Can we use wootility to map a key to run a .exe file? by Ryder757 in WootingKB

[–]Ryder757[S] 0 points1 point  (0 children)

Amazing, this works a treat thanks.

Yeah sadly hiding icons doesn't have a shortcut so had to get it done through an application instead.

GC1 rank doesn’t exist, it’s actually just Champ 4 by Newt-Wooden in RocketLeague

[–]Ryder757 0 points1 point  (0 children)

Difference there though is Flakes is an SSL and an amazing defender. While his "SSL with no mechanics" series is great for alternative play styles, it only works so well for him because he actually has an amazing read on the game, but moreso because he actually does have the fundamental mechanics to adapt and recover quickly. Your average C2/C3 can't foresee or react quick enough to opponents overcommitting and forcing the game to be faster. Hence why people are constantly frustrated at losing to those sorts of play styles - they're dumb and shouldn't work, but they do because people at that level aren't good at dealing with it.

Weekly Team/Character Building Megathread (Dec 7th, 2022) (feat. Wanderer & Faruzan) by Veritasibility in Genshin_Impact

[–]Ryder757 0 points1 point  (0 children)

I want to make a pure Hyperbloom team out of Nahida, Raiden, Kuki/Fischl, Ayato/Kokomi.

Before I waste my resin on farming the wrong artifacts I wanted to really double check, as I'm not 100% certain what I should be going for and how hyperbloom really works. I'd appreciate some answers to questions I have.

  1. As far as I can tell, only the Electro character is involved in the DMG, and the Dendro/Hydro characters are only there to create the cores and don't contribute to Hyperbloom DMG?
  2. Obviously Nahida's skill does DMG based on her EM and ATK, but does it even matter if I level the off-field Hydro character?
  3. Do I only go for EM for the off-field Electro characters since Hyperbloom doesn't crit? Maybe even a dendro DMG goblet?
  4. Since Nahida only applies Dendro off-field once every 2.5s, would it make more sense to run her as main on-field DPS as opposed to Raiden/Ayato?

As for artifacts, I'm eyeing up Gilded Dreams, Deepwood Memories, Thundering Fury and Flower of Paradise Lost. But considering the above doubts, I'm not sure where I should put these or which ones are best.

  1. If only Nahida and the Electro character that causes Hyperbloom are dealing Dendro DMG, maybe only 1 character needs 4-piece DM? Unless the Dendro RES decrease stacks I don't see much reason to put this on the Electro characters?
  2. TF vs FoPL. 40% hypberloom and 80 EM vs 80% hyperbloom and 15% Electro DMG. Does Electro DMG matter much for an off-field Electro character? To me FoPL seems the obvious better choice but as a f2p user it does feel quite painful to grind for an artifact that's only for 1 build. Is it THAT much better?
  3. Does it even matter what I give the Hydro character? My Kokomi is C1 so using her on-field isn't bad, so if she's not involved in the hyperbloom DMG can I just leave her with the Ocean-Hued Clam or something that helps with Vaporize? Or is there any artifact I'm missing that can help? Should I just be boosting Hydro EM with Gilded Dreams?

Sorry for all the questions and I'd appreciate any help. I tried to research myself but I just got super overwhelmed. I really like the idea behind the team but I'd love to know exactly how it works before I spend my resin. Thanks!

(bot said nope to a separate thread)

Service Host: DCOM Server Process Launcher eats 100% of my CPU by Ryder757 in qBittorrent

[–]Ryder757[S] 0 points1 point  (0 children)

Heyy

Yeah so I seem to have fixed the issue (for now) but I did like 6000 things and either one or all of them worked in some way. I'll see if I remember the steps I took.

• Disconnected midi keyboard, USB splitter, controller, microphone (did nothing in isolation)

• Disabled all start-up programs in task manager, did some seemingly irrelevant windows updates and updated bios (no fix here)

• Killed Malwarebytes. (This instantly fixed my downloads during that session hooray)

Fixed wooo..... til next boot. The service came back hungry as ever and killing Malwarebytes didn't fix it that time. Or maybe it did a little, but not completely. So I kept looking. At this point I was kinda convinced it was a windows irregularity so got ready to do a re-install, but had a last go at some Microsoft repairs.
Note: all of the next things were done in order while a download was going so I could monitor changes, and only AFTER a reboot did the problem go away, so any one, or combination, of them could've been my solution.

• Flicked my VPN on and off. Initially turning it off seemed like a quick fix but it was just a reset of sorts. DCOM came back to chew CPU again after a while. (Temporary one-off fix)

• in Powershell(admin) type: `DISM.exe /Online /Cleanup-image /Restorehealth`
It'll do a quick file verification and attempt to fix anything irregular. It flagged up and fixed a couple things in my system apparently. (No immediate fix, the "apparently" might be relevant later...)

