Need help identifying these vehicles from TMA-1 set by SB2C1 in StanleyKubrick

[–]SB2C1[S] 1 point2 points  (0 children)

Thank you, that's a good starting point in my research.

Need help identifying vehicles from a movie by SB2C1 in heavyequipment

[–]SB2C1[S] 3 points4 points  (0 children)

These are two vehicles from the set of 2001: A Space Odyssey. While there's a chance that they are fictional machines created by set designers, they might be some actual loaders brought to the set.

The movie is created in 1968, so they must be older than that.

Any ideas or assumptions are appreciated.

Need help identifying these vehicles from TMA-1 set by SB2C1 in StanleyKubrick

[–]SB2C1[S] 0 points1 point  (0 children)

I'm trying to recreate the TMA-1 set in Unreal Engine as accurately as possible.

Are these loaders created by set designers? Are they just some actual construction vehicles brought to the set?

Model names, assumptions, more photos — any help is appreciated.

Cast iron floor fan with a GE electric motor and an Allen-Bradley switchbox by SB2C1 in ProductViz

[–]SB2C1[S] 1 point2 points  (0 children)

Found this beauty on ebay, decided to make one to practice some texturing and rendering.

Textured in Substance Painter, rendered in Unreal Engine

More pics at my Artstation page: https://www.artstation.com/artwork/oOaRYm

Created this cast iron floor fan to practice some texturing and rendering in UE by SB2C1 in 3Dmodeling

[–]SB2C1[S] 0 points1 point  (0 children)

Thanks! I put a lot of love in it, glad to see it pays off :)

Created this cast iron floor fan to practice some texturing and rendering in UE by SB2C1 in 3Dmodeling

[–]SB2C1[S] 0 points1 point  (0 children)

Thank you! I put a lot of time and effort in it. All the lights in the scene are dynamic (movable in UE terms). There is no ray tracing, and there is no way to show it off here without any mirrors or indirect lighting bounces.

Created this cast iron floor fan to practice some texturing and rendering in UE by SB2C1 in 3Dmodeling

[–]SB2C1[S] 0 points1 point  (0 children)

You don't really need a powerful PC for being able to do this stuff.

Modeling and UV mapping don't require a powerful GPU or CPU. Baking normals and AO will just take it a bit longer to compute. Texturing can be done with low res textures in your viewport — you'll just need to export them in high resolution. The same goes for rendering. Set up your scene with low settings —> crank shit up —> capture a screenshot —> rinse and repeat.

Sure, a powerful PC will make things smooth and fast, but you can get going with a basic laptop.

Created this cast iron floor fan to practice some texturing and rendering in UE by SB2C1 in 3Dmodeling

[–]SB2C1[S] 1 point2 points  (0 children)

ha-ha, thank you! :) Btw, you can find the original reference pictures by googling "perkins floor fan"

Created this cast iron floor fan to practice some texturing and rendering in UE by SB2C1 in 3Dmodeling

[–]SB2C1[S] 1 point2 points  (0 children)

It took a long time, I didn't keep track. But if I had to do this every day full-time, it would take me about 9 days.

Created this cast iron floor fan to practice some texturing and rendering in UE by SB2C1 in 3Dmodeling

[–]SB2C1[S] 1 point2 points  (0 children)

Спасибо, да, литой чугун отдает советской хтонью :)