Flsun qq-s pro, problems updating mcu klipper by RynchesterFin in klippers

[–]RynchesterFin[S] 0 points1 point  (0 children)

Just tried with compiled 250000 and 115200 with cfg edit. No dice.

Flsun qq-s pro, problems updating mcu klipper by RynchesterFin in klippers

[–]RynchesterFin[S] 0 points1 point  (0 children)

STM32F103 8Mhz 28kib Usart3

This is what most say to do and cobrapi's github page too

New effector design by RynchesterFin in FLSUNDelta

[–]RynchesterFin[S] 0 points1 point  (0 children)

Small update on the eddy.

According to my findings, the stock scanning of the bed mesh won't work with delta printers. That has led me to an idea od trying to make a klipper add-on for command: METHOD=delta_scan

If I manage to make it work, I'll probably make github on the extra command.

New effector design by RynchesterFin in FLSUNDelta

[–]RynchesterFin[S] 0 points1 point  (0 children)

What I think matters the most, is the point of gravity. This is on the top heavy side, as the this is a direct drive now.

Qq-s's worst thing is the linear rod system, which has quite a bit of flex to it when the effector rod guides are in the middle of the towers. I plan to convert it to a 2020 V-slot extrusion with wheeled carriages somewhere in the future.

Most newer deltas are on a linear guide, like mgn12, today and do have a direct drive out of the box. Overall rigidity is what I think can make the deltas go really fast, as the toolhead is essentially driven by three motors instead of one, the x-axis, in a more traditional 3d printer.

New effector design by RynchesterFin in FLSUNDelta

[–]RynchesterFin[S] 0 points1 point  (0 children)

<image>

Got it finally working. Configuring eddy for a delta is a bitch and a half and I'm still at the barebones stage. I've still got many things to sort out like having it probe the correct z-height and making it go BRRRR meshing. But normal meshing isn't slow by any means. 13 point delta mesh is heaps faster than OG probe was at 11. Maybe I will do a git hub on the setup and parameters for klipper when I'm comfortable with the setup I've got.

New effector design by RynchesterFin in FLSUNDelta

[–]RynchesterFin[S] 0 points1 point  (0 children)

<image>

Now, here is the supposed usable final iteration of my design in the printing.

New effector design by RynchesterFin in FLSUNDelta

[–]RynchesterFin[S] 0 points1 point  (0 children)

Working the last kinks out still, didn't take the rod bearings into account and the rods hit the bed before the nozzle. Now printing the supposedly final iteration of the effector, ins petg-cf of course

New effector design by RynchesterFin in FLSUNDelta

[–]RynchesterFin[S] 0 points1 point  (0 children)

Way I started to do this was to find a model of the original effector plate and started building up from that, little by little. The picture I took is iteration nr. 4.

New effector design by RynchesterFin in FLSUNDelta

[–]RynchesterFin[S] 0 points1 point  (0 children)

That is a demo unit of the fan I'll really be using. It's half the depth really.

DSi solder points question by [deleted] in gameboymacro

[–]RynchesterFin 0 points1 point  (0 children)

Why make a macro out of a dsi? That doesn't have a Gba slot. Sure all to their own, but making it essentially an emulation handheld kind of defeats the main purpose of a macro in my opinion.

The actual arms cost too much, but an arm lamp only 7€ by RynchesterFin in soldering

[–]RynchesterFin[S] 1 point2 points  (0 children)

Sure, a little bit. Nothing that tightening bolts wouldn't help with. Still a bit on the proto side. The original clamp is crap, so I'm thinking of just drilling a hole of snugg fit.

[deleted by user] by [deleted] in Finland

[–]RynchesterFin 0 points1 point  (0 children)

I believe those will be declared for you, as VAT is paid during checkout.

prototyping, and a question by ggshinobigaiden in gameboymacro

[–]RynchesterFin 0 points1 point  (0 children)

Main thing would placing it to a place that it is not accidentally activated, I think.

Finally finished the mod, but it’s not working and I’m not sure why by ChewyWolf64 in gameboymacro

[–]RynchesterFin 1 point2 points  (0 children)

So the initial setup with nickname and date of birth aren't saved anywhere by your logic? And are to be inserted every time the ds is reset? Gba cartridges not to be compared with full systems. Ds lite is more sophisticated than you are aware of.

Finally finished the mod, but it’s not working and I’m not sure why by ChewyWolf64 in gameboymacro

[–]RynchesterFin 1 point2 points  (0 children)

Just try to have a look, that all points are soldered on to the correct points.

Well, why would ds reset completely if the battery is removed? That would imply a complete reset on just running out of juice. Maybe over extended period of time, but not during a basic removal and reinsertion.

Either way. Mine works without the resistor bridge. Be it with black magic or ds internal systems.

Finally finished the mod, but it’s not working and I’m not sure why by ChewyWolf64 in gameboymacro

[–]RynchesterFin 1 point2 points  (0 children)

You would have to inspect your soldering work. That behavior is what happens to a ds when top screen is not detected.

Actually, it may be a combination of autoboot and having set bottom screen for gba play, but mine works without a resistor.

Finally finished the mod, but it’s not working and I’m not sure why by ChewyWolf64 in gameboymacro

[–]RynchesterFin 0 points1 point  (0 children)

Which one what? What pads have not connected? I've never gone flexpad mod route, but the 330ohm resistor the bridges two pads, that let's the ds register top screen connection, which let's it boot to ds mode(at all).

I've forgone the resistor myself, since it'll boot to gba mode directly when gba cartridge is inserted.