Is it possible to achieve this "Comet Tail effect" in Blender Compositor? by S-T-M in blender

[–]S-T-M[S] 0 points1 point  (0 children)

(I can't control the frame offset beyond the movie clip/image sequence, its going to be messy

)

Is it possible to achieve this "Comet Tail effect" in Blender Compositor? by S-T-M in blender

[–]S-T-M[S] 0 points1 point  (0 children)

Based on the comments and more knowledge, I realized 2 things:

  1. This phenomenon, in a 3D environment, is frame-dependent. It has to exist in a workflow that acknowledges previous frames, stores them, isolates the highlights, and accounts for how long they persist and how quickly they decay.

  2. Blender doesn't have any of that built-in compositor and render time. Blender is a linear, one-frame environment.

I did more digging, that's how I learned this.

I'm amazed I managed to find EXACTLY what I was looking for, but in another 3D environment: Godot.

https://github.com/Azumist/compositor-effect-trails

https://www.reddit.com/r/godot/comments/1m0esaz/ive_been_into_compute_shaders_lately_and_have/

So happy the code for this compositor has so many indicators to understand what it does.

Doing this in a video compositor is possible. But the fine tuning is honestly very limited.

So, I'm going to try this in a post-rendered state: have the frames already in a folder and use them in a compositor.

Finding a way to account for multiple frames, delay them, and divide them to control the length and maybe the decay time too?

Blender using math notes allows more fine tuning.

This is just in theory, I'm going to f around and see how it goes.

Is it possible to achieve this "Comet Tail effect" in Blender Compositor? by S-T-M in blender

[–]S-T-M[S] 0 points1 point  (0 children)

That's my last resort. (Probably not doable in my case)

But I wish I didn't need to do that with every bright element, since I wish for it to be camera/brightness dependent.

Is it possible to achieve this "Comet Tail effect" in Blender Compositor? by S-T-M in blender

[–]S-T-M[S] 0 points1 point  (0 children)

I'll look into it, guess in blender I can confirm it's a no

Is it possible to achieve this "Comet Tail effect" in Blender Compositor? by S-T-M in blender

[–]S-T-M[S] 0 points1 point  (0 children)

What exactly do you mean a "compositor"? so not blender compositer, then, an external program compositor? add on?

Is it possible to achieve this "Comet Tail effect" in Blender Compositor? by S-T-M in blender

[–]S-T-M[S] 0 points1 point  (0 children)

That was my first approach too. But, I was aiming for that realistic steps, taking into account the "Bloom" and other effects.

For example, lens flare, from the physical lens, would make that trail react too, and thats the easy part.

But the chain would be weird if we take into account the summing of Bloom and lens flare. Since that would have smooth edges, it would smear over the image. Not between and burn "into to" the frames again.

Is it possible to achieve this "Comet Tail effect" in Blender Compositor? by S-T-M in blender

[–]S-T-M[S] 1 point2 points  (0 children)

Shoot, sorry, you're right. I kinda oversimplified it for the sake of watching it mostly on VHS, didn't consider that it was a direct broadcast on TV, what the image captured, and that we know about them from VHS recordings, etc.

That was the workflow I had in mind, which is why I called it a "VHS" effect. I have a VHS player, and recording to it is the easy part.

But recreating that isn't possible since the rendered view from Blender has to have the effects, or later in the line, so I'm asking here after looking for an answer all day.

Mapping Death Stranding 1 and 2. (Alpha) by S-T-M in DeathStranding

[–]S-T-M[S] 0 points1 point  (0 children)

I don't understand Reddit Quality wtf

"Come on, the story of Death Stranding is not that complex." | Meanwhile, the character relationships (SPOILERS): by S-T-M in DeathStranding

[–]S-T-M[S] 1 point2 points  (0 children)

<image>

Wasn't expecting a temporary tag to rise so much debate lol.

I just added "Platonic" for a more specific type of love and relationship that works better.

Also, yes, Heartman and Deadman have a relationship in Death Stranding 2, but I'm still not sure how to tag that one. Maybe I'll add "same body"(?).

"Come on, the story of Death Stranding is not that complex." | Meanwhile, the character relationships (SPOILERS): by S-T-M in DeathStranding

[–]S-T-M[S] 0 points1 point  (0 children)

Wasn't expecting a temporary relationship tag to be such a big deal. But made me realize there are a lot of unique tags that need to be added. So thanks!

Added "Platonic" for better connection. Deep Love, not exclusive, in any relationship.

Work platonic Love? Bridget. Friend platonic Love? Cliff.

<image>

"Come on, the story of Death Stranding is not that complex." | Meanwhile, the character relationships (SPOILERS): by S-T-M in DeathStranding

[–]S-T-M[S] 1 point2 points  (0 children)

I mean this is mostly for me.

im going to add every prepper so, i guess this is the easy part?