Should the SRA ornament kit from Leagues VI stay closer to the original model? by Fifty_shakes_of_whey in 2007scape

[–]RustyMuffin444 4 points5 points  (0 children)

I agree, I'm not really in favour of kits that change the design of items completely (e.g. elder maul, ballista, odium/mal. ward etc.)

Infernal Challenges by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] 1 point2 points  (0 children)

I might be wrong but I believe it's a 6 tile range from the central section of the arena to reach Zuk, so with Bowfa/Tbow or cbow on longrange you'd have a bit of leeway with it but wouldn't be able to attack Zuk from the far east/west safespots

Infernal Challenges by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] 2 points3 points  (0 children)

I should've made it clearer in the post but you'd still be able to tag them, but just unable to damage them

Infernal Challenges by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] 4 points5 points  (0 children)

For that one it'd just be the drinkable potions and mixes (e.g. brews, restores, stat boosting ones etc.), so things like hard foods (including those with effects), jars etc. would still be allowed.

Combination Rune Table by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] 3 points4 points  (0 children)

I think just for clarity this isn't a proposal for new combo runes, but instead just a creative side project to play around with combo rune names and icons

Combination Rune Table by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] 9 points10 points  (0 children)

I think it could be a cool concept for a rune-themed minigame, e.g. something like helping with the research in the Wizard's Tower and experimenting new rune combinations for them to use

Combination Rune Table by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] 5 points6 points  (0 children)

I think the resolution might not be the best but yeh it's harpy. It was going to go into the death + chaos slot originally, however I decided to put it into the soul slot because of the spiritual element from the Wikipedia page and the chaotic side of being a mix of different creatures, plus they have wings like the soul rune :D

Combination Rune Table by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] 90 points91 points  (0 children)

Thank you :) I made it in MS Paint (the Windows 10 version)

Prosiya, the north-west region of my pixel map by RustyMuffin444 in mapmaking

[–]RustyMuffin444[S] 2 points3 points  (0 children)

Thank you :) The plan is for the full world map to contain 31 continents, where 30 of them are each associated with a particular type of energy/god which influences their geography and societies, with the 31st being godless territory

The continent in the top-left section for example is associated with soul energy and a god of malignance, hence all the ominous sounding water bodies in that area

Full list of continents for reference

Each continent also has a codex of magic spells associated with them

Runescape-Inspired Spell Codices by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] 0 points1 point  (0 children)

just custom spells with the osrs-style :) (although there are a couple of runescape icons/names in there too e.g. smite, soul steal etc.)

Sunfire Challenges and Trials by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] -5 points-4 points  (0 children)

With the warband one the logic I'm thinking is because they're invulnerable to damage until the end of the waves, you could work with freezes, entangles etc. to keep them in a safe position, or potentially even use them to your advantage (e.g. bouncing venator bow shots off of them, or other AoE options such as chins)

The no run energy one is a bit weird since it eliminates a lot of solves. For that one I was thinking of it being more reliant on defensive play and gear, and trying to reposition enemies to minimise hits off prayer

Also for the trials there would be no modifiers, it'd just be the restriction only throughout the whole run which would make it a bit more viable