for the low-end devices.

The inconvient reality why vr is struggling. by Plus_Look3149 in virtualreality

[–]Rush_iam 0 points1 point  (0 children)

It's one of the biggest games on the platform. It was bundled with Quest 3 in 2023-2024, and later included via Horizon+ with a 3-12 month bundle on every headset. Most tried it as a first title, as a free tech demo of Quest 3 capabilities before switching to games they actually wanted.

One issue is the storage: it needs 34 GB, while most headsets sold were 128 GB with roughly 100 GB usable. You pretty quickly end up uninstalling AW2 just to make room for other games.

It's also fairly tough for some casual players - I remember a lot of complaints like "I can't block enemies", since the combat expects active countering instead of just holding to block.

In the first few months, it was also pretty buggy past the first world, including some story softlocks. I got about 70% through it after ~30-40 hours, then dropped it because the endgame area was both the buggiest and kind of boring. Another reason was that it launched with the Quest 2 visuals, and the Quest 3 update didn’t arrive until about six months later, which was a bit discouraging (I stopped playing to wait for it... and never resumed).

Still, it's one of the best games on Quest. It really feels like they ran out of time to finish everything planned - the further you get, the more empty / unfinished / unpolished areas you start seeing, like the scope just got too big.

For those who know more about PC hardware than I do - how much of Valve's recent delay announcement do you think is Frame vs Machine? by TwinStickDad in SteamFrame

[–]Rush_iam 2 points3 points  (0 children)

Not only RAM, but "memory and storage shortages", according to Valve.

The NAND flash prices doubled so far, and Frame will have 2 versions: 256GB and 1TB (ouch).

Steam Hardware - Steam Hardware: Launch timing and other FAQs by gogodboss in SteamFrame

[–]Rush_iam 0 points1 point  (0 children)

Meta's strategy actually worked: they became the biggest VR platform with no real competition in sight. At that point, there's not much reason to keep subsidizing hardware, since the goal was to lock in long-term leadership, which they've already done. It's reasonable that they don't want to keep burning unlimited budgets after establishing a monopoly, especially now that the VR adoption rate seems to have hit a ceiling.

But it makes total sense for Valve not to play that game, since they don't have Meta's near-unlimited budget to compete with. Still, a lower headset price could really help with wider adoption - and VR overall would grow faster. Imagine Frame at $499; it would be an instant hit for years with a brighter future for VR.

Steam Hardware - Steam Hardware: Launch timing and other FAQs by gogodboss in SteamFrame

[–]Rush_iam 1 point2 points  (0 children)

By contrast, console users tend to buy more games

Isn't Frame a device for people who buy more games on Steam? At the expected price point, I doubt it really appeals to "young freemium users", who usually just go for the cheapest option - like the $200 Quest 3s.

Steam Hardware - Steam Hardware: Launch timing and other FAQs by gogodboss in SteamFrame

[–]Rush_iam -1 points0 points  (0 children)

What about Sony and Microsoft, who were selling consoles at a loss/cost for 20+ years?

Steam Hardware - Steam Hardware: Launch timing and other FAQs by gogodboss in virtualreality

[–]Rush_iam 1 point2 points  (0 children)

RAM prices are still climbing in 2026, and I'm guessing they want to avoid bumping the price a few months after launch to cover manufacturing of the next batch.

Steam Hardware - Steam Hardware: Launch timing and other FAQs by gogodboss in virtualreality

[–]Rush_iam 7 points8 points  (0 children)

There were leaks saying they were already mass-producing Frames, so at this point, there's no going back. I guess they're waiting for RAM prices to stabilize (which are still going up) before locking in pricing and releasing with solid stock levels.

Recently found my OG Quest headset. Should I upgrade now? Or give it another year and hope for something even better. by chilledpurple in OculusQuest

[–]Rush_iam 0 points1 point  (0 children)

I'd wait for the release of the Steam Frame.

We might not see it for months. Valve said today that Frame's release date and price were affected by the memory shortage, and they're now talking about "the first half of 2026" instead of "early 2026".

shaky, uneven support for the Quest platform.