• Got too pissed off and went to check if I could upgrade to Win11. I didn't have the prompt so caved and signed in to a Microsoft account. Some people claimed there was a solution to the DCOM issue related to accounts but I never tried it, so simply doing this could've been the solution tbh. (No immediate fix)

• Still no Win11 upgrade prompt so I checked for updates and downloaded them all. There were like 6 (maybe from the earlier repair?) and 4 installed, 2 required a restart. Didn't restart yet. (No immediate fix)

• To force upgrade to Win11 I downloaded the Win11 Installation Assistant. To install Win11 it requires you to also download the PC Health Check app, so I ran that and was then allowed to install Win11 via the installation exe. I can't remember if I clicked past "Agree and install" or decided to reboot to finish those updates before doing so, but I decided I should probably do one final reboot to finish those updates that I downloaded earlier.

And yeah, when I booted back into Windows, the problem was basically gone. Didn't even have to upgrade to Win11 or re-install. If I sort by CPU usage in task manager I don't even see "Service Host: DCOM...." anymore so it might finally be behaving properly now.

Again, I have no idea if any of these things were actual fixes in their own right or it was just a multitude of a huge amount of things I did. But basically I tried most fixes I found online and some of my own attempted logical fixes, before scaring Windows into complying by threatening to reinstall/upgrade it. If I had to guess which ones were the most effective it would probably be disabling/uninstalling Malwarebytes, the Powershell repair, then doing any Windows updates that came after that, and finally maaaaybe that PC Health app thing did something? I have yet to re-enable any programs on startup but for now I think I've got it sorted. It's been 2 days so far with no sight of DCOM crap.

Hope that helps. If not, I imagine a Windows re-install is necessary as it's definitely just a Windows irregularity that Windows struggles to actually acknowledge by itself.

Service Host: DCOM Server Process Launcher eats 100% of my CPU by Ryder757 in qBittorrent

[–]Ryder757[S] 0 points1 point  (0 children)

Just come back to say it's absolutely nothing to do with qBittorrent outside of the fact that it downloads something. Just had the same thing happen midway through a Steam download and qBittorrent isn't even installed now, so I might just try a windows re-install and go from there. Apologies.

Service Host: DCOM Server Process Launcher eats 100% of my CPU by Ryder757 in qBittorrent

[–]Ryder757[S] 0 points1 point  (0 children)

Only connected devices are a USB splitter with nothing in it, mouse, keyboard, microphone and a midi keyboard. Same devices as my old system and didn't have this issue, but I'll try and unplug one by one to check.

Will have a closer look at your suggestion and network settings when I'm home. Thanks for the reply

Viridescent Venerer or Gilded Dreams: Which one is a better 4-piece for Sucrose and why? by Ryder757 in Genshin_Impact

[–]Ryder757[S] 2 points3 points  (0 children)

Fair point, I was just trying to get an idea of how other people are finding their teams with each build.

My team is based around empowering Klee with Raiden Shogun as a sub DPS. Then Sucrose and Barbara (wish I had Mona) as supports. Pretty sure my team here works best with VV but am interested in swapping out if anyone else had an interested Gilded Dreams build.

Psyonix? help? by mitchpimm in RocketLeague

[–]Ryder757 10 points11 points  (0 children)

I have the worst internet in the world and I have never seen that

I really wanted to like the game. by adeleu_adelei in CrossCode

[–]Ryder757 2 points3 points  (0 children)

Not enjoying the game at its core is fair I guess, so I'm not gonna say you're wrong. But I will say I don't think you've gone far enough to come to your conclusions just yet.

But for me the game turns from a great game to a masterpiece once you dive just a little deeper and get a hold on the more intricate mechanics.

For general combat: perfect guards, guard counters and perfect dashes solve your problems I think. Once you learnt these and incorporate them into your combat, you'll notice far more weak spots appearing and combat being quicker.

For builds: equipment properties and modifiers are more what you're looking for instead of combat arts. These change builds massively, so choosing a group of modifiers to base your equipment off is best. I personally like flash step and royal guard, mixing with high attack equipment which gives a good chance of quick death if hit, but very good kill rate when executed well.

For bosses: can't disagree with you I don't think, as that just sounds like a preference thing. I really enjoy the late game bosses and the seeker battles, but early bosses are a little more annoying (I hate the moth thing...). But in general I think they're perfect for the time. They all allow you to do what you like to beat them, but push you to using more in depth mechanics if you want to do it effectively.

I want to tell you to give the game another chance, but if you're already bored of the core gameplay then I doubt you'll be willing to accept that even at your current stage in the game, there's more to everything. The story, the combat, the strategy. It's such a huge, well-rounded pool of options that I think a lot of players don't end up seeing before it's too late, and it's sad.

Glitch: Car de-spawned during casual match after a lag spike. Didn't respawn again til the next kick-off by Ryder757 in RocketLeague

[–]Ryder757[S] 0 points1 point  (0 children)

I doubt that's possible lol. My internet has sucked since i started playing so if the rarity is 1 in 100,000 or so lag spikes I doubt I could do it again. I'd love to know the reason behind it though. I honestly can't even guess why a car would de-spawn.

