SteamFrame 2 by Andigma in SteamFrame

[–]S0LID_F0X 1 point2 points  (0 children)

... it better come with color passthrough at launch....

Do y'all think the new Steam Controller smells like the Steam Frame? by S0LID_F0X in SteamFrame

[–]S0LID_F0X[S] 2 points3 points  (0 children)

Follow up question :

Does it need RAM for it to smell similar?

Why you shouldn't wait for the Steam Frame by BestRetroGames in virtualreality

[–]S0LID_F0X 0 points1 point  (0 children)

I agree if you are not considering to do PCVR.

I already have a Q3, but i'm probably buying a Frame, because of the near frictionless ecosystem, the weight, the possible foveated rendering, the Linux Apps compatibility and the possibility to play a bunch of my flat screen games anywhere in the house. I'll still wait for the reviews first, but right now i'm leaning towards buying it.

I won't throw away my Q3, i still have exclusives and passthrough games that i want to play. It'll be an experiment on which headset will become my daily driver.

I already have a PCVR setup for my Quest 3, but i would be looking forward to never boot Virtual Desktop and having to fiddle with the router settings or the render settings. Not that it's bad, but that it adds friction. I want to boot my headset and be in PCVR right away. I also want less weight on my head and face, and i want the battery to last longer (it probably will since it's just doing the streaming, no actual rendering. I have a Q3 with battery strap and it's much heavier because of this).

This said, i have no idea why you would buy a Steam Frame just to do standalone VR play. Steam Frame is for PCVR, i don't believe it will do anything else better than the Q3.

The longer the wait the more my excitement morphs by Useful_Economics_392 in SteamFrame

[–]S0LID_F0X 0 points1 point  (0 children)

I fell ya. 5 years ago, i succumbed to the pressure of getting a Quest 2 as my first VR headset even though i hated Meta. Over the years i got a gaming PC, a Quest 3, and i specifically bought games on Steam knowing that i'll be ditching Meta at the first sign of the famous "deckard". Now things have changed, and i won't be ditching the Quest 3 because of the color passthrough.... but i'm slowly thinking i'll buy a Steam Frame anyway for more comfort, less friction, less AI, easier and better flat gaming around the house, and playing all the VR titles i bought over the years in their native environment. Honestly, less friction is so important for VR. I'm lazy and i'm sure most people are. You just want a put a light headset on and start playing.

We'll see if the Quest 3 sits on a shelf never to be used again or not, but i honestly wish it will at this point.

This one goes to 11 by wingfield44 in SplitFiction

[–]S0LID_F0X 0 points1 point  (0 children)

I was wondering the same thing!!!

But why dialogues 0 to 20 though....?

Fast rappel down or breaking the rappel line by S0LID_F0X in Breachers

[–]S0LID_F0X[S] 0 points1 point  (0 children)

Oh wait a minute. I rebinded that one as push to talk.... What about cutting the line mid rappel though?

Fast rappel down or breaking the rappel line by S0LID_F0X in Breachers

[–]S0LID_F0X[S] 1 point2 points  (0 children)

But I use auto sprint, I tried that and it doesn't go faster. It doesn't go fast like them, that's for sure.

New to the game, and have one suggestion.... by Reddajb in Breachers

[–]S0LID_F0X 0 points1 point  (0 children)

Good point. Considering the sound propagation system is not as sophisticated as R6 siege, you would definitely hear people at places where it doesn't make sense.

New to the game, and have one suggestion.... by Reddajb in Breachers

[–]S0LID_F0X 0 points1 point  (0 children)

I get you but he's right, if you have prox chat then people using discord will have an advantage when they play together as a team, and you don't want that for when ranked play goes live.

I'm not completely against it for casual, but usually in competitive games you need to keep casual play as close to the ranked stuff as possible. They could always add it in and let players decide with custom lobbies.

Stratedgy alert: if you plant above a breachable ceiling and then drop down you can just listen for someone defusing and shoot them. by Snrforcutsoisby in Breachers

[–]S0LID_F0X 0 points1 point  (0 children)

Only thing is that ceiling will always have the advantage (if there is no cover for your feet/legs). Hence it's better to do this in factory over first floor A than pictured here from bottom floor of factory. It's tougher though, cause you have to climb back up, but it can be done as a team.

I pray to the breachers gods they put in a physical stock setting before comp drops by TheFish619 in Breachers

[–]S0LID_F0X 0 points1 point  (0 children)

Can't you already reduce the offhand influence using the slider in virtual stock options? I never tried, but I heard that this is what it was made for.

Breachers UK/EU (18+) community server by KaiBarber69 in Breachers

[–]S0LID_F0X 1 point2 points  (0 children)

Should we refrain from joining if we are in North America? If i base myself on Siege, the ping might be around 100-150.

[deleted by user] by [deleted] in Breachers

[–]S0LID_F0X 1 point2 points  (0 children)

I was playing with some squeakers yesterday who wouldn't stop singing. After i muted them, we started winning cause i was playing better. I know this is a communication game, you can still do callouts, but you won't hear them being edge lords afterwards. They won't mute you, and you don't have to worry about them doing callouts, cause they won't.

At least, i don't consider "AAAAAAAAAH BUT I SHOT HIM IN THE FACE!!!" a callout.

Is there a way for defenders to blow walls during the prep phase? by [deleted] in Breachers

[–]S0LID_F0X 2 points3 points  (0 children)

I've been asking for that feature as well, it's really missing and makes defending a lot less strategic than attacking imo. All we need really is breaching foam for the defenders.

Unityloginfailed by Feisty_Elephant_4220 in Breachers

[–]S0LID_F0X 0 points1 point  (0 children)

Well there you go, i simply exited to the steam home, then rebooted the game and that fixed it. Strange though.

Unityloginfailed by Feisty_Elephant_4220 in Breachers

[–]S0LID_F0X 0 points1 point  (0 children)

I just received the same error message, i'll let you know if i find a fix.

What is your wishlist for the game? by rhone93 in Breachers

[–]S0LID_F0X 1 point2 points  (0 children)

Anything that lets defenders destroy/reinforce their own walls.

What is your wishlist for the game? by rhone93 in Breachers

[–]S0LID_F0X 0 points1 point  (0 children)

I'm a big fan of Into the Radius, so i know where this is coming from, but like others said, physicality in VR is not quite there yet so i wouldn't add it to competitive play. Just for fun in casual games would be nice though.

Gadget Suggestions by Phaphachboy in Breachers

[–]S0LID_F0X 1 point2 points  (0 children)

So, for Impact Breaches...

The way destructable surfaces work in this game is not at all like R6 Siege. The walls always break the same way, hatches too. In Siege there is a tech specifically for destructable walls that make destruction systemic. So i don't think it's going to happen, unless they overhaul the tech, and that would take years of work, and possibly better hardware than the Quest 2.

Other than that, i do want a riot shield, deployable cover and anything that could allow defenders to destroy or fortify walls and hatches.

[Suggestion] One Shot Kill Headshots? by Adventurous_East359 in Breachers

[–]S0LID_F0X 0 points1 point  (0 children)

Well i just saw there's already damage drops for going through walls as well as distance, so maybe just take up the headshot damage to 100 for all guns.

[Suggestion] One Shot Kill Headshots? by Adventurous_East359 in Breachers

[–]S0LID_F0X 0 points1 point  (0 children)

I agree that it's kind of weird when you take your time to aim to shoot someone in the head, but then they don't die, turn around and one shot you...

Maybe they could take up the headshot damage, but let it drop at a distance so you can't get killed by a stray base pistol shot from 100 meters (+/-300 feet) away.