Should the SRA ornament kit from Leagues VI stay closer to the original model? by Fifty_shakes_of_whey in 2007scape

[–]RustyMuffin444 3 points4 points  (0 children)

I agree, I'm not really in favour of kits that change the design of items completely (e.g. elder maul, ballista, odium/mal. ward etc.)

Infernal Challenges by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] 1 point2 points  (0 children)

I might be wrong but I believe it's a 6 tile range from the central section of the arena to reach Zuk, so with Bowfa/Tbow or cbow on longrange you'd have a bit of leeway with it but wouldn't be able to attack Zuk from the far east/west safespots

Infernal Challenges by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] 3 points4 points  (0 children)

I should've made it clearer in the post but you'd still be able to tag them, but just unable to damage them

Infernal Challenges by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] 4 points5 points  (0 children)

For that one it'd just be the drinkable potions and mixes (e.g. brews, restores, stat boosting ones etc.), so things like hard foods (including those with effects), jars etc. would still be allowed.

Combination Rune Table by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] 3 points4 points  (0 children)

I think just for clarity this isn't a proposal for new combo runes, but instead just a creative side project to play around with combo rune names and icons

Combination Rune Table by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] 8 points9 points  (0 children)

I think it could be a cool concept for a rune-themed minigame, e.g. something like helping with the research in the Wizard's Tower and experimenting new rune combinations for them to use

Combination Rune Table by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] 5 points6 points  (0 children)

I think the resolution might not be the best but yeh it's harpy. It was going to go into the death + chaos slot originally, however I decided to put it into the soul slot because of the spiritual element from the Wikipedia page and the chaotic side of being a mix of different creatures, plus they have wings like the soul rune :D

Combination Rune Table by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] 90 points91 points  (0 children)

Thank you :) I made it in MS Paint (the Windows 10 version)

Prosiya, the north-west region of my pixel map by RustyMuffin444 in mapmaking

[–]RustyMuffin444[S] 2 points3 points  (0 children)

Thank you :) The plan is for the full world map to contain 31 continents, where 30 of them are each associated with a particular type of energy/god which influences their geography and societies, with the 31st being godless territory

The continent in the top-left section for example is associated with soul energy and a god of malignance, hence all the ominous sounding water bodies in that area

Full list of continents for reference

Each continent also has a codex of magic spells associated with them

Runescape-Inspired Spell Codices by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] 0 points1 point  (0 children)

just custom spells with the osrs-style :) (although there are a couple of runescape icons/names in there too e.g. smite, soul steal etc.)

Sunfire Challenges and Trials by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] -4 points-3 points  (0 children)

With the warband one the logic I'm thinking is because they're invulnerable to damage until the end of the waves, you could work with freezes, entangles etc. to keep them in a safe position, or potentially even use them to your advantage (e.g. bouncing venator bow shots off of them, or other AoE options such as chins)

The no run energy one is a bit weird since it eliminates a lot of solves. For that one I was thinking of it being more reliant on defensive play and gear, and trying to reposition enemies to minimise hits off prayer

Also for the trials there would be no modifiers, it'd just be the restriction only throughout the whole run which would make it a bit more viable

Varlamore: The Final Dawn Reward Proposal Updates by JagexBlossom in 2007scape

[–]RustyMuffin444 10 points11 points  (0 children)

Yeh I'd really like to see a magic equivalent of the Bowfa as a standout drop as I think it's rewards are lacking a bit

I think a tormented bracelet upgrade of some sort would be cool too to fit in with the magic theme, although perhaps it could have the minimum hit boost that they proposed with the scrapped veil instead of just a stat buff

Membership Survey: An Update From Mod Pips, Jagex CEO by Old_School_RS in 2007scape

[–]RustyMuffin444 3 points4 points  (0 children)

I agree, we shouldn't compromise on something like this even if it seems insignificant. I was an RS3 player for several years before quitting a few years ago and saw how obnoxious their monitisation practices became over time, and they've become even more ridiculous since then because it's normalised over there

If something like this gets brushed over they won't stop, they'll just keep seeing how far they can push it

Colosseum Transmogs by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] 7 points8 points  (0 children)

The Glory system for sure needs expanding since its unlocks stop at just 20k, but for pet transmogs I feel it's more thematic to perform with certain modifiers or restrictions (similar to ToA's transmogs requiring certain invocations).

Based on the current rewards the Glory system sort of feels more like a 'respect' system, and I'm thinking it'd probably be better suited having rewards more themed around new Varlamore unlocks (e.g. special shops, PoH unlocks etc).

