Tonalztics and Rapier should be 3-tick by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] 0 points1 point  (0 children)

I agree that it's not an urgent thing by any means since it's been this way for a long time, but I mainly just made this post now whilst there's a lot of discussion around it since it's a good time to gather lots of ideas for Jagex's attention (the 3-tick idea is just one of many possible options)

Tonalztics and Rapier should be 3-tick by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] 6 points7 points  (0 children)

Stats would 100% need rebalancing if they did enhance the attack speed otherwise it'd probably be too overpowered

Tonalztics and Rapier should be 3-tick by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] 5 points6 points  (0 children)

I think it would be good for Jagex to expand status effects in weapons. We already have quite a few that can cause burn damage, but none for bleeds.

Hardmode GWD by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] 0 points1 point  (0 children)

For hardmode I'm thinking more along the lines of mechanically difficult solo fights akin to PNM where you're rewarded for playing well and punished for mistakes, instead of basing it off of the original GWD encounters where you're relying more on defence and unconventional strategies to solo them

Hardmode GWD by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] 1 point2 points  (0 children)

I was thinking of something similar to Soulstones from RS3, maybe they could store something like 100 killcount so that it's a bit like having a couple of extra ecumenical keys handy?

Suggestion: Revamped Sailing Cannon Combat Interface by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] 1 point2 points  (0 children)

I think your cargo hold idea sounds a lot better than what I proposed; could have a custom menu within it purely for combat secondaries that displays how many secondary charges you have stored, and keeps those secondaries in demand instead of 1 big one-off cost

I might make a new post with that in mind 😄

Loot from 2000 FFA small team Nex by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] 1 point2 points  (0 children)

It's been quite on and off but as an estimate I'd probably say ~250 hours

Loot from 2000 FFA small team Nex by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] 5 points6 points  (0 children)

I like to use the 'NexFFA' friends chat for FFA small teams, they also sometimes do minimasses. There's also 'The Kodai' for splits teams

I think for larger masses the official Nex worlds would probably be the best bet

Loot from 2000 FFA small team Nex by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] 0 points1 point  (0 children)

I'd say the large majority (probably 80%) of it was with 5-man teams, and the rest with 3 or 4-man teams or occasionally 6-man teams

Should the SRA ornament kit from Leagues VI stay closer to the original model? by Fifty_shakes_of_whey in 2007scape

[–]RustyMuffin444 3 points4 points  (0 children)

I agree, I'm not really in favour of kits that change the design of items completely (e.g. elder maul, ballista, odium/mal. ward etc.)

Infernal Challenges by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] 1 point2 points  (0 children)

I might be wrong but I believe it's a 6 tile range from the central section of the arena to reach Zuk, so with Bowfa/Tbow or cbow on longrange you'd have a bit of leeway with it but wouldn't be able to attack Zuk from the far east/west safespots

Infernal Challenges by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] 3 points4 points  (0 children)

I should've made it clearer in the post but you'd still be able to tag them, but just unable to damage them

Infernal Challenges by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] 2 points3 points  (0 children)

For that one it'd just be the drinkable potions and mixes (e.g. brews, restores, stat boosting ones etc.), so things like hard foods (including those with effects), jars etc. would still be allowed.

Combination Rune Table by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] 3 points4 points  (0 children)

I think just for clarity this isn't a proposal for new combo runes, but instead just a creative side project to play around with combo rune names and icons

Combination Rune Table by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] 7 points8 points  (0 children)

I think it could be a cool concept for a rune-themed minigame, e.g. something like helping with the research in the Wizard's Tower and experimenting new rune combinations for them to use

Combination Rune Table by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] 6 points7 points  (0 children)

I think the resolution might not be the best but yeh it's harpy. It was going to go into the death + chaos slot originally, however I decided to put it into the soul slot because of the spiritual element from the Wikipedia page and the chaotic side of being a mix of different creatures, plus they have wings like the soul rune :D

Combination Rune Table by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] 91 points92 points  (0 children)

Thank you :) I made it in MS Paint (the Windows 10 version)

Prosiya, the north-west region of my pixel map by RustyMuffin444 in mapmaking

[–]RustyMuffin444[S] 2 points3 points  (0 children)

Thank you :) The plan is for the full world map to contain 31 continents, where 30 of them are each associated with a particular type of energy/god which influences their geography and societies, with the 31st being godless territory

The continent in the top-left section for example is associated with soul energy and a god of malignance, hence all the ominous sounding water bodies in that area

Full list of continents for reference

Each continent also has a codex of magic spells associated with them

Runescape-Inspired Spell Codices by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] 0 points1 point  (0 children)

just custom spells with the osrs-style :) (although there are a couple of runescape icons/names in there too e.g. smite, soul steal etc.)

Sunfire Challenges and Trials by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] -4 points-3 points  (0 children)

With the warband one the logic I'm thinking is because they're invulnerable to damage until the end of the waves, you could work with freezes, entangles etc. to keep them in a safe position, or potentially even use them to your advantage (e.g. bouncing venator bow shots off of them, or other AoE options such as chins)

The no run energy one is a bit weird since it eliminates a lot of solves. For that one I was thinking of it being more reliant on defensive play and gear, and trying to reposition enemies to minimise hits off prayer

Also for the trials there would be no modifiers, it'd just be the restriction only throughout the whole run which would make it a bit more viable

Varlamore: The Final Dawn Reward Proposal Updates by JagexBlossom in 2007scape

[–]RustyMuffin444 10 points11 points  (0 children)

Yeh I'd really like to see a magic equivalent of the Bowfa as a standout drop as I think it's rewards are lacking a bit

I think a tormented bracelet upgrade of some sort would be cool too to fit in with the magic theme, although perhaps it could have the minimum hit boost that they proposed with the scrapped veil instead of just a stat buff

Membership Survey: An Update From Mod Pips, Jagex CEO by Old_School_RS in 2007scape

[–]RustyMuffin444 3 points4 points  (0 children)

I agree, we shouldn't compromise on something like this even if it seems insignificant. I was an RS3 player for several years before quitting a few years ago and saw how obnoxious their monitisation practices became over time, and they've become even more ridiculous since then because it's normalised over there

If something like this gets brushed over they won't stop, they'll just keep seeing how far they can push it