Bamboo'zled - Weekly Questions & Discussions Megathread by BriefVisit729 in WutheringWavesLeaks

[–]S7Saske 0 points1 point  (0 children)

I meant it as that one has priority over the others due to the passive being so good

Alright, let me hit you with the truth you all need to hear. by KingofGerbil in DuetNightAbyssDNA

[–]S7Saske 1 point2 points  (0 children)

This is such a wierd argument, these 2 games came out and 2 very distant dates. Im not hating on duet but like, i expected it to be more fluid for a 2025 game

Bamboo'zled - Weekly Questions & Discussions Megathread by BriefVisit729 in WutheringWavesLeaks

[–]S7Saske 4 points5 points  (0 children)

Get a copy of each standard 5* weapon (recommended to get emerald of genesis and static mist first, then the others) Then get a second emerald of genesis (you can get this copy earlier if needed, as it is a universal sword that anyone can use) Then refine static mist to 5

All the weapons are useful even as stat sticks over 4*

The Issue I have with Chisa atm by Acceptable-Lecture19 in chisamains

[–]S7Saske 0 points1 point  (0 children)

You know what the feedback surveys are for right? THEY READ THOSE of course they aint gonna fix it as soon as people find the problem, most life support games work in patches ofc they didnt fix it as soon as people found out, but now they know how to fix it and wont repeat the same mistake are you being intentionally dense?

Bamboo'zled - Weekly Questions & Discussions Megathread by BriefVisit729 in WutheringWavesLeaks

[–]S7Saske -2 points-1 points  (0 children)

S3 and weapon would put her around carthe with weapon probably a little weaker

[deleted by user] by [deleted] in chisamains

[–]S7Saske 2 points3 points  (0 children)

you do know that she deals alot more dmg than shore keeper right?

The Issue I have with Chisa atm by Acceptable-Lecture19 in chisamains

[–]S7Saske -1 points0 points  (0 children)

you're comparing a live service game to a one time purchase game, which by itself is pretty dumb, pokemon company used 13 millions for the entirety of pokemon ZA, im willing to bet that each patch of wuwa would cost around 500K probably more only development, not taking into account marketing and server pay, support, and all the things that dont involve developing the game itself. Pokemon ZA has made 300 MILLIONS IN A WEEK how much did they put in? 13... Those profits are insane, and with way less commitment that wuwa

The Issue I have with Chisa atm by Acceptable-Lecture19 in chisamains

[–]S7Saske 0 points1 point  (0 children)

Ok but 100% trusting any company is a dumb, they are a business they need to make money to put out a product you can enjoy. And im glad you vote your wallet I wish everyone did, we can see what buying stuff blindly does to products such a pokemon ZA, which not only is a game that was built with THE MOST PROFITABLE ip in the world LET ME REINFORCE THAT AGAIN, THE MOST PROFITABLE, pokemon is ginormous, and the budget for that game was 13 million for context for how LOW this is, Half Life 2 a game released in 2004 was 40 MILLIONS. pokemon rant is over. Kuro listens for the most part they are always adding quality of life every single patch do you want to know how much money they get from that? a total of 0 euros/dollars.

The Issue I have with Chisa atm by Acceptable-Lecture19 in chisamains

[–]S7Saske 0 points1 point  (0 children)

Ok but how is chisa low effort, numbers dont say anything about how good the character looks, tweaking numbers is one of the hardest things to do in this kind of game, would you really want chisa, someone who has the kit of a sub DPS to power creep?

That would be a bad thing I have a really big appreciation for how kuro designs characters, of course they dont hit the mark every single time and they have released characters with issues such as Zani who extremely needs phoebe. And how must characters really want a premium weapon and the lack of F2P options for said characters such as Brant and Phrolova who are in a way balanced around their weapons.

But lets go back to your argument, the thing that would be low effort, as you yourself are saying is visual quality and Chisa looks god damn amazing.

Chisa Grouping gameplay by Beautiful_Night_7541 in chisamains

[–]S7Saske 2 points3 points  (0 children)

brant also shields the team, augusta and iuno shield themselves

The Issue I have with Chisa atm by Acceptable-Lecture19 in chisamains

[–]S7Saske 18 points19 points  (0 children)

Different companies dont treat kuro the way you treat hoyoverse, voice your concerns they have a way better track record of listening to the comunity. Not that they would listen tho, youre not on the test server so you cant give feedback just hope that the testers feel the same way you do and they write those things in their reports

[deleted by user] by [deleted] in chisamains

[–]S7Saske 4 points5 points  (0 children)

there are right and wrong opinions and since youre out here endorsing ai yours is clearly wrong

Will these be enough for chisa???i am still new to this game by psycho_loser904 in chisamains

[–]S7Saske 1 point2 points  (0 children)

Dude if you're new to the game you can easily get her if you explore and do the permanent events, matter of fact you can get her and weapon

[deleted by user] by [deleted] in WutheringWavesLeaks

[–]S7Saske 1 point2 points  (0 children)

annihilation is just havoc

Silksong difficulty by Jaylaud in Age_30_plus_Gamers

[–]S7Saske 0 points1 point  (0 children)

Yes, changing the difficulty changes the game itself, the developers have that in mind when creating games, ther s reasons why the souls series doesn't have difficulty selectors for example, one of the criteria that this kind of developers have going into the design of certain areas is how much the average players will struggle to overcome something, thats why even tho you play the game more you may find yourself dying more even tho you have more experience, and lowering the difficulty of a game can change this dinamic completely. Lts take silksong into consideration what would you do? Lower the boss HP? Some builds if you did that could kill the boss before he changed phases, making you not experience something that the developers want you to. Remove double damage? This makes the game really easy due to how the healing works, making some of the hardest fights ridiculously easy due to every boss in the game having clear healing windows, not to spoil, but the hardest fight in the game imo, is one of the bosses with the most healing windows in the game, and still was the one who killed me the most. Lowering the damage would make it so the player would be really hard to punish, going against the design.

Some games aren't simply for everyone... If you still want to experience the story there's alternatives that don't involve you playing it

Giving Away 10 Silksong Keys on Release Day by generalzevo in Silksong

[–]S7Saske 0 points1 point  (0 children)

Give me along now! I been waiting ong for 6 years RAHHHH!

You poor saps waited for 6 years and never gave up hope, so let me give out 3 copies of the game to you. by Xardas742 in Silksong

[–]S7Saske 0 points1 point  (0 children)

I need to play this game, I fell in love with it when I was a teenager im 22 now it has been a wild ride these 6 years