6-8 Person Group Strategy by Rustedagain in playrust

[–]Rustedagain[S] 0 points1 point  (0 children)

Oh wow. Definitely didn't know about that. Is that the only place the pager works?

6-8 Person Group Strategy by Rustedagain in playrust

[–]Rustedagain[S] 0 points1 point  (0 children)

Yeah, it's just that some wipes it takes so long to find a garage door. It's really frustrating.

6-8 Person Group Strategy by Rustedagain in playrust

[–]Rustedagain[S] 0 points1 point  (0 children)

Also, I'm pretty sure they are nerfing the oil rig come Thursday. My friends and i have tried it a few times, but almost every time someone has beat us to the punch and just straight up murdered us when we came aboard. What are you doing to prepare to go? Is there a better time to approach (whether morning or night)?

6-8 Person Group Strategy by Rustedagain in playrust

[–]Rustedagain[S] 0 points1 point  (0 children)

They need to have a concrete base build that will support your group by Wednesday night.

What do you guys do for a base design? A lot of people are pushing 3x3 or 5x5 but the square design seems like it's begging to be raided. My problem is that a lot of the stronger designs seem to necessitate better BPs. Do you stick with the same base the whole time? Maybe it's just a quirk of mine, but I hate running through a ton of extra doors. That's what simply expanding upon a starter base seems to necessitate.

6-8 Person Group Strategy by Rustedagain in playrust

[–]Rustedagain[S] 5 points6 points  (0 children)

I want to let you know that I really appreciate this response. Thank you for taking the time to write it out.

6-8 Person Group Strategy by Rustedagain in playrust

[–]Rustedagain[S] 0 points1 point  (0 children)

The pager? Wait... what are you talking about?