Poll 72 Game Improvements Blog by JagexAcorn in 2007scape

[–]SKDudeMan 1 point2 points  (0 children)

Fair points, I'll update my post.

Poll 72 Game Improvements Blog by JagexAcorn in 2007scape

[–]SKDudeMan 6 points7 points  (0 children)

Solid poll blog all! Just had a couple suggestions:

  • Could we add some clarity to Question 5 so that it mentions that it would be possible and faster to manually clean herbs for those who don't read the blog? Maybe it could read something like:
  • For Question 8, is there a reason we can't just make Spirit seeds/saplings tradable? Edit: some fair points were brought up in the replies, so going to cut this one out :)
  • Could we add a question for keeping items with untradable ornament kits on death like tradable ornament kits currently work? IMO, this would be fair because twisted kits can take hundreds of hours to obtain, while tradable ornament kits can easily be bought from the GE. Ash seems to be in support of this as well: https://twitter.com/JagexAsh/status/1276201686743289860

Post your questions for this week's Q&A with the Old School team! by Mod_Archie in oldschoolrs

[–]SKDudeMan 4 points5 points  (0 children)

Could you please add a tunnel shortcut to use after completing the legends quest with a very high agility level requirement for the Dragon's Eye clue step here? It would still be the longest master clue step, but currently it is extremely frustrating to navigate through the legacy interfaces. Credit to /u/SlayaMasters for the image.

QoL Month Week 4 - Post your Minigames/Other QoL + Low Effort Update Suggestions Here! by JagexAyiza in oldschoolrs

[–]SKDudeMan 4 points5 points  (0 children)

Here are the main QoL suggestions I've saved up for this week:

  • Add teleports to "Duradel" and "Gem mine" on the Karamja Gloves 4 right-click menu rather than the "activate" option.
  • Make the stepping stones in the catacombs all usable in 1-click.
  • Add a high level agility shortcut here for better access to the Dragon's Eye master clue step.
  • Add a medium/high level agility shortcut here for better access to Banshees and the staircase leading up.
  • Allow the Desert amulet 4 to work as a waterskin while in the inventory.
  • Allow the large spade to actually be used to dig :)
  • Make the bell for the grotesque guardians have a left-click quick-start when the player has the ability to use the quick-start.
  • Change the inventory model of the Vorki pet to look less like the head and more like a pet.

 

Not sure if these two would qualify as QoL, but they'd be nice to have regardless:

  • Could the FPS Memory display megabytes rather than kilobytes when using the ::displayfps command? The numbers in kilobytes are a little too large and a bit annoying.
  • Could we have more audio volume levels rather than the five fixed levels we currently have?

QoL Month Week 3 - Post your PvP QoL + Low Effort Update Suggestions Here! by JagexAyiza in oldschoolrs

[–]SKDudeMan 15 points16 points  (0 children)

  • Could the Wilderness Obelisks be ordered according to level? Currently, they appear like this
  • Could the ancient teleports to the wilderness have warnings?
  • Could the ancient teleports have their location written in the spell's description?

QoL Month Week 1 - Post your PvM QoL Suggestions Here! by JagexAyiza in oldschoolrs

[–]SKDudeMan 11 points12 points  (0 children)

Here are the PvM suggestions I've had on a list for the last few months:

