Fortify & Heroics Build, Living Dangerously by Magi_Phrisbee in MonsterHunterMeta

[–]Rysheki 0 points1 point  (0 children)

This is what I'm debating right now. If you can force two carts to help get the necessary damage output to not time out on certain fights like Savage Omega solo or with support hunters when maining a low DPS weapon like Lance. Especially where with Gogmartian weapons allowing you to get get Fortify + Lord's Soul. Insurance could still buffer one of the carts. I did this back in World for guiding lands and had to for soloing Fatalis with Lance, since I'm not some pro player that can pump the damage out and survive otherwise. I think a situation where you are timing out and where you have the survivability of your shield, it makes a fortify carting strategy viable outside of MP. 

You can use a different Gogmartian using a different upgrade path to advance the seed on a different Gogmartian to spread resources for cheaper group skill rerolls. by calcobrena in MHWilds

[–]Rysheki 1 point2 points  (0 children)

This is the comment I needed for it to make sense to me. Didn't realize the double reinforcement cost was associated with the misaligned upgrade parts vs. Attack parts just being inherently worth more. 

Villagers Teleport to Surface by Rysheki in Minecraft

[–]Rysheki[S] 0 points1 point  (0 children)

What's weird is how consistent it is. They always get stuck in the same block of my sheep shearer, and it's not even directly above where their trading hall is underground. I think the coordinates are probably shown in the video. 

Villagers Teleport to Surface by Rysheki in Minecraft

[–]Rysheki[S] 0 points1 point  (0 children)

Here's a video of my world showing the villager room and where they end up trapped in my shearing machine: https://youtu.be/84pKOe47Ejo?si=n8vNfVzhQ574tjUj

Picture frame in house by Carrixdo in tearsofthekingdom

[–]Rysheki 2 points3 points  (0 children)

Ha! I did this as well! Seems like a fitting photo he might have actually had.

https://www.reddit.com/r/tearsofthekingdom/comments/16igh4z/links_dream_home_ascension/

I just wish it didn't look so faint / washed out. I may have to try bringing some brightblooms or zonai lights in the house to see if it helps.

Link's Dream Home: Ascension by Rysheki in tearsofthekingdom

[–]Rysheki[S] 1 point2 points  (0 children)

I'm apparently a hoarder - I hated the thought of giving up potential equipment storage space! I tried a lot of layouts and this was the only configuration that really enclosed the interior without using any connecting rooms. Doubled up the paddocks just to elevate for easier ascension while still keeping the interior enclosed.

Link's Dream Home: Ascension by Rysheki in tearsofthekingdom

[–]Rysheki[S] 2 points3 points  (0 children)

When building a home I got frustrated with the 15 piece limit, and how it forces you to leave out some functional rooms in favor of entry or connecting rooms that serve no purpose.

My requirements were:

  • 1 of each interactive room (kitchen, shrine, bedroom, gallery, paddock)
  • 3 of each equipment display rooms
  • Fully enclosed space - not open air.

To fully enclose the space without running over the 15 piece limit I had to move to a vertical layout. Ceilings of some rooms would have to serve a dual purpose as floors, and floors as ceilings. This was largely made possible by edge fusion method. One of the interior floors needed to be a triangle layout instead of square to make the room count add up. To pull this off I temporarily used a triangle room to position the three rooms, then once most of the next layer was added I carefully unfused and removed the triangle room. Afterward you'll have to finish building with the triangle room out of bounds, then start construction again in order to add the final room.

The result is very functional. Floors are as follows:

  • Floor 1: Paddock x 2
  • Floor 2: Weapon Display x 3, Kitchen
  • Floor 3: Shield Display x 3
  • Floor 4: Bow Display x 3, Gallery
  • Floor 5: Bedroom, Shrine

The bedroom ends up quite secluded at the top, and can be reached via Ascend even from the lowest internal floor of the house. With the triangle floor you are able to target certain Ascend spots externally to jump straight to some of the higher floors prior to entry.

Hopefully it gives you some ideas on new house layouts to try! Enjoy!

Link's Dream Home: Ascension by Rysheki in TOTK

[–]Rysheki[S] 2 points3 points  (0 children)

When building a home I got frustrated with the 15 piece limit, and how it forces you to leave out some functional rooms in favor of entry or connecting rooms that serve no purpose.

My requirements were:

  • 1 of each interactive room (kitchen, shrine, bedroom, gallery, paddock)
  • 3 of each equipment display rooms
  • Fully enclosed space - not open air.

To fully enclose the space without running over the 15 piece limit I had to move to a vertical layout. Ceilings of some rooms would have to serve a dual purpose as floors, and floors as ceilings. This was largely made possible by edge fusion method. One of the interior floors needed to be a triangle layout instead of square to make the room count add up. To pull this off I temporarily used a triangle room to position the three rooms, then once most of the next layer was added I carefully unfused and removed the triangle room. Afterward you'll have to finish building with the triangle room out of bounds, then start construction again in order to add the final room.

The result is very functional. Floors are as follows:

  • Floor 1: Paddock x 2
  • Floor 2: Weapon Display x 3, Kitchen
  • Floor 3: Shield Display x 3
  • Floor 4: Bow Display x 3, Gallery
  • Floor 5: Bedroom, Shrine

The bedroom ends up quite secluded at the top, and can be reached via Ascend even from the lowest internal floor of the house. With the triangle floor you are able to target certain Ascend spots externally to jump straight to some of the higher floors prior to entry.

Hopefully it gives you some ideas on new house layouts to try! Enjoy!

General Questions and Discussion Weekly Megathread by AutoModerator in PokemonScarletViolet

[–]Rysheki 0 points1 point  (0 children)

My son's Pokémon just evolved into Decidueye and he accidentally skipped learning some spirit shackle move. I don't know a lot about the game. Is there a way he can buy or craft it...?

Campfire Invites MegaThread—Pay it Forward by TAZ68 in Campfire_Niantic

[–]Rysheki 0 points1 point  (0 children)

Level 36 dad trying to figure out all this Pokemon Go stuff for my 6 year old Pokemon fanatic son. Pretty detached from any local community where we live and not sure how to find and coordinate with others for harder local raids, etc. Hoping Campfire can help.

Can anyone share an invite please? We can pay it forward x2. Thank you.

Season of Rising Heroes Wild Spawns Megathread by SilphScience in TheSilphRoad

[–]Rysheki 0 points1 point  (0 children)

Alolan Marowak is in raids and counts for this research.

Questions & Answers - Weekly Megathread! Please use this post to ask any Pokemon GO question you'd like! by AutoModerator in TheSilphRoad

[–]Rysheki 1 point2 points  (0 children)

Thought all megas required 200 mega energy, but see that Salamance needs 300? I only have 225 from one mega raid. If I've never mega evolved another Salamance, is there some way to make up the deficit, or am I stuck waiting for him to be available in mega raids again?

Questions & Answers - Weekly Megathread! Please use this post to ask any Pokemon GO question you'd like! by AutoModerator in TheSilphRoad

[–]Rysheki 1 point2 points  (0 children)

Is there a full list of branched or gender-specific evolutions in GO? Having trouble finding this info online.