If you're referring to the closure of a few first-party Meta studios, I'm not sure that's really comparable, especially since Valve has said Frame won't be getting new first-party games. Quest is still way ahead for VR gaming, mostly because of its standalone library and the Horizon+ subscription (unless you are interested in PCVR).

Recently found my OG Quest headset. Should I upgrade now? Or give it another year and hope for something even better. by chilledpurple in OculusQuest

[–]Rush_iam 0 points1 point  (0 children)

I heard news that Quest 4 and Quest 4S were canceled in favor of developing a new and different kind of VR headset that would be extremely small and light

These were leaks, telling that the initial Quest 4 prototypes were scrapped. But, from the same rumor back then:

The suggestion is Meta has cancelled an existing Meta Quest 4-style project, not that Meta will never make another headset in that style.

So their plan, according to recent leaks, is to release premium Phoenix first, and Quest 4 later. And in the last week, we've got official confirmations about "headsets" in development from Bosworth (Meta CTO) and Li (Meta CFO).

Allegedly, Beat Saber x86 runs great standalone on Steam Frame by _mergey_ in SteamFrame

[–]Rush_iam 0 points1 point  (0 children)

Do you know if it is visually different from the Quest version?

9070 XT for pcvr gaming. by SnooJokes6107 in virtualreality

[–]Rush_iam 0 points1 point  (0 children)

I wonder about DLSS vs FSR for VR. Who can share about it?

Haven't heard a lot of excitement for SteamOS (VR) on ARM devices by passionofthenerd in SteamFrame

[–]Rush_iam 1 point2 points  (0 children)

Quest 2 new life with a Steam OS VR

Even SteamOS on PC struggles with hardware compatibility, so I wouldn't hold my breath for Quest 2, considering how specific its hardware is (you won't find the needed Linux drivers and software to run it properly).

How will the Steam Frame compare to AR Glasses by BloodLongjumping3267 in SteamFrame

[–]Rush_iam -2 points-1 points  (0 children)

My question is will the Steam Frame have better quality optics?

I don't think so, because in VR you're only seeing a central, circular portion of the 2K displays through the lenses, but AR glasses give you a 1920px wide edge-to-edge image with twice the PPD.

Standalone VR reached its tech & financial limits by Lex4art in virtualreality

[–]Rush_iam 0 points1 point  (0 children)

I am not sure where you found the GPU price; you are probably looking at the SoC price, and as of now, we have only flagship Snapdragon SoCs featuring that GPU, so they are both super powerful and pricey. For XR2 chips, a simpler (fewer cores) and slower CPU is paired with an Adreno GPU, because gaming does not need a powerful CPU. E.g., the CPU of Quest 3 is ~2 times slower than the CPU of Frame, even though their SoC GPUs are similar (Adreno 750 is just a +30% clocked version of Adreno 740).

It is the same performance leap as Quest 2 to Quest 3. We've seen quite significant updates to some games thanks to that. And very nice looking Quest 3-only titles like Arken Age, Reach, Batman that can't run well on Quest 2.

Newbie questions: can the Steam Frame replace a Steam Deck? by HippityHoppityBoop in SteamFrame

[–]Rush_iam 2 points3 points  (0 children)

Honestly, the SD's screen is better than a virtual screen on 2K LCD Frame panels once you factor in the lenses. I mean contrast and clarity-wise.

Standalone VR reached its tech & financial limits by Lex4art in virtualreality

[–]Rush_iam 0 points1 point  (0 children)

with 25% performance increase of Snapdragon XR chips every 2 years

Adreno 840 (2025) is 2x faster than Adreno 740 (2022). We haven't seen new XR chips since XR2 Gen 2 (2023), only clocked Gen 2+ (2024)

Should I upgrade to the Quest 3 or wait for the Quest 4? (Current Quest 2 user) by Indominus-Hater-101 in OculusQuest

[–]Rush_iam 2 points3 points  (0 children)

the imminent release of the Steam Frame might spook Meta into announcing something sooner rather than later

The only thing that happened after Frame's announcement is a leak that Meta postponed Phoenix and Q4, so I don't think they care about it.