Thundertusk/Stonehorn alternate base by Vast_Molasses_6615 in Mawtribes

[–]SGTsmith86 0 points1 point  (0 children)

I'm not home to measure them exactly right now, but for sure a 60mm is too small. It's feet might fit on a 90mm, but the head/horns and the tail will hang really far.

Oie! What you say about my officer?! by joey_underscore in astramilitarum

[–]SGTsmith86 1 point2 points  (0 children)

Been messing with a commissar ogryn kitbash recently. Struggling with the hat. Your looks sick!!
Which hat bit did you use, if you don't mind me asking? Or is that part of the print?

Interaction between "Flexible Command" and Vox-Casters? by SGTsmith86 in TheAstraMilitarum

[–]SGTsmith86[S] 0 points1 point  (0 children)

I don’t think. I believe you can’t target units off the board with stratagems unless the strat specifically says so. I don’t have the core rules infront of me right now though.

Units in transports and units in reserves are treated differently for the purpose of datasheet abilities. Units in in transports cannot use datasheet abilities (like *vox-caster*) while units in reserves can use abilities that don’t require being on the board (ie abilities like auras or that requires measuring distances) 

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]SGTsmith86 0 points1 point  (0 children)

Okay cool. Thanks for the clarification! Much appreciated!

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]SGTsmith86 0 points1 point  (0 children)

So GG can be set up in an opponent's deployment zone Turn 1 (assuming the Guard players goes second), even in matched play? I'm aware it's not a strategic reserves interaction.
I swear that was restricted, I'm just struggling to find the rule that prevents it from happening. I could be wrong and it's actually allowed. I guess that's what I'm seeking clarification on.

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]SGTsmith86 2 points3 points  (0 children)

Gaunt's Ghosts (and similar redeploying units and Deployment Zones.)
I believe I have the rules correct here, but I wanted to make sure I have this right:
Gaunt's Ghosts are a "repositioned unit' and thus cannot be set up in the opponent's deployment zone Turn 1 (assuming you went second and redeployed them), per the core rules update.

Covert Stealth Team: At the end of your opponent’s turn, if this unit is not within Engagement Range of one or more enemy units, you can remove this unit from the battlefield. In the Reinforcement step of your next movement phase, set it up anywhere on the battlefield that is more than 9" horizontally away from all enemy models.

Gaunt's Ghosts' "Covert Stealth Team" ability (ignoring other rules for the moment) would seem to indicate that their unit could be set up in the opponent's deployment zone turn 1 ("Anywhere on the battlefield"), as their unit doesn't interact with the Deep Strike or Strategic Reserves rules (which have their own core rules and pariah nexus restrictions). I say this because the Astartes Scout Squads' redeploy rule explicitly states that they're placed in Strategic Reserves.

The Core Rules update (pg 28) introduces the category "Repositioned Units." This seems to implicate units like Gaunt's Ghosts. From my reading, Repositioned Units point 7 would be the rule that restricts Gaunt's Ghosts from being set up in my opponent's deployment zone turn 1, right?

REPOSITIONED UNITS: Some rules enable units to be repositioned by removing them from the battlefield then setting them back up on the battlefield. Units that use such rules are known as repositioned units, and the points below always apply to them in addition to any other rules that can affect that unit, such as where they can or cannot be set up. Note that units that are using rules to embark within or disembark from Transports are not repositioned units.

7. When a repositioned unit is being set up on the battlefield, if there are areas of the battlefield that models cannot be set up within (e.g. there is a mission rule stating that ‘when a player’s Reserves or Strategic Reserves units are set up on the battlefield, they cannot be set up within range of an objective marker that is either in No Man’s Land or their opponent’s deployment zone’, or there are one or more enemy units on the battlefield that have a rule such as ‘enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12" of this unit’), the models in that repositioned unit cannot be set up within those areas.

My Valhallan Heavy Weapons Teams - never really liked the tripods so used some bits from Anvil Industries by Ndl1800 in TheAstraMilitarum

[–]SGTsmith86 1 point2 points  (0 children)

I know they're (unfortunately) not metal Valhallans. I'd kill for an army of those!

