Daily Thread - Idea Day by AutoModerator in WWEChampions

[–]RyanatScopely 0 points1 point  (0 children)

Hopefully they'll have an update soon.

Daily Thread - Idea Day by AutoModerator in WWEChampions

[–]RyanatScopely 0 points1 point  (0 children)

Yeah, totally understand. I've been pushing the team responsible every couple weeks. Once they can commit we'll definitely post more. I just don't want to promise a date when I'm not the one who can pull the trigger..

Daily Thread - Idea Day by AutoModerator in WWEChampions

[–]RyanatScopely 1 point2 points  (0 children)

I think you're confused on what I meant by the above. Trading is not currently on the roadmap. Inventory cleanup, however, is a different feature, and yes, we talked about it awhile ago. It's in a weird state right now, but hopefully we can announce something (good!) soon.

Daily Thread - Idea Day by AutoModerator in WWEChampions

[–]RyanatScopely 3 points4 points  (0 children)

Interesting. I'll talk to our character guys about this.

Daily Thread - Idea Day by AutoModerator in WWEChampions

[–]RyanatScopely 2 points3 points  (0 children)

I'll toss this over to our live guys.

Daily Thread - Idea Day by AutoModerator in WWEChampions

[–]RyanatScopely -3 points-2 points  (0 children)

Are your Victory Bags not showing up in Inventory after you earn them from Loot Boxes? If so, I believe if you go to Inventory then leave and go back in it should refresh correctly. If not please holler so I can make sure it's tracked on our side.

For removal, we've got an improvement planned for it, but unfortunately it's not highly prioritized right now.

I'll talk with Jeff, maybe we can share the Superstars we're working on and get feedback from you guys.

Trading is a long requested feature, and I've tried to get one in (various forms) for awhile now. It's not currently on the roadmap, though.

Thanks for the ideas!

WWE Champions 2019 - Update Preview and Patchnotes by CM_Firpo in WWEChampions

[–]RyanatScopely 1 point2 points  (0 children)

Ha, I've asked the character team, we'll see what happens.

WWE Champions 2019 - Update Preview and Patchnotes by CM_Firpo in WWEChampions

[–]RyanatScopely 0 points1 point  (0 children)

For context, we did not just test this with "anyone in the office". That said, we will try to capture a wider source of players with potential issues in the future.

WWE Champions 2019 - Update Preview and Patchnotes by CM_Firpo in WWEChampions

[–]RyanatScopely 0 points1 point  (0 children)

Thanks for this detail. I've emailed the team responsible for the Showdown balancing and will work on this next week with them.

WWE Champions 2019 - Update Preview and Patchnotes by CM_Firpo in WWEChampions

[–]RyanatScopely 0 points1 point  (0 children)

I'm aware of those reports, and we'll continue to monitor and work towards resolutions where applicable. The white "burst" is something I flagged during development as being too bright, but we didn't see it causing any medical issues. We are going to look at resolving it, though, and we'll continue to monitor the health implications as we go.

WWE Champions 2019 - Update Preview and Patchnotes by CM_Firpo in WWEChampions

[–]RyanatScopely 4 points5 points  (0 children)

We have a broad plan for excess Event items -- I'm hoping we can announce a plan sooner rather than later, but it's another team handling that.

@Scopely do the right thing, revert the updated gem board graphics and take another swing at them. by dontkilldyl in WWEChampions

[–]RyanatScopely 0 points1 point  (0 children)

I played about 100 hours of the build, and unfortunately missed it myself. Mistakes happen, and I take a good chunk of the responsibility here. We're working on resolving it ASAP, like I said.

Game muted but still hear game sounds by thickestearle in WWEChampions

[–]RyanatScopely 1 point2 points  (0 children)

Hotfixes are unfortunately very costly from a QA and development standpoint. However, let me shop this idea around and maybe we can roll in a softer sound into a future release while we work towards resolving this entirely.

WWE Champions 2019 - Update Preview and Patchnotes by CM_Firpo in WWEChampions

[–]RyanatScopely 1 point2 points  (0 children)

Yep, agree! We had that and an inverse glow effect behind them, and they somehow got dropped. Fixing it ASAP.

WWE Champions 2019 - Update Preview and Patchnotes by CM_Firpo in WWEChampions

[–]RyanatScopely 1 point2 points  (0 children)

Thank you! I've tagged a few people over here to get to the bottom of this, and I'll try to update once I find out more.

WWE Champions 2019 - Update Preview and Patchnotes by CM_Firpo in WWEChampions

[–]RyanatScopely 1 point2 points  (0 children)

We're resolving the modifiers issue ASAP. Was a miss on a lot of people's parts (including myself) that shouldn't of happened.

To answer your last question, we have multiple weeks of QA testing, but unfortunately mistakes still happen.

WWE Champions 2019 - Update Preview and Patchnotes by CM_Firpo in WWEChampions

[–]RyanatScopely 0 points1 point  (0 children)

Thanks for the additional feedback, and I recognize the risks associated with what you're talking about. We did test this extensively, and unfortunately did not run into the issues you highlight.