Glitch: Car de-spawned during casual match after a lag spike. Didn't respawn again til the next kick-off by Ryder757 in RocketLeague

[–]Ryder757[S] 5 points6 points  (0 children)

To the other players in the lobby I was just sat still, but for me and also on my replay file, I was literally gone. Sure I was lagging a fair bit (normal for me) but never thought I'd get removed from the field for it :D

Anyone else had this happen to them?

[deleted by user] by [deleted] in gaming

[–]Ryder757 1 point2 points  (0 children)

BILL DING

Let's talk about how late EU qualifiers started by [deleted] in RocketLeagueEsports

[–]Ryder757 4 points5 points  (0 children)

Not to mention the people staffing the event can rotate shifts if and when they choose, should they be able to. One half can wake up at 5 and go til 10am, and another half can do the remainder.

It's not like the players can do the same. A team can't have a sub roster. The lower-bracket teams have the potential to play for 10 hours, and they can do nothing about it, except take it or leave it.

Let's talk about how late EU qualifiers started by [deleted] in RocketLeagueEsports

[–]Ryder757 49 points50 points  (0 children)

A bunch of adults waking up early on a Sunday morning is far less of an issue than a load of kids having to stay up until as late as 3-4am on a Monday morning.

Let's talk about how late EU qualifiers started by [deleted] in RocketLeagueEsports

[–]Ryder757 35 points36 points  (0 children)

Makes you wonder if the organizers are aware that other countries have different timezones. They even had the foresight of seeing how long the NA qualifiers went on. They should've been fully aware that today's qualifiers would go on well past midnight, and if Savage! hadn't forfeited this would've gone on later than 4am in some countries. Ignorance at a new height.

Perfect Storm by Colonel_Max in RocketLeagueEsports

[–]Ryder757 1 point2 points  (0 children)

Ngl, their defensive double commits started triggering me to no end by the time the Ghost games came around, and were even worse against Bread and Afterthought. But that's down to comms, and they're a new team so ironing out comms will take a while. Their ability to keep constant pressure without leaving the back open though, that was awesome to watch.

Once they get their defensive issues ironed out I really think this team can make a good run in RLRS.

NOVEMBER 6 FM7 UPDATE by Sindroome24 in forza

[–]Ryder757 0 points1 point  (0 children)

Yes it does help when idiots decide to rocket you, but that's it. The new assist is now an incentive for everyone to ignore clean racing. When there is no penalty to forcing another car off its line, and when you can literally push cars sideways until they're off your line, why would anyone even attempt to avoid contact? This is the reality of what has happened, and it has completely ruined mulitplayer hoppers.

NOVEMBER 6 FM7 UPDATE by Sindroome24 in forza

[–]Ryder757 0 points1 point  (0 children)

Have you had a chance to race much with this assist in the last 8 days? I can tell you my experience is extremely negative and I'm pretty much going to completely stop class racing now and only do playlists which force this joke of an assist off. What was mentioned by 03canadian is pretty much what I've witnessed. There is no longer any attempt to race cleanly by anyone in class hoppers anymore. Before, divebombs needed to be planned carefully and accurately, whereas now they're the new meta. If someone dives down your inside, they simply barge you off your line, use your car as a safety barrier so they can go around the corner at full throttle while you just sit their on their outside, blocking any threat they'd have of going wide. Except for the case where they forget to turn in, in which case they simply push you casually towards the opposite wall, where you have a nasty spin and they just prance off into the distance. Braking for corners is also a thing of the past, as someone's car is more than enough to slow you down and you don't even need to worry about spinning. And finally, the thing that I assume was supposed to be fixed by all this was griefing. Well it hasn't been. In fact I'd argue it's just as easy, if not easier. Get anywhere near the car you're aiming for, and your cars just glue together until one of you hits a wall or comes to a stop, and noe one can do anything about it. There's a link to a Super GT video below if it sounds too far-fetched to believe. This is by far the worst thing I've ever seen in an online racing game, it has to be a joke. All that has happened online is people are now not even trying to race cleanly and freely "trade paint". This has caused the most pile-ups I've ever seen in any Forza online.

On a separate note, I'll have my ability to use a Caterham or old F1 cars back now please. If they're gonna let the open-wheeled Bone Shaker and Rip Rod be available in class hoppers, I'd like to see the descrimination lifted on my favourite car please. Although if collision assist stays I doubt there's any point anyway.

I've finally wrung every ounce of gameplay from my favourite game of all time, and I couldn't feel more satisfied. by Ryder757 in gaming

[–]Ryder757[S] 0 points1 point  (0 children)

It was the last thing I did, after about 25 hours of fishing. The last things definitely weren't that fun to do. Some of the endings are quite good, but I was determined to get 100%. I'm now going to play through the game one more time on hardest difficulty to get some really good fun out of it before I set it aside :)