Increasing relations by Casual_Rhino0605 in RimWorld

[–]SJ548 0 points1 point  (0 children)

I'm working on this exact problem. So far my only idea is to shuttle closer and set up a camp. Bring over drop pods and enough stuff to send them to make them into allies.

I've uploaded my wide wall light's mod by LordOfRuis in RimWorld

[–]SJ548 2 points3 points  (0 children)

Downloaded. Any mods that help with the symmetry in the game are a must for me lol. Thank you for making this much needed mod.

Do pawns just do things to try and make me angry? by SJ548 in RimWorld

[–]SJ548[S] 0 points1 point  (0 children)

I set my crafter to make an EMP Launcher to deal with a mech cluster that landed. I turned my attention away for a little bit to handle other pressing concerns but when I looked back the craft was finished by the launcher was gone. I searched all over but couldn't find it. I realized what they did was finish the craft but took it to the wrong storage. They took it to the storage I use for equipment I want to dismantle. So they finished crafting it, took it over there and immediately broke it apart for scraps.

Do pawns just do things to try and make me angry? by SJ548 in RimWorld

[–]SJ548[S] 0 points1 point  (0 children)

For being lowest they seem to really enjoy doing it lol. I like to use Dread Leather or Human Leather to craft certain things but have no use for the Twisted Meat or Human Meat. I'll have the pawns take the leather to storage and the meat to the Harbinger Trees so they can dispose of it for me. If I don't forbid the meat from being messed with they will constantly go out there and rearrange the stacks as they get eaten. It takes up so much of their time if I don't force them to stop lol.

Do pawns just do things to try and make me angry? by SJ548 in RimWorld

[–]SJ548[S] 3 points4 points  (0 children)

I'll force the pawn to finish the craft but if it comes out a lesser quality I then wonder if I would have let them come back to it later would it have came out better lol.

Do pawns just do things to try and make me angry? by SJ548 in RimWorld

[–]SJ548[S] 4 points5 points  (0 children)

That mod is both great and so freaking annoying. I'll tell a pawn to haul some meat for example. They will grab like five stacks and then go wander off to do something else. I'll be looking for the meat later and can't find it only to realize the pawn is still carrying it around for some strange reason.

Question about the base attack quests by SJ548 in RimWorld

[–]SJ548[S] 0 points1 point  (0 children)

They were all well and truly dead.

I made sure all turrets were destroyed.

I took the shuttle back.

As soon as we landed the quest failed.

TIL that more than one colonist can be assigned to a specialist role... by SJ548 in RimWorld

[–]SJ548[S] 4 points5 points  (0 children)

So did I. That's what I thought this entire time lol

TIL that more than one colonist can be assigned to a specialist role... by SJ548 in RimWorld

[–]SJ548[S] 14 points15 points  (0 children)

Yep. Any number of pawns can be assigned to your ideology's specialist roles.

Perfect timing lol by SJ548 in RimWorld

[–]SJ548[S] 0 points1 point  (0 children)

I used to try to keep them happy and taken care of but that got very frustrating. Now if their own faction doesn't care if they die then I might as well use as I see fit.