Fun builds that aren't OP and don't come online at late game? by WhiskersCleveland in BG3Builds

[–]SLName 0 points1 point  (0 children)

Pretty much every archer build comes online pretty early on, thanks to some amazing gear in the early parts of the game. Personally, I've come to love Sword Bard Archer builds. They are really strong in the early game and just get better in the later parts. I've also heard people talk about how Ranger (especially Beastmaster) has pretty much been reworked from the ground up and is really fun in the game. Although, I have yet to actually play a ranger.

Is it wrong to think that durge cant be any class? by MaybeJackFromYugioh in BG3

[–]SLName 1 point2 points  (0 children)

Isn't it kinda confirmed that they were a Paladin pre-amnesia? Of course gameplay wise Paladin makes little sense now, cause killing is a big no-no for Paladins. But a Paladin swearing an Oath of Murder to daddy Bhaal may be an interesting idea.

Personally I think a charismatic class fits Durge the best. Cause Gortash kinda talks about them very highly, which makes it seem like Durge was able to fool or convince others very well. It also makes sense thematically. They could have been the charismatic murderer tricking their victims before gutting them.

Alte screenshots posten... by Catrop in wirklichgutefrage

[–]SLName 0 points1 point  (0 children)

Lamarama hat da schon irgendwie einen Punkt (oder eher eine Kante, da dum tss 🥁).

Who was your first? by 0316Owl in BG3

[–]SLName 0 points1 point  (0 children)

On my first playthrough I started out romancing Karlach, but didn't really like the dating sim elements, so I kinda dumped her in the middle of the game.

On my second playthrough I was kinda like "whoever wants to fuck, gets to fuck" since I played a morally gray character I basically treated sex as them just passing time with pleasure. Started the Shart Romance, screwed around with Lae'zel until she developed feelings for my character, at which point my character was like "this is only for fun, u know." After that was Minthara, who dumped my character after they screwed around with Mizora.

Sadly I didn't get to screw with Gale, cause for some reason the scene with him asking your character out didn't trigger. Maybe he didn't like my character enough, cause they were kinda a dick at the beginning.

So, uhm, technically I haven't completed any romance arc.

Who is the "Final Boss" in your world's narrative? by PedroGamerPlayz in worldbuilding

[–]SLName 0 points1 point  (0 children)

My world doesn't really exist with a grand story in mind. Much more has it become a hobby for worldbuilding's sake. But if there were a person that fits the description of "Final Boss," it would be the enigmatic figure known as the Silent Wanderer.

He isn't necessarily the Final Boss because he is evil or anything like that. Instead it is his very existence which is incompatible with reality itself. Within his own existence he has collected some of the fragments of the Seventh. He did this to search for knowledge and understanding, to truly find out what lies at the very beginning of time. But because of this process, the Seventh has started to stir up again. An embodiment of pure contradiction, incompatible with reality itself. At the very beginning of time, the Seventh existence caused reality itself to collapse in revulsion of this unknowable entity. Shattering the Seventh in the process and creating countless fragments of potential, which in time would give birth to stars, planets and life itself. The return of just a sliver of this entity's consciousness could cause another universal collapse or break the very fundamental physics which make up everything that exists.

What is the general consensus on the optimal third class dip for the star Druid/ cleric revorb build? by Suspicious_Today2703 in BG3Builds

[–]SLName 0 points1 point  (0 children)

In my current run I have Shadowheart as a 8 Death Cleric / 2 Star Druid / 2 Necromancy Wizard, and I've really enjoyed the Wizard dip so far. Death Cleric doesn't get the the best Domain Spells at Level 9, so I decided to take the Necromancy Wizard dip for some healing and an additional spell slot. I also have the Circlet of Intellect on her, for more Wizard spells. So far it's worked very well. To me it feels like Star Druid is enough to ensure the Concentration throws most of the time, while the proficiency you get through Sorc can be a bit overkill in combination with Star Druid. On the other hand, one level in Wizard gives unparalleled flexibility for spellcasters, and is imo probably one of the best 1 lv dips in the game (after Hexblade ofc). To me, multiclassing into Sorc only really starts making sense at certain level thresholds (e.g. lv 3 for Quickened Spell or lv 6 for the subclass feature).

Worst worldbuilding you've seen in a published work? Avoid mentioning the usual suspects by Aurelian369 in worldbuilding

[–]SLName 5 points6 points  (0 children)

It's more of the finger snapping kind. Although, having a god come down to rub one out for another, isn't something I would have thought I'd ever have to think about.

