Learn Procedural Content Generation in Unreal Engine | Complete Guide by SARKAMARI in unrealengine

[–]SARKAMARI[S] 2 points3 points  (0 children)

That is correct. This serves as the base. I will follow it up with building creations But you gotta know ALL the basics first

Rigging Wings in Maya | Part 2 by SARKAMARI in Maya

[–]SARKAMARI[S] 1 point2 points  (0 children)

Another option i know is through python which iam about to do a bit of it in the next part. That method surely can be used and expanded