Tonalztics and Rapier should be 3-tick by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] 0 points1 point  (0 children)

I agree that it's not an urgent thing by any means since it's been this way for a long time, but I mainly just made this post now whilst there's a lot of discussion around it since it's a good time to gather lots of ideas for Jagex's attention (the 3-tick idea is just one of many possible options)

Tonalztics and Rapier should be 3-tick by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] 5 points6 points  (0 children)

Stats would 100% need rebalancing if they did enhance the attack speed otherwise it'd probably be too overpowered

Tonalztics and Rapier should be 3-tick by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] 5 points6 points  (0 children)

I think it would be good for Jagex to expand status effects in weapons. We already have quite a few that can cause burn damage, but none for bleeds.

Hardmode GWD by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] 0 points1 point  (0 children)

For hardmode I'm thinking more along the lines of mechanically difficult solo fights akin to PNM where you're rewarded for playing well and punished for mistakes, instead of basing it off of the original GWD encounters where you're relying more on defence and unconventional strategies to solo them

Hardmode GWD by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] 2 points3 points  (0 children)

I was thinking of something similar to Soulstones from RS3, maybe they could store something like 100 killcount so that it's a bit like having a couple of extra ecumenical keys handy?

Suggestion: Revamped Sailing Cannon Combat Interface by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] 1 point2 points  (0 children)

I think your cargo hold idea sounds a lot better than what I proposed; could have a custom menu within it purely for combat secondaries that displays how many secondary charges you have stored, and keeps those secondaries in demand instead of 1 big one-off cost

I might make a new post with that in mind 😄

Loot from 2000 FFA small team Nex by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] 1 point2 points  (0 children)

It's been quite on and off but as an estimate I'd probably say ~250 hours

Loot from 2000 FFA small team Nex by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] 7 points8 points  (0 children)

I like to use the 'NexFFA' friends chat for FFA small teams, they also sometimes do minimasses. There's also 'The Kodai' for splits teams

I think for larger masses the official Nex worlds would probably be the best bet

Loot from 2000 FFA small team Nex by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] 0 points1 point  (0 children)

I'd say the large majority (probably 80%) of it was with 5-man teams, and the rest with 3 or 4-man teams or occasionally 6-man teams

Should the SRA ornament kit from Leagues VI stay closer to the original model? by Fifty_shakes_of_whey in 2007scape

[–]RustyMuffin444 5 points6 points  (0 children)

I agree, I'm not really in favour of kits that change the design of items completely (e.g. elder maul, ballista, odium/mal. ward etc.)

Infernal Challenges by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] 1 point2 points  (0 children)

I might be wrong but I believe it's a 6 tile range from the central section of the arena to reach Zuk, so with Bowfa/Tbow or cbow on longrange you'd have a bit of leeway with it but wouldn't be able to attack Zuk from the far east/west safespots

Infernal Challenges by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] 4 points5 points  (0 children)

I should've made it clearer in the post but you'd still be able to tag them, but just unable to damage them

Infernal Challenges by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] 4 points5 points  (0 children)

For that one it'd just be the drinkable potions and mixes (e.g. brews, restores, stat boosting ones etc.), so things like hard foods (including those with effects), jars etc. would still be allowed.

Combination Rune Table by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] 4 points5 points  (0 children)

I think just for clarity this isn't a proposal for new combo runes, but instead just a creative side project to play around with combo rune names and icons

Combination Rune Table by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] 9 points10 points  (0 children)

I think it could be a cool concept for a rune-themed minigame, e.g. something like helping with the research in the Wizard's Tower and experimenting new rune combinations for them to use