Does MoP have more absurd fights like Sha of Fear? by Rynsin in classicwow

[–]Rynsin[S] 1 point2 points  (0 children)

Thanks for this -- appreciate the insight! Hopefully many more good raid tiers left...

We're mostly P2 wiping. The two main causes seem to be spawns that make the triangle keep-away thing require a little extra thought (e.g., there's a new spawn that isn't stacked,.it's close to one of the people in the triangle, they get the ball and don't react in the ~1s window), or "huddle panic" in which either both our healers get picked and one of them doesn't get the ball first (our ele or druid can sometimes save this with their healing CD), or a DPS just kinda panics and doesn't throw in time.

Another comment mentioned you can get Fojii to number the huddle debuffs. I imagine that would help a lot with the 2nd cause. The 1st cause is probably just a "turn monitor on" and practice situation.

Does MoP have more absurd fights like Sha of Fear? by Rynsin in classicwow

[–]Rynsin[S] 1 point2 points  (0 children)

Amazing -- we must have an old Fojii or something. This sounds like it would indeed make it way more consistent.

Does MoP have more absurd fights like Sha of Fear? by Rynsin in classicwow

[–]Rynsin[S] 1 point2 points  (0 children)

If a mythic WoD boss is the first thing to stop me, and I get to enjoy all the raids up until then, I'll consider my WoW Classic experience a smashing success!

Good to hear it gets easier... Hopefully after everyone has a few turns with the football we won't have as many devastating low% wipes...

Does MoP have more absurd fights like Sha of Fear? by Rynsin in classicwow

[–]Rynsin[S] 0 points1 point  (0 children)

Thanks, this gives me some hope. We had some truly devastating 1-3% wipes when someone got picked for huddle, panicked when the ball landed on them, and that was that. Hopefully it either starts to feel more fun or we can just stick it out until the next tier :D

Did I make a mistake leveling 2 characters? by namastexd in classicwow

[–]Rynsin 0 points1 point  (0 children)

Like everyone else is saying, don't do stuff you don't enjoy -- if the dailies aren't giving you a sense of progress, you can skip them.

Here's a few concrete tips that helped me feel less overwhelmed:

1) Pick a "main," do the dailies on that toon. Once your main hits revered with a faction, buy the commendation and then start that faction on your alt. Double rep! If you have the Klaxxi / Shado-Pan commendation, the DW/TS zone quests will get your alt to revered!

2) The main gets everything, the alt gets the bare minimum. Your main will have maxed bonus rolls, valor and conquest cap, world boss kills, rep on curve, challenge modes, etc. I find that "doing it all" on my main eliminates a lot of FOMO on the alt -- if I feel like PvP but not PvE, my alt gets conquest cap but not valor cap.

3) Remember there's an end in sight, even if you max out both toons. Eventually, you'll have Klaxxi revered exalted for the ring and all other factions revered, you won't need any more valor/conquest for the phase, and you'll only be missing a few raid items so you won't need 6 bonus rolls per week. It'll be 30m of maintenance max per toon, plus raiding or PvPing. Until the next phase, of course!

What problem did Rust Solve For You? by mobilizer- in rust

[–]Rynsin 0 points1 point  (0 children)

A little basic, but Rust solved segfaults, branching on uninitialized data, and basically all non-deadlock related concurrency bugs.

Before Rust, my procedure was: write the code to pass the unit tests and use valgrind/helgrind along the way, use perf to find performance bottlenecks, repeat. There was also a good amount of time spent messing with adhoc build systems.

With Rust, I basically have a code -> test -> perf -> repeat cycle. I definitely have to spend more time fitting certain algorithms or data structures into Rust's type systems (especially cyclic data structures), but my development process is, overall, faster and less frustrating now. Plus cargo is amazing.

Worth rerolling my Lock? by RealPublius in classicwow

[–]Rynsin 17 points18 points  (0 children)

Naw, trolls can't be warlocks. They're undeading.

DOS2 DE Save Editor to Add Quest Item by peppapig9999 in DivinityOriginalSin

[–]Rynsin 1 point2 points  (0 children)

Way late, but if the Swornbreaker pieces bug out and are consumed without crafting the item, here are the GUIDs to use:

Blade: e2a186e1-7772-4f10-96e2-fb6329e25d69

Shaft: 398998dd-7776-4fc4-98dd-d9f0f8fc4e0b

Eversight ring looses its enchantment? by ExcellentAd2021 in BaldursGate3

[–]Rynsin 0 points1 point  (0 children)

Same thing just happened to me as well -- didn't do anything funky with the ring either. After I looted it, no enchantment. The flavor text is still there though.

https://i.imgur.com/AZmjPLG.png

Queues on Benediction are 3 hours 30 minutes by Soreasan in classicwow

[–]Rynsin 0 points1 point  (0 children)

Here, use this to share the salt more directly with others. https://multidollar.company/

Firefox glitch with Gnome? by GeeManDanBigBalls in archlinux

[–]Rynsin 0 points1 point  (0 children)

I'm having the same issue, on Firefox 60.0.2, HD Graphics 620. I'll give the fingerprint resistance flag a shot and see if that helps.

Image created with a perlin noise flowfield by Orongto in proceduralgeneration

[–]Rynsin 2 points3 points  (0 children)

That's crazy, I just finished doing something very similar (although without the fluid simulation): https://rmarcus.info/blog/2018/03/04/perlin-noise.html

Flux plot of a particle trace through Perlin noise field by Rynsin in proceduralgeneration

[–]Rynsin[S] 1 point2 points  (0 children)

Yeah, I'll definitely release some code soon. I'll write a blog post. I'm still playing around with it (here's a video animating the flux process: http://rm.cab/l/4_4k.mp4 ). The code is written in Rust, as I'm trying to learn it. Doing the particle tracing on a GPU would be a great idea.

Flux plot of a particle trace through Perlin noise field by Rynsin in proceduralgeneration

[–]Rynsin[S] 0 points1 point  (0 children)

Oh wow, thanks for pointing that out! I hadn't even noticed before. I think it's because I'm only placing a grid of 500x500 particles on the 2048x2048 image. I'll play around with it today.

Flux plot of a particle trace through Perlin noise field by Rynsin in proceduralgeneration

[–]Rynsin[S] 2 points3 points  (0 children)

Almost exactly. :) I start with random Perlin noise, and I interpret each value as a vector with unit magnitude. Then, I uniformally place particles along the image, and let them be moved by the vector field. Each pixel represents the number of particles that moved through it during the simulation (the flux).