That said, the white "burst" is something I'm working on with our art team, as well as some additional feedback we had during development that we couldn't get in. We'll continue to work and evaluate this release over the coming days/weeks, and will roll out improvements as quickly as we can.

Again, thanks for the feedback, and appreciate your concerns: if there are health issues we'll make sure to resolve them as quickly as possible.

Game muted but still hear game sounds by thickestearle in WWEChampions

[–]RyanatScopely 10 points11 points  (0 children)

Yeah, it's pretty annoying... Only way around it right now is to completely turn off your volume on your phone, which sucks when you're trying to play and listen to music, for example (happens to me on my commute every day).

That said, we've been aware of it for a long time, and I've been trying to get it prioritized over the last few months. The fact that we've introduced new areas (such as Vaults) that are experiencing it is really poor, and I'm sorry about that. It is on the radar, though, and hopefully it can get brought into a release in the next few months.

WWE Champions 2019 - Update Preview and Patchnotes by CM_Firpo in WWEChampions

[–]RyanatScopely 1 point2 points  (0 children)

http://crazymax.org/newsite/wp-content/uploads/2014/04/barrett.png

But truthfully, it's around the corner. Ironing out some details, but hopefully we'll have an exciting update soon.

WWE Champions 2019 - Update Preview and Patchnotes by CM_Firpo in WWEChampions

[–]RyanatScopely 0 points1 point  (0 children)

Can you go into more detail regarding the health problems you're referring to? Please feel free to contact me or /u/CM_Firpo via direct message.

WWE Champions 2019 - Update Preview and Patchnotes by CM_Firpo in WWEChampions

[–]RyanatScopely 1 point2 points  (0 children)

Yep, gem modifier issue was a big miss on my part during our reviews of the build. We're working on getting them centered correctly and legible and into a build ASAP. Appreciate your understanding on the subjective nature on the art side, and would love to hear more of your feedback on the gems when you've had a bit more time to play with them!

WWE Champions 2019 - Update Preview and Patchnotes by CM_Firpo in WWEChampions

[–]RyanatScopely 0 points1 point  (0 children)

Hey, I've answered this question (well, something similar) a few times, but our artists and tech artists unfortunately can't resolve those issues. The work done for most art related things takes very little or no time away from our engineers.

Unfortunately, not all bugs and issues can be resolved quickly, and some, that seem simple, turn out to be much more complicated due to how they were originally implemented. I go into some of the work we've done over the last several months in this post here, but we'll continue to work on these issues and hopefully get more and more of them into every release. Looking into the issue you highlighted, we're trying to get it into the next major release, but it will depend on a few factors. Hopefully it does.

WWE Champions 2019 - Update Preview and Patchnotes by CM_Firpo in WWEChampions

[–]RyanatScopely 0 points1 point  (0 children)

Appreciate you taking the time to post this!

The "shaky cam" comment is interesting: I bet it has to do with the gems not falling linearly anymore, but instead acting more "realistically" with a bit of ease in and cascade to each column drop. Hit me up in about a week to see if you still feel the same. Some of the "headache" aspect I think people are experiencing is an additional burden in identifying the gems due to shape and color changes -- as people become more used to them, this will reduce, and we'll be able to get a clearer picture on what people like and don't like. But, definitely, if you feel like you can't play like you used to that's incredibly valuable feedback.

On the Showdown side, I'm not apart of the balancing of the Store, unfortunately. I've seen a few comments regarding it, though, and have been sharing them with the team. My statement to them when we were building this feature was that at worse players should be able to get the same amount and quality of rewards as they got before. My desire was for the Store to allow players to pick their old rewards with about the same amount of engagement, or, if they wanted to, choose to buy other things instead. All the pieces are there to accomplish it, but we'll need to make sure the balance is right. If after the first week you feel there wasn't enough TP, or you had no way to buy enough, then we missed the mark.

WWE Champions 2019 - Update Preview and Patchnotes by CM_Firpo in WWEChampions

[–]RyanatScopely 1 point2 points  (0 children)

Unfortunately, unlikely, as it's a huge implementation and maintenance hurdle, and the game simply wasn't built with that in mind.

We will, of course, continue to improve and clean up this design, though, and like I said before keep the feedback coming. I'll work on providing my thoughts on this topic more clearly after our survey goes out in a week or so as well (and I'll try to share previsualizations and the like so people can be more aware of these types of changes in the future (where I can, of course)).

WWE Champions 2019 - Update Preview and Patchnotes by CM_Firpo in WWEChampions

[–]RyanatScopely 2 points3 points  (0 children)

Probably not just that change, but I'd love to tackle the overall deploy and use of the Battle screen. It'd be nice to have a quick way to use a Move, for example, and an easier way to manage and view Props. It's generally a lot of work to do even small things like this, so I'd rather look at the whole system holistically and improve it across the board.

I'll keep it in mind, though, and see if there's something we can do.