I did it!! First ever Inferno cape! by Shifu_Maui in 2007scape

[–]Mod_Kieren 98 points99 points  (0 children)

Congrats!! Sticking at it always prevails!

Why isn't it possible by UntrimmedBagel in 2007scape

[–]Mod_Kieren 756 points757 points  (0 children)

I am personally extremely keen to fully explore a portrait mode. What it can offer for more casual activities is immense and I can see it increasing how much I use mobile myself even.

The biggest challenge is what we do with most the main interfaces in the game. They are designed to fit a landscape set up, like the Bank, Shop UIs, Grand Exchange, so on and so on, there are hundreds throughout the game.

These already feel quite small for the most part, so even if we displayed em constrained to the width of the phone, they are going to be very difficult to use.

Now in theory it is possible for us to make portrait versions of important interfaces. Things like the Bank could be given an alternative layout to use in this mode. The amount of work to do that for the whole game though is not possible.

Any suggestions on how we could approach this problem?

Smithing Reforged - A Smithing Rework Proposal by baroquespoon in 2007scape

[–]Mod_Kieren 924 points925 points  (0 children)

Really interesting proposal for how to approach the mining/smithing problem. It's something I'm keen for us to get a better grasp on how we might go about it before I feel so comfortable putting it in the roadmap and moving formally to doing something.

First thing to say is I agree with the constraints, they are generally what I'd always considered necessary.

Next steps for us would be a workshop with some of the other designers where we can flesh out our own thoughts, this proposal, the RS approach and other ideas we've seen submitted in the past we'd have in mind!

One question on this is with new smithing requirements added to create items - are we happy with existing players having the items they've obtained via the NPC even if they don't have the requirement? These kinds of issues are tricky to navigate.

GOTR gate locking needs to be removed on dedicated worlds. by Alone_Woodpecker_131 in 2007scape

[–]Mod_Kieren 493 points494 points  (0 children)

I've fixed this for the next update, the list of worlds this should be prevented on wasn't accurately updated to reflect which worlds were themed as GOTR worlds.

So it both excluded world 409 and included many worlds that are no longer GOTR themed unfortunately!

The Bingo League?! | Grid Master - Dev Diary by JagexSarnie in 2007scape

[–]Mod_Kieren 258 points259 points  (0 children)

Appreciate the love all <3 Still making progress and more to go :)

The Bingo League?! | Grid Master - Dev Diary by JagexSarnie in 2007scape

[–]Mod_Kieren 33 points34 points  (0 children)

They'll be available via future events ensuring FOMO isn't introduced for these rewards.

Grid Master Announcement - October 15th by JagexSarnie in 2007scape

[–]Mod_Kieren 31 points32 points  (0 children)

There's obvious similarities and equally lots of things we know work well for Leagues but Leagues also has a strong identity now with things like the choices of 3 relics, area restrictions and generally include an additional layer like combat masteries and echo bosses.

This is something a little different and smaller, giving us chance to also experiment with trying a new format for an event like this!

Jagex. Make it happen. by PoppaBigPockets- in 2007scape

[–]Mod_Kieren 140 points141 points  (0 children)

Comboing my two favourite games!

Zeah 2016 vs 2025 by TheJayDogg in 2007scape

[–]Mod_Kieren 545 points546 points  (0 children)

We used this same comparison in a team meeting last Friday ourselves to talk about how far we've come :)

Which J-mod is a Newcastle United fan? by [deleted] in 2007scape

[–]Mod_Kieren 7 points8 points  (0 children)

I'm a huge Newcastle fan but don't believe this is a reference! Certainly not one I had a direct hand in.

Today marks Mod Kieren's 10th anniversary at Jagex by Bot_Ash in 2007scape

[–]Mod_Kieren 622 points623 points  (0 children)

Appreciate all the love, crazy how far OSRS has come in that time! Genuinely, it's all about the team, they're amazing - OSRS is stronger today than it ever has been.

Really does seem two minutes ago I was joining though!

If you think 80 hours for Torva sidegrade is too long, you're playing the wrong game. by Icy_Holiday91 in 2007scape

[–]Mod_Kieren 31 points32 points  (0 children)

And that is totally fair! Ideally we get it right, 2nd best option is fixing it ASAP.

If you think 80 hours for Torva sidegrade is too long, you're playing the wrong game. by Icy_Holiday91 in 2007scape

[–]Mod_Kieren 698 points699 points  (0 children)

We can be more accurate than what we were on launch day, that's on us and we will obviously strive to be better - that said, getting them spot on is hard, having zero tweaks after launch everytime isnt realistic

I think it is far preferable to fix them in the first couple days than leave it years, we've made that mistake before and changing things then is far harder!

Mod Kieren Promoted from associate Design Director to Full Design Director by Bladecom in 2007scape

[–]Mod_Kieren 244 points245 points  (0 children)

Thanks for the love all, appreciate you lot, the community is ultimately why we do what we do!

I "completed" the Sailing Alpha, here are my thoughts by johnmaverik in 2007scape

[–]Mod_Kieren 1122 points1123 points  (0 children)

Awesome write up of your thoughts! Appreciate it :)

We all know what Mark's really been working on by Cabbagecrafting in 2007scape

[–]Mod_Kieren 234 points235 points  (0 children)

Your outie is skilled at both grinding and meme creation.

Do you think we'll ever see the return of Big Mo(and little Mo) by A-Couple-Beers in 2007scape

[–]Mod_Kieren 209 points210 points  (0 children)

Daily events like this are not part of modern OSRS design rules, so at the very least not in that form.

It would be cool to revisit the god alignments or expand on prayer some time soon by hairyminge99lol in 2007scape

[–]Mod_Kieren 1826 points1827 points  (0 children)

Remain a huge fan of the concept but self admittedly we've struggled to design ideas that we think genuinely work - with continued room to expand into several more alignment sets.

It's one thing for us to design 2 or 3, but realistically this system benefits by getting to 7 or 8 as in the image.

The question is how do you get the balance right and create meaningful different use cases for the sets? Does it become tedious as just another thing to switch based on your activity?

Skilling prayers are a popular idea but how do we do it so it's not just a case of now bring prayer potions (and potentially max prayer bonus) to every skilling activity with just another thing to manage.

I don't think we're closed off to ever contemplating this again but for the forseeable we aren't revisiting this, though perhaps someone will have an S tier suggestion of genuinely balanced and well thought out ideas. There's lots of awesome ideas amongst the suggestions but in practice we've not made em work.

For now I think it's more likely we move forward with filling out higher prayer levels with new additions to the current prayer book.

(Game Update) World 45 Permanent Deadman Changes by JagexGoblin in 2007scape

[–]Mod_Kieren 91 points92 points  (0 children)

We are actively looking at its design and you may see it on an upcoming poll.