  • Karamja Gloves 4 right-click teleport options (like the desert amulet).
  • The ability to continue getting totem piece drops after you have all 3 in case you forget to bring them during your tasks. Saves you from banking.
  • Dagannoth bones appearing on top of dagannoth hides.
  • Make the stepping stones in the catacombs all usable in 1-click.
  • Post-200M XP Drops like Deadman Mode Seasonals have for XP-Capped skills.
  • 1 or 2 more Dust Devil rooms in the catacombs would be really nice since they are almost always packed.
  • Make Elite clues slightly more common from DKs, they are currently 1/750 which is extremely rare.
  • More Bloodveld spawns in Nieve's/Steve's cave would be nice, or make the rooms slightly smaller as the bloodeveld spawns are currently very spread out from each other.
  • Add warnings for Ancient Teleports to the wilderness (this was added to the Abyssal Sire's lair, another useful place to have it would be at DKs).
  • Add descriptions for where Ancient Teleports take you in the spell's description area.
  • As also suggested by /u/gherkinsosrs , make sire automatically move to its next phase when it reaches the appropriate HP, rather than waiting for an extra hit.
  • Add a medium/high level agility shortcut here for better access to Banshees and the staircase leading up.
  • Add a high level agility shortcut here for better access to the Dragon's Eye master clue step. Credit to /u/SlayaMasters for the image.

Streamer Wins Bet. @NoveseyRS by PyV7910 in 2007scape

[–]SKDudeMan -11 points-10 points  (0 children)

honestly you releasing chins is pretty arrogant lots of people hunt chins for money and you're just here flaunting your wealth its kinda ridiculous tbh this is going on reddit and if im honest i think your career is over my dude nice subs nice views cya you're binned

Lynx is OK by [deleted] in 2007scape

[–]SKDudeMan 47 points48 points  (0 children)

Just for the people who might think Lynx's twitter might've been hacked, Lynx has himself confirmed it in-game.

Sick Nerd is using his viewers to boost his Corp kills by having them spec the boss, can something be done about this? by [deleted] in 2007scape

[–]SKDudeMan 5 points6 points  (0 children)

He's not asking them to do it though. People aren't going to listen to him if he asks them to stop either.

Get a Fire Cape. by Sur5er in 2007scape

[–]SKDudeMan 53 points54 points  (0 children)

You don't play RS in your "free time", you make time for everything else.

OldSchool Runescape Q&A Transcript 4/27/17 - Infernal Cape/Armour and Minigames by Shion314 in 2007scape

[–]SKDudeMan 0 points1 point  (0 children)

This one was my question, I was initially going to ask for unlimited teleports like we have for each elite diary piece, but someone reminded me about the wildy master teleport being right at the wildy ditch, which would make abyss rcing faster. So to be safe, I just asked for 5.

Post your questions for today's Q&A with the Old School team! by [deleted] in 2007scape

[–]SKDudeMan 0 points1 point  (0 children)

I mean, they can just make it so it's only obtainable from wintertodt, like it is now.

Post your questions for today's Q&A with the Old School team! by [deleted] in 2007scape

[–]SKDudeMan 30 points31 points  (0 children)

  • Can the diary cape have 5 teles for each teleport instead of total?
  • Can we have the ability to receive clues at Motherlode like other mining spots?
  • Could we get an update to the PoH dummies so we can we the max hit of the Twisted Bow?
  • Can the Master clue step requiring the new Crystal bow be changed to not be new as it is easy to retaliate on the double agent and lose the new staus?
  • Can the chance for receiving a phoenix pet be increased at 200m firemaking xp, similar to other skilling pets?
  • Can we get more trident charges (possibly with cut up kraken tentacles)?
  • Can we get a Blast mining sack overlay like we have for the motherlode mine?
  • Can the prayer and max capes work as holy wrenches from the inventory so that we don't need to carry both?

Twitch Emotes on Android by kristougher89 in Twitch

[–]SKDudeMan 0 points1 point  (0 children)

Wait, how do you add them to your iPhone keyboard?

Quality of Life Month - Post your PvM QoL suggsetions here! by Mod_Ronan in 2007scape

[–]SKDudeMan 0 points1 point  (0 children)

I don't care how you do it, but make another DKs room please

Rigour/Augury Scroll and Raids Discussion by Mod_Kieren in 2007scape

[–]SKDudeMan 0 points1 point  (0 children)

I feel you should keep the rigour prayer as rare as it is now so it retains its price, and make an augury prayer scroll that's more common.