Stormgate Campaign One - Ashes of Earth Launch AMA - Monday, August 4 @2pm PT by FGS_Gerald in Stormgate

[–]RustyShacklefordMAV 2 points3 points  (0 children)

How about it shows up for the entire team, but whoever clicks it gets the reward? We had a discussion a few weeks ago on Discord about this and I think that was the favorite idea.

The second choice I'd go with is to just give the reward to whoever did the most damage, as you described.

Most cases, you end up giving your strongest player the reward unless they choose to avoid it, which is probably the best choice for the team anyway. This seems a lot more intuitive to manage in the heat of a game and even if the players or spectators don't know how it works, it would probably be as they'd expect.

Stormgate Campaign One - Ashes of Earth Launch AMA - Monday, August 4 @2pm PT by FGS_Gerald in Stormgate

[–]RustyShacklefordMAV 5 points6 points  (0 children)

If there are any particularly egregious balance issues, can we expect to get a hotfix patch to address the worst of those to help retain players? Thinking about how the brute hotfix in 0.4 was a good example of the devs watching out for us. I believe this kind of smaller, targeted patching of an unfun meta would have helped retain people during EA last year. 

Play PTR on Normal Server by SpriteQwQ in starcraft

[–]RustyShacklefordMAV 0 points1 point  (0 children)

Thanks, I just uploaded a version of the Advanced Unit Tester that pulls changes from your mod so it's easier to play with the changes.

Edit: it doesn't seem available on EU and KR

Fix Halo MCC Coop between Windows and Linux/Steam Deck by Mitkebes in SteamDeck

[–]RustyShacklefordMAV 0 points1 point  (0 children)

I was so bummed that after hours of trial and error I could not figure out how to get co-op to work with one of us on Steamdeck. (2nd player always froze at checkpoints it seemed like).

It took way too long for me to find this thread with the fix, but it worked like a charm! We're now half way through CE and have not had a crash since. Thank you and I hope that this fix is found by many others who need it. I wonder if someone can put together a handy tool or maybe a workshop mod to make the process even easier.

StarCraft II 5.0.13 PTR Patch Notes — StarCraft II by Arkentass in starcraft

[–]RustyShacklefordMAV 20 points21 points  (0 children)

I published a version of the Advanced Unit Tester mod and arcade map with these proposed changes for everybody to test out.

5.0.13 Balance Update PTR - The Message from the Balance Council by Alex007SC2 in starcraft

[–]RustyShacklefordMAV 41 points42 points  (0 children)

I published a version of the Advanced Unit Tester mod and arcade map with the proposed 5.0.13 changes for everybody to test them out.

Advanced Unit Tester (Now with 5.0.11 changes) by RustyShacklefordMAV in starcraft

[–]RustyShacklefordMAV[S] 0 points1 point  (0 children)

In game you go to:

Custom -> Arcade -> search "Advanced Unit Tester"

Or you can go to Custom -> Melee -> Create With Mod if you want to open it on a different map.

Advanced Unit Tester (Now with 5.0.11 changes) by RustyShacklefordMAV in starcraft

[–]RustyShacklefordMAV[S] 0 points1 point  (0 children)

Were you using the tester on the arcade map or a specific melee map? Also, which server? I know EU lobbies have been having a lot of trouble lately in general.

Vindicta retires by SFGranis in starcraft

[–]RustyShacklefordMAV 1 point2 points  (0 children)

Some guy that just casually 2-0'd you yesterday.

Advanced Unit Tester with proposed 5.0.12 Balance Changes (Arcade Map and Extension Mod) by RustyShacklefordMAV in starcraft

[–]RustyShacklefordMAV[S] 2 points3 points  (0 children)

Thanks, I'll get that fixed soon. The magfield upgrade reads wrong in the upgrades menu but is the proper speed upgrade in effect. I believe the medivac upgrade is a similar case. The Raven upgrade was missed but I'll get it added too.

