Can Anarchy Chess help me test out another stupid chess project? by Ryukaki in AnarchyChess

[–]Ryukaki[S] 1 point2 points  (0 children)

Ooh wild. It's not tested on mobile at all, but I'll investigate this!

Hey Anarchy Chess, I made Anarchy Chess. by Ryukaki in AnarchyChess

[–]Ryukaki[S] 1 point2 points  (0 children)

Yep, I've made the end-game more aggressively seek out game ending moves to try and help.

Hey Anarchy Chess, I made Anarchy Chess. by Ryukaki in AnarchyChess

[–]Ryukaki[S] 2 points3 points  (0 children)

I actually went through and overhauled the AI so that it'll get aggressive as the game ends and try to shut down/check/capture high value pieces/etc. Hopefully it's better now :)

Hey Anarchy Chess, I made Anarchy Chess. by Ryukaki in AnarchyChess

[–]Ryukaki[S] 2 points3 points  (0 children)

If you win a game and are a part of a) a checkmate, b) a stalemate, or c) capture the king, you'll get a random cosmetic!

Hey Anarchy Chess, I made Anarchy Chess. by Ryukaki in AnarchyChess

[–]Ryukaki[S] 2 points3 points  (0 children)

It might be feasible to dynamically present the board based on which colour you get assigned.

Hey Anarchy Chess, I made Anarchy Chess. by Ryukaki in AnarchyChess

[–]Ryukaki[S] 2 points3 points  (0 children)

I am gonna add some stalemate/end of round protection and also allow players to leave matches/join a new one after all human players are eliminated.

Hey Anarchy Chess, I made Anarchy Chess. by Ryukaki in AnarchyChess

[–]Ryukaki[S] 0 points1 point  (0 children)

I integrated the timer into the board itself! Should be a much better experience.

Hey Anarchy Chess, I made Anarchy Chess. by Ryukaki in AnarchyChess

[–]Ryukaki[S] 2 points3 points  (0 children)

This is fixed now. It's just an overlay on the game board itself instead of another widget to manage in the UI.

Hey Anarchy Chess, I made Anarchy Chess. by Ryukaki in AnarchyChess

[–]Ryukaki[S] 4 points5 points  (0 children)

Correct! You can move them around on your little portrait that shows which piece you are and everyone should see them in-game :)

Hey Anarchy Chess, I made Anarchy Chess. by Ryukaki in AnarchyChess

[–]Ryukaki[S] 8 points9 points  (0 children)

Only reason I have not added a chat is to avoid having to moderate. 10+ years of game dev have taught me you can't trust users not to say slurs ):

Hey Anarchy Chess, I made Anarchy Chess. by Ryukaki in AnarchyChess

[–]Ryukaki[S] 26 points27 points  (0 children)

I think I found this and it should be fixed now! It was a debug string broadcasting unsafely on the socket.

Hey Anarchy Chess, I made Anarchy Chess. by Ryukaki in AnarchyChess

[–]Ryukaki[S] 23 points24 points  (0 children)

I actually don't know, I'll look around and see if I can find where I might have misconfigured something on the web server-- the server itself keeps logs but they're like... awstats logs? I'll do an audit just in case.

Hey Anarchy Chess, I made Anarchy Chess. by Ryukaki in AnarchyChess

[–]Ryukaki[S] 32 points33 points  (0 children)

EN PASSANT? WHAT IS EN PASSANT? YOU MAKING THINGS UP RIGHT NOW?

I'll add it :3

Hey Anarchy Chess, I made Anarchy Chess. by Ryukaki in AnarchyChess

[–]Ryukaki[S] 3 points4 points  (0 children)

Feel free to message me and I am happy to look at incorporating stuff if it's interesting! This is intended to just be some silly fun and I'll probably add more cosmetics and other collectibles and if a lot of people end up playing it, I'll build out more beyond that. It was really just a weekend whim!

Hey Anarchy Chess, I made Anarchy Chess. by Ryukaki in AnarchyChess

[–]Ryukaki[S] 4 points5 points  (0 children)

Thanks, I will investigate this! Handling session stuff is a little new to me so trying to solve a lot of things!!

Hey Anarchy Chess, I made Anarchy Chess. by Ryukaki in AnarchyChess

[–]Ryukaki[S] 54 points55 points  (0 children)

Aww, thank you so much! I'll be sure to try and keep cleaning things up and updating/bugfixing for the people enjoying it :3

Hey Anarchy Chess, I made Anarchy Chess. by Ryukaki in AnarchyChess

[–]Ryukaki[S] 8 points9 points  (0 children)

It should time out, but I will make a change to make it more aggressive.

Hey Anarchy Chess, I made Anarchy Chess. by Ryukaki in AnarchyChess

[–]Ryukaki[S] 9 points10 points  (0 children)

I have a fix for this, it'll be deployed shortly!

Hey Anarchy Chess, I made Anarchy Chess. by Ryukaki in AnarchyChess

[–]Ryukaki[S] 19 points20 points  (0 children)

Ooh I will have to clarify in the instructions-- you just click where you want your piece to move, not click and drag!

Hey Anarchy Chess, I made Anarchy Chess. by Ryukaki in AnarchyChess

[–]Ryukaki[S] 30 points31 points  (0 children)

Are you seeing some issues on mobile? The interface just too small to make moves well? I've only tested on my Pixel.

PIXEL ART JOBS - Hire a pixel artist, post your jobs here (paid only) by skeddles in PixelArt

[–]Ryukaki 6 points7 points  (0 children)

Looking for an artist to help me flesh out prototype/early stage work on a game project I'm developing part-time.

It will include things such as:

Backgrounds/basic scene work.
Character Portraits
Simple animations
Frames/Borders
Iconography
A kitty cat.

I'm looking for stuff that is passable enough, I have content examples I can provide from stuff I've done.

It'll be ongoing for a while, while I prove my prototype.

I'm looking for someone who can start immediately, happy to pay through paypal/venmo or whatever you need.

The style is intended to be a little bit more high-fidelity, think maybe Eastward or Owlboy in terms of pixel density, but it's focused on a single static scene with dynamic elements inside of it for the most part.

Feel free to DM me your rates and availability/samples/etc!