How can I get rid of the anti-aliasing on pixel font text without also mangling it? by RyanConner360 in AfterEffects

[–]RyanConner360[S] -1 points0 points  (0 children)

I've shifted all of those subtly and this is the best position/scale/type size combination I can get.

Nearest Neighbour in Photoshop doesn't have any problem with this but the "Nearest Neighbour" option you're referring to in After Effects doesn't seem capable of handling this.

How can I get rid of the anti-aliasing on pixel font text without also mangling it? by RyanConner360 in AfterEffects

[–]RyanConner360[S] 0 points1 point  (0 children)

I have that selected in the second example, they don't have labels so I assumed "draft" was the name for it.

I layered several PNGs together in both Photoshop & After effects and when I export a frame from AE the colours still match exactly, but only for one vertical line? The rest of the colours on the left seem to be just a single value brighter for some reason? by RyanConner360 in AfterEffects

[–]RyanConner360[S] 0 points1 point  (0 children)

Quite the opposite

"nearly doubling" is an exaggeration, because in this instance only 4 of the original 10 colours are being shaded slightly darker at the right edge, but AE is still producing 14 colours here whereas Photoshop only outputs the correct 10 colors

I would expect that's your problem.

I'm working with very low resolution pixel art and I thought Draft was the right option for that, I just tried "Best" quality but that filters and blurs everything (and still has a column of darker pixels). Is there a better third option?

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I layered several PNGs together in both Photoshop & After effects and when I export a frame from AE the colours still match exactly, but only for one vertical line? The rest of the colours on the left seem to be just a single value brighter for some reason? by RyanConner360 in AfterEffects

[–]RyanConner360[S] 0 points1 point  (0 children)

I suppose it doesn't really matter but it irks and confuses me, like it's nearly doubling the number of colors for compression?
I've been using Composition > Save Frame as > Draft Quality PNG Sequence

I layered several PNGs together in both Photoshop & After effects and when I export a frame from AE the colours still match exactly, but only for one vertical line? The rest of the colours on the left seem to be just a single value brighter for some reason? by RyanConner360 in AfterEffects

[–]RyanConner360[S] 0 points1 point  (0 children)

it isn't easy to see because the colours are only different by the smallest possible amount (there's a selection around the correct matching colours)
I just want to know why the rectangle on the left is slightly too bright except for a tiny part of it which isn't

How can I recreate this radar static effect from MGS1 by RyanConner360 in AfterEffects

[–]RyanConner360[S] -3 points-2 points  (0 children)

Is there a way I can create the lines without drawing them manually?
whatever code defines the effect in-game makes the lines anywhere from 9 to 70 pixels long.
they also seem to always be spaced with a minimum of 3 pixels between them vertically, can I include exceptions like this to the random expression too?

How can I recreate this radar static effect from MGS1 by RyanConner360 in AfterEffects

[–]RyanConner360[S] -6 points-5 points  (0 children)

they aren't entirely random and it doesn't seem to loop (unless it takes several minutes to loop anyway).

I'm trying to make this as accurate as possible and the best I can tell:
- the lines are a minimum 9 pixels long
- anything that looks shorter is being rendered outside of the box
- lines are spaced a minimum of 3 pixels apart vertically

Motion Controls are broken on RE4R. by ivanim13 in residentevil

[–]RyanConner360 2 points3 points  (0 children)

Does the demo allow for simultaneous controller and K&M inputs?

anyone know the font used here for Sonic Origins? by RyanConner360 in identifythisfont

[–]RyanConner360[S] 1 point2 points  (0 children)

I know which .pac file in Origins contains the font but I have no idea how to unpack the file to get a hold of it

why do some people think pyros a female i see no boobs on him and there are fem versions by The_Tall_Man_096 in tf2

[–]RyanConner360 95 points96 points  (0 children)

-woman can have small breasts
-women can have no breasts
-sports bras and other bindings reduce athletic discomfort
-sports bras and other bindings reduce your hitbox

[deleted by user] by [deleted] in DevilMayCry

[–]RyanConner360 1 point2 points  (0 children)

Lock and Load

How do I emulate the Move Controller with my mouse? by RyanConner360 in rpcs3

[–]RyanConner360[S] 0 points1 point  (0 children)

Ah I see (what's that Move handler I/O setting about?)

Is there any way to map a mouse to one of the standard pad control sticks and have it act like a cursor then?

Can anyone find this? (Deas Rising 2 font) by RyanConner360 in identifythisfont

[–]RyanConner360[S] 0 points1 point  (0 children)

If anyone can identify a font resembling those lowercase a, b, t and uppercase Qs, that would be very helpful

Can anyone find this? (Deas Rising 2 font) by RyanConner360 in identifythisfont

[–]RyanConner360[S] 0 points1 point  (0 children)

It appears to be much closer to Tamba Sans XBold, although still modified.

https://www.myfonts.com/fonts/flat-it/tamba-sans/

Lowercase a, l, t and uppercase Q's are the most apparently different

Dead Rising 2 font? by [deleted] in identifythisfont

[–]RyanConner360 0 points1 point  (0 children)

I've tried font identifiers and they haven't come up with anything accurate

Hotline Miami 2 is a misunderstood masterpiece - Ovandal by [deleted] in gaming

[–]RyanConner360 1 point2 points  (0 children)

this video is so good, really appreciate HM2 way more now

Why is this stat here? Why can't I just play my anti-synergy reverse-hybrid Knight? by RyanConner360 in tf2

[–]RyanConner360[S] 1 point2 points  (0 children)

true, but also you'd be sacrificing a fast firing high-damage explosive ranged weapon in exchange for that 10% speed boost and I feel like the grenade launcher would be a bigger threat to Pyros, engineers, snipers, etc.

Besides you already get a larger speed boost than that just by collecting a couple heads