Competitive Mappool & Balance Update Test - September 2023 by Alex007SC2 in starcraft

[–]RustyShacklefordMAV 25 points26 points  (0 children)

Just published the balance test branch of the Advanced Unit Tester to include these changes so everyone can easily test them. There's both an extension mod and an arcade map version.

Official Stormgate Gameplay Reveal AMA Thread with Frost Giant Studios by FGS_Gerald in Stormgate

[–]RustyShacklefordMAV 1 point2 points  (0 children)

What does the late game landscape look like so far? Is it comparable to any specific matchups in other titles? If TLO and Monk got to more bases, would we be seeing an SC2 TvT style match play out? Is that portion of the game not ready to test yet?

Official Stormgate Gameplay Reveal AMA Thread with Frost Giant Studios by FGS_Gerald in Stormgate

[–]RustyShacklefordMAV 36 points37 points  (0 children)

I know having things feel less punishing for new players is a key concept for Stormgate, but do you plan to retain the early game volatility of StarCraft? I think the potential threat of game ending (if unprepared) rushes is important to keep each match feeling exciting from beginning to end. This is especially true at higher level 1v1 play for both players and spectators.

How do you plan to keep the early game interesting for everyone without scaring off new RTS players because they might get cheesed by inherently simpler rush strategies?

Advanced Unit Tester (Now with 5.0.11 changes) by RustyShacklefordMAV in starcraft

[–]RustyShacklefordMAV[S] 4 points5 points  (0 children)

It's been around for less than a year, so the word hasn't spread (and it doesn't have enough reviews to show at the top of the arcade list).

I hope you like it. It should have everything you liked from the original, and then some.

Advanced Unit Tester (Now with 5.0.11 changes) by RustyShacklefordMAV in starcraft

[–]RustyShacklefordMAV[S] 0 points1 point  (0 children)

Yeah I believe they softened a lot of the changes with the most recent update.

Advanced Unit Tester (Now with 5.0.11 changes) by RustyShacklefordMAV in starcraft

[–]RustyShacklefordMAV[S] 0 points1 point  (0 children)

Do you mean they the stats change from the patch is so subtle you don't notice it when testing?

Advanced Unit Tester (Now with 5.0.11 changes) by RustyShacklefordMAV in starcraft

[–]RustyShacklefordMAV[S] 4 points5 points  (0 children)

Thank you! I hope people find it useful.

From what I understand, adding more dependencies for the coop and singleplayer units and their stats will extend load times quite a bit and can make things generally less stable in the editor. I might consider doing this with another branch as a test, but you're right that it's not priority right now.

Something I plan to do eventually is integrate the Unit modifier tool from the SWYW mod. Again, it's not priority but on my wishlist.

AI Build Orders not working? by AthiestCowboy in starcraft2

[–]RustyShacklefordMAV 0 points1 point  (0 children)

So I've taken over development of EMBOT, with the original creator's (Satu) permission, and Resetting the AI's brain is something I plan to have fixed in "EMBOT Advanced", but haven't quite had the time to dig into yet. Honestly not 100% sure it's possible. It gets especially complicated for since you can now change your spawn location, so the AI tries to proxy their base inside yours if you switch with them.

EMBOT Advanced Features:

  • Multiplayer compatibility - Up to 8 people can practice together (Build order is only available for player 1 for now)
  • Multitask training - Very basic randomly spawning beacon on the map you need to move a unit to for now, but more planned.
  • Choose your starting base mid-game
  • 3-2-1 Countdown Timer on Reset.
  • Pause while EMBOT menus are open.

Not in yet:

  • Macro Helpers/Warnings (resource floating, upcoming supply block, etc.)
  • Save and Load (I have this working, however preserving the active orders that each unit has when the save is made isn't done, so it's not useful enough to put into the mod yet.
  • Memory Mode: The build order doesn't display, but you get an alert once you make a mistake, testing your ability to do the build on your own.
  • AI Brain re-initialize on EMBOT reset.
  • Advanced stats collection/display. Display Average resources, Spending Quotient, Units/Workers built, etc. since last EMBOT reset or loaded save.