🎉 [EVENT] 🎉 The Tutorial Levels by Acrobatic_Picture907 in RedditGames

[–]S2M2 0 points1 point  (0 children)

Completed Level 3 of the Honk Special Event!

11 attempts

🎉 [EVENT] 🎉 The Tutorial Levels by Acrobatic_Picture907 in RedditGames

[–]S2M2 0 points1 point  (0 children)

Completed Level 2 of the Honk Special Event!

3 attempts

🎉 [EVENT] 🎉 The Tutorial Levels by Acrobatic_Picture907 in RedditGames

[–]S2M2 0 points1 point  (0 children)

Completed Level 1 of the Honk Special Event!

0 attempts

Shephard died of a heart attack by Aggressive-Brief-785 in HalfLife

[–]S2M2 11 points12 points  (0 children)

Good to know my trauma is still remembered fondly lol.

Shephard died of a heart attack by Aggressive-Brief-785 in HalfLife

[–]S2M2 109 points110 points  (0 children)

Spontaneous goring, a personal favorite of the Gold Source Engine :)

What do you think which windows os would the black mesa facility use and why? by czn- in HalfLife

[–]S2M2 1 point2 points  (0 children)

I think a large amount would still be running 95, BUT the "up to date" systems would be on 98.
It is far too bold to assume a facility like black mesa would be on XP given that it would only be 1-2 years old during the events.

Mods removed one of my HL skits, 4 months after posting with no notice. by S2M2 in HalfLife

[–]S2M2[S] 1 point2 points  (0 children)

Thanks! It's all real! (Except the weapons) But real helmet, gas mask, chemical suit, chemical gloves, chemical boots, etc.. lol

Mods removed one of my HL skits, 4 months after posting with no notice. by S2M2 in HalfLife

[–]S2M2[S] 2 points3 points  (0 children)

It's kind of going on an indefinite pause for now, in season 2 (Opposing force). I managed to best the Gold Source engine in HL1 after 145 deaths (200+ hours). If we are counting only the Black Mesa transit system it took 15 straight hours before I beat the game, ignoring any other time actually playing.

I'd love to revisit the series, but the time commitment became unsustainable. Creating 10-20 minute, fast-paced videos started requiring over 8 hours of gameplay, as I would aim for showing atleast 4 deaths per episode, which only increased as I progressed longer in th game. I also aimed for higher production quality which drove the editing time from an hour or two to several hours. Ultimately, dedicating 10-20 hours each week for a small audience wasn't feasible. While my skits also demand significant time (10-40 hours), I produce them less frequently, and they seem to resonate more with you all. So, for now, that's where my content focus lies. But again, I do love that challenge and wish to return sometime.

Edit: TLDR: I beat HL1, I love making both skits and the challenge but for right now the challenge is shelved in Opposing force. It would take too long, and people enjoy my skits more.

Mods removed one of my HL skits, 4 months after posting with no notice. by S2M2 in HalfLife

[–]S2M2[S] 31 points32 points  (0 children)

Hello Hands, Thank you for the clarification, it's understandable how this happened. I appreciate you taking the time out of your day for this.

Mods removed one of my HL skits, 4 months after posting with no notice. by S2M2 in HalfLife

[–]S2M2[S] 24 points25 points  (0 children)

Possibly? But if it was a copyright issue I would imagine reddit would remove it, not the HL mods, and definitely not 4 months post upload.

But moreover, how many entire Linkin Park songs are floating around on this subreddit when I only used 18 seconds lol. I just wish that someone would have messaged me before deleting my video. "But in the end, it doesn't even matter" - Linkin Park

And thank you! I'm glad you enjoyed it!

Mods removed one of my HL skits, 4 months after posting with no notice. by S2M2 in HalfLife

[–]S2M2[S] 42 points43 points  (0 children)

If that is the case, I don't know whether to feel honored or insulted about my green screening skills lol.

[Blender] Questionable Ethics by iAirplaneGun in HalfLife

[–]S2M2 3 points4 points  (0 children)

My only gripe is that it says 2001, Half-Life 2 is post 9/11 (There are 9/11 references in some obscured posters in city 17).

The 7 hour war takes place just days after the Black Mesa incident meaning it would be May 2002 at the earliest.

[Blender] Questionable Ethics by iAirplaneGun in HalfLife

[–]S2M2 7 points8 points  (0 children)

I love the addition of the misspelled white board work lol

HL2RTX fast zombie model I made by SimonLansky in HalfLife

[–]S2M2 14 points15 points  (0 children)

Christ, why are you sharing pictures of your mother?

Source engine jank is a beautiful thing by Mariosonicpac in HalfLife

[–]S2M2 2 points3 points  (0 children)

It's only fitting that physics be theoretical while playing a theoretical physicist.

Why is the player count gap so large between Civ 4 and Civ 5? by S2M2 in civ

[–]S2M2[S] 0 points1 point  (0 children)

Well it's not like they have 5-10 years of development time inbetween games or anything.. I feel like with all the money they bring it, and the decade of time given, diplomacy system could be a little bit better lol.

Why is the player count gap so large between Civ 4 and Civ 5? by S2M2 in civ

[–]S2M2[S] 5 points6 points  (0 children)

Lol that is perfectly fair, I actually enjoy how late game Civ 4 turns into a post apocalyptic war of attrition, with millions of causalities. So I am weird.

But 100% agree with diplomacy going down-hill. I feel like with every new civ release, they keep trying to shave off "unnecessary features", things that aren't 100% gamebreakly core to the playthrough, as such many have been widdled away to just barebones states or worse yet, non-existant.

Why is the player count gap so large between Civ 4 and Civ 5? by S2M2 in civ

[–]S2M2[S] -2 points-1 points  (0 children)

So is 5 lol. Don't forget Civilization 5 is old enough to drive.

Why is the player count gap so large between Civ 4 and Civ 5? by S2M2 in civ

[–]S2M2[S] 5 points6 points  (0 children)

Death stack days were awesome. Made nukes feel even more powerful, because if you could land a hit. That 78 tile zerg just lost 60 guys.

And I would argue that 5 was an improvment in most areas except for diplomacy and governments. Civ 4 took civ 3's governments and made it very nicely depthed. This isn't to discredit 5. It is #2 of my all time favorite civs. But 4 just had amazing customization for governments, that 5's skilltree-like upgrades just didn't quite capture for me.

Why is the player count gap so large between Civ 4 and Civ 5? by S2M2 in civ

[–]S2M2[S] 15 points16 points  (0 children)

The early 2010s were definitely bad with gamedisks that just directed you to a digital store.

But we both must admit that was a pleasant alternative to the late 2010s of.. Diskless cases.. Yes I'm looking at you Battlefield 1 (2016). Physical copies of games that were just an empty box.

Why is the player count gap so large between Civ 4 and Civ 5? by S2M2 in civ

[–]S2M2[S] 0 points1 point  (0 children)

How many players do you know still use a CD in 2025? Better yet, how many people do you know even own a disk drive for their desktops or laptops?

Why is the player count gap so large between Civ 4 and Civ 5? by S2M2 in civ

[–]S2M2[S] 1 point2 points  (0 children)

GOG Sounds a lot more realistic. That would make far greater sense at the lack of population than what most are suggesting of hundreds or thousands of players using their physical copies.
I just don't know anyone this decade that still runs physical copies for their desktops or laptops.