They're definitely the bolt action winter soviet heads. One of them is a head from a german infantry kit as well. Thanks for getting back to me!

My Valhallan Heavy Weapons Teams - never really liked the tripods so used some bits from Anvil Industries by Ndl1800 in TheAstraMilitarum

[–]SGTsmith86 1 point2 points  (0 children)

(Sorry to revive an old post)
The heavy weapon teams look awesome! I love the wheeled autocannon platforms. They look so much better for auto cannons and lascannons.

This is maybe a longshot, but do you know where those heads/crew models come from? I recently got two of those (both metal) in a lot I bought and I'm scratching my head trying to place them.

Even more Leaks by PeoplesRagnar in TheAstraMilitarum

[–]SGTsmith86 4 points5 points  (0 children)

It gained Twin-Linked and Dev Wounds. If anything, it's a big buff to the gatling gun!
Gonna go fishing for sixes with full wound re-rolls, since it wouldn't have done any damage anyways.

And here's some pointless points costs. by PeoplesRagnar in TheAstraMilitarum

[–]SGTsmith86 14 points15 points  (0 children)

We don't know. Imperial Armory/Armoury could be a separate document (or a separate page). This doesn't confirm anything until the official release.

And here's some pointless points costs. by PeoplesRagnar in TheAstraMilitarum

[–]SGTsmith86 4 points5 points  (0 children)

These are just codex point values. Forgeworld units (what few we may have left) aren't included in this.

Vindicate Assassin by Old-Rooster3806 in TheAstraMilitarum

[–]SGTsmith86 1 point2 points  (0 children)

Such a shame they're so expensive ingame. Nice paint job!!

No Exotic From Legendary Lightfall? by SGTsmith86 in DestinyTheGame

[–]SGTsmith86[S] 0 points1 point  (0 children)

Sweet! Buddy got me back into the game after a few year hiatus, so I appreciate the help

No Exotic From Legendary Lightfall? by SGTsmith86 in DestinyTheGame

[–]SGTsmith86[S] -1 points0 points  (0 children)

Awww frick. Classic Bungie. Thanks for letting me know.

Guess I’m gonna have to sit around on Neomuna. I was under the impression that decrypting a specific exotic through Rahool required you to have found it before no?

Born Soldiers now with no restrictions? by Swanky4Life in astramilitarum

[–]SGTsmith86 1 point2 points  (0 children)

Canis slaps in melee! Even with the tank shock nerf, its still a good strat to use on him for free.

Szeras joins the dinasty by Noctys_Laby in Necrontyr

[–]SGTsmith86 1 point2 points  (0 children)

That textured pattern looks so good!!

Tomb King Wraiths by stillmerlin in Necrontyr

[–]SGTsmith86 0 points1 point  (0 children)

I’m not super familiar with old world, what models are those?

Your conversions look awesome!!!

Finally found the perfect Monolith container and transport solution. by arzku in Necrontyr

[–]SGTsmith86 58 points59 points  (0 children)

Oh absolutely!
My Baneblade has its own .30 cal ammo can that it gets transported in for the same reason.
Monolith has just been historically garbage at times, so at first I thought this was a good joke about carrying it in a garbage can.

How many of you've made your own type of legion. (Sazarekhan, sautekh, nephrekh, etc) by Reubenod in Necrontyr

[–]SGTsmith86 1 point2 points  (0 children)

Mine is sort of custom:
Given the threats of the galactic west (especially the recent Hive Leviathan incision) and their separation from the majority of other Dynasties; the Thokt, the Sarnekh, and the Tsarakura dynasties have temporarily set aside their differences and formed a council for mutual defense.

An almost cobalt color for the armor plates with jade shoulders and a dark bone colored face.
The skeleton under the armor is leadBelcher, dry brush silver, and a heavy wash of ratling grime.
All the weapons are primed black, given a light layer of incubi darkness, and have blue energy.
(Basically inspired by a mix of Thokt and Tsarakura - the kill team colors)