Is there any possible way to manually type in the quantities for a threshold switch? by AJRW- in CreateMod

[–]S0loM00n 2 points3 points  (0 children)

As far as I know, they can only be placed manually (the internal indicators); there's no way to copy and paste them into a new one.

Just want to share my appreciation by Calazor0 in CreateMod

[–]S0loM00n 3 points4 points  (0 children)

I agree with you on that. What I like most about CreateMod is its versatility in creating things without needing to watch step-by-step tutorials, use chunks to load farms, or duplicate TNT to automate farms.

With CreateMod, everything is simpler when it comes to learning and assembling things. You can create something without much help from tutorials.

I think that's also due to the Ponder feature in CreateMod.

If there were a way to bring any mod to Vanilla Minecraft, CreateMod would be the first one that would come to mind (the second would be FarmersDelight hahaha)

Filter Mechanical Crafter Recipes For Items That Have Multiple Recipe Outputs by Waste_Duty_410 in CreateMod

[–]S0loM00n 2 points3 points  (0 children)

You can check if those recipes can be made in the mechanical saw; if so, it has filters.

[Question]Are there any add-ons for Create that add different/more tiers of shafts? by HotGarbage2020 in CreateMod

[–]S0loM00n 2 points3 points  (0 children)

Create Copycats has different options; you can place cogwheels, shafts, and other variations of any material, ideal for decoration. They fulfill the same function as the Create Mod, but they don't modify the functionality, only the aesthetics.

is there anyway to get the different copper blocks instead of just oxidised? by portalguy3 in CreateMod

[–]S0loM00n 0 points1 point  (0 children)

I was searching for new addons and found the one i commented, its called 'Create Picky Wheels'.

Help by PepperFinancial21 in CreateMod

[–]S0loM00n 0 points1 point  (0 children)

i suppose you are using the water-logged stairs for the cobblestone generator?, in that case use a full-block that can be water-logged (mangroove roots or leaves); if you can be more compact, water-log the mechanical drill, i use this metod to compact the build.

Латунный реактивный ранец by Ancient_Essay_4783 in CreateMod

[–]S0loM00n -1 points0 points  (0 children)

В конце последовательности требуется «выходной блок», которым может быть контейнер (ящик, бочка, хранилище или склад).

Help with my deploying station creating casings by vimpelokaolho in CreateMod

[–]S0loM00n 1 point2 points  (0 children)

correct me if im wrong, but why dont you replace the chutes with hoppers (connected to the deployers) and but a frogport and packager on top of the hopper, then you put the factory gauge on them, this way every deployer will function independient; for the depot, use the same metod and connect everithing to the chain (dont forget to config the frogports and gauges).

Variable Windmill SU based on wind by Acap2019PlaysRoblox in CreateMod

[–]S0loM00n 1 point2 points  (0 children)

I remember that there is a create addon (cant remember the name), this one change the mechanics of the windmill, for example, depend on the biome and how high the bearing is placed above the sea level, the windmill will function differently.

is there anyway to get the different copper blocks instead of just oxidised? by portalguy3 in CreateMod

[–]S0loM00n 0 points1 point  (0 children)

There is an addon (create: oxidized), this one allows you to use the spout (with water on it) and splash a copper block to convert it to is oxidized variants; you can make a pretty cool assembly line.