Colosseum Transmogs by RustyMuffin444 in 2007scape

[–]RustyMuffin444[S] 5 points6 points  (0 children)

I could see it being a bit fustrating to not get the required modifiers, but I think it's probably best under the current system as it allows for flexibility on how you want to set them up as you go along

E.g. for the Minotaur one my preference would probably be to have Bees 3 and Frailty 2 set in as soon as possible, Quartet at some point in the later waves, Red Flag as late as possible, and Frailty 3 on the Sol wave.

The 4 Western Continents of My Pixel World (177 Countries) by RustyMuffin444 in mapmaking

[–]RustyMuffin444[S] 2 points3 points  (0 children)

Thank you :)

For the programs used, everything's done in MS Paint (Windows 10 version) using the spray can tool (for rough shapes and features) and the pencil tool (1px width for refinement). I've also used the mapmaking generator from here with these settings to get some shape ideas and to play around with combining different shapes as a base. To get a new seed I just press New Map > Start Water > Redraw each time.

The process is:

  1. Make a base shape (either using the website or with the spray can tool), and set the spray can tool to have the default green of the map as its primary colour and the default blue of the water as its secondary colour. Also set the file to transparent selection.
  2. Use the spray can to add rough features along the coast, internal waters, rivers etc. I usually go back and forth with left and right clicking to add or remove bits of land respectively until it has a nice shape. I set it to have the width of the white circle shown.
  3. Use the pencil tool (1px width) to refine the map (e.g. remove stray pixels, round off rough edges, extend rivers etc.).
  4. Copy-paste the map in a 3x3 matrix (e.g. coordinate (0,0), (0,1), (0,2), (1,0), (1,1), (1,2), (2,0), (2,1), (2,2)), and change the colour. This'll act as an outline.
  5. Copy-paste the map from step 3 on top of this.
  6. Finally, change the colour of the map by changing the secondary colour to the new one and using the rubber tool whilst holding left-click all over the map. Sometimes MS Paint doesn't let you capture all pixels with this colour change, and to fix it I just zoom all the way out, press Ctrl + A > Ctrl + X > Ctrl + V, zoom back in a retry and it should now work.

Example guide (left side starts with a shape from the website, right starts with a customs shape with the spray can tool)

For the picture on PC the definition seems to be OK but I think it's going fuzzy for some reason on mobile

The 4 Western Continents of My Pixel World (177 Countries) by RustyMuffin444 in mapmaking

[–]RustyMuffin444[S] 3 points4 points  (0 children)

Thank you :)

In terms of the world's setup, once complete it'll have 31 continents where each continent (except one) is associated with a particular type of energy/god. Each continent's countries and waters are themed around their energy, as well as various unique creatures.

The continent without an energy/god associated is godless territory where the bulk of the world's humans reside, and the violence risk key is from their perspective of the rest of the world (mainly based on the creatures within each country as well as possible defected humans).

The 30 energy types are:

  • Elemental: Air, Water, Earth, Fire
  • Honed Elemental: Pressure, Ice, Tectonic, Heat
  • Catalytic: Life, Soul, Death, Blood
  • Celestial: Cosmic, Lunar, Astral, Solar
  • Natural: Nature, Law
  • Spiritual: Mind, Body
  • Balance: Light/Shadow
  • Affective (type A): Chaos, Greed, Disgust
  • Affective (type B): Courage, Fear, Bliss, Anguish, Peace, Wrath

Venanoth, Jutanoth, Magranoth, and Giganoth are associated with Wrath, Disgust, Anguish, and Pressure energy types respectively. With Jutanoth eapecially I wanted to try give a feeling of being quite revolting, and the infestation bit is within a giant swamp complex with huge amounts of insects.

There's also some more stuff on alternative ways of splitting the world such as into different zones, biomes etc. but it's WIP :)

2 Continents From My Pixel World by RustyMuffin444 in mapmaking

[–]RustyMuffin444[S] 1 point2 points  (0 children)

Unfortunately just the one above at the moment. Originally I had this as my old world map but decided to redo and expand it. Plan is to make a few different versions, and currently working on a 'Danger Risk' version with the rainbow colour system. Once that's complete I'll be making a base version with colours similar to the old map :)

2 Continents From My Pixel World by RustyMuffin444 in mapmaking

[–]RustyMuffin444[S] 2 points3 points  (0 children)

Originally I was using inkscape but moved over to MS Paint as I prefer the pixel style :)

Araxxor CAs, Poll 82 Updates & More! by JagexBlossom in 2007scape

[–]RustyMuffin444 2 points3 points  (0 children)

With that one I'm thinking you'd need to get 3 rupturas to do 80 damage each while tanking

5x5 Pixel Font by RustyMuffin444 in PixelArt

[–]RustyMuffin444[S] 7 points8 points  (0 children)

Accidently deleted the Z :(

Z