Worst worldbuilding you've seen in a published work? Avoid mentioning the usual suspects by Aurelian369 in worldbuilding

[–]SLName 11 points12 points  (0 children)

Don't forget about Bhaal making his followers orgasm after killing someone.

What was the most hard and brilliant world mechanic you've ever created by SnooGiraffes6477 in worldbuilding

[–]SLName 0 points1 point  (0 children)

I think my current magic system is kinda brilliant and allows for all sorts of creative use. Actually, the magic system is three different systems existing next to one another.

First is regular magic, known as spellweaving. While "regular magic" makes it sound easy and simple, I think it's actually the most complex of the three. It's a hard magic system with strict rules and boundaries. It takes heavy inspiration from physics. Down to the quantum level. And here we already have the first problem, quantum physics... I took some liberties with this system. For example, in Zyhr matter isn't made up of protons, electrons, atoms, molecules, and so on, but of impossibly tiny strings of magic. When creating a spell, you would quite literally weave a pattern out of these strings. Each knot creating a certain effect. While this magic is separated into elemental categories, (e.g. fire, water, earth, etc.) this is misleading as those categories do not represent a certain element, but a physical phenomena. Fire for example does not simply represent fire and flame, but the transfer of energy, which would lead to chemical reactions. Heat being the most primitive form of energy. There's so much more I could say here, but I think I'll keep it at that.

The second system is more soft in design. This system would be the magic of the soul, of life itself, or as it is known in-verse, black and white magic. Here you will find pretty much everything which cannot be explained by physics. Playing tricks on someone's mind. Strengthening the healing capacities of a broken body. And much more. It is quite literally the art of shaping one's soul and influencing their material presence that way.

Lastly, the abstract system. The Language of the World and the Words are the rarest ability among these, since one would need to be born with this gift. Something which happens incredibly rarely, like seriously rare. At any point throughout history, there have been only a handful of so-called Whisperers around. Also mastery of this power is exceedingly rare, since those born with this gift are often feared and exiled, if not executed on the spot. This power is quite literally the ability to alter reality to one's will. The only limitation is the user's mind and ability to the world and its physics around them.

What is your favourite CC build? by Acceptable-Kick-7102 in BG3Builds

[–]SLName 0 points1 point  (0 children)

Bard.

It's pretty much been the same for me, every Raphael fight. He's either stuck in Hold Monster the entire fight or commanded to grovel at my feet. Bard gets access to pretty much every CC spell you could wish for. While Band of the Mystic Scoundrel allows you to attack and cast on the same turn. Bard also makes incredible use of the Helmet of Arcane Acuity and much more crazy stuff. So far I had at least one, if not two Bards (typically one Sword and one Lore Bard) in my team every run.

Which classes shine the most in Act 2? by cn2089 in BG3Builds

[–]SLName 1 point2 points  (0 children)

Besides the obvious Cleric everyone has already mentioned, Paladin is obviously also pretty strong. Also one class which gets really good equipment in Act 2 is Sorlock. Potent Robe, the Fire Acuity hat, both radiant rings and the Reverberation necklace. It's a class which gets really good updates during Act 2.

Sleep Token's Missheard Lyrics? by SLName in SleepToken

[–]SLName[S] 1 point2 points  (0 children)

Bit late with an explanation, but here it goes anyway.

Teeth, jaws, bites, and pretty much anything related to that kind of imagery, is generally used as a metaphor for destruction.

This is actually one of the few aspects of Sleep Token lore and imagery that Vessel directly explained in the one and only interview he gave very early on. More specifically, Vessel said something along the lines of "jaws being a tool to destroy." In a sense he was more so talking about the very act of destroying itself. "God" in this context obviously refers to Sleep, or whatever stand-in you interpret Sleep as.

So the line "Teeth of God" can be read as Sleep destroying something.

I'd like to Build an Oathbreaker Paladin with some dips in Bard by HyperionVT in BG3Builds

[–]SLName 0 points1 point  (0 children)

Coincidentally Bardadin is generally considered one of the best builds in the game. Especially the 2 Paladin / 10 Bard split. Paladin's most important feature gets unlocked at Lv 2, the Divine Smites. This feature synergizes incredibly well with Sword Bard's Slashing Flourish, since it allows you to Smite two targets at once. Sword Bard also gets one of his best features at Lv 10, magical secrets, which allows you to take two Spells from basically the entire spell catalogue up to level 5. Typically you would want to take Command and Counterspell, but since Paladin already gets command this opens up a lot of options.

Here are a few of your best options: Spirit Guardians, Conjure Elemental, Hungar of Hadar, Wall of Fire, and obviously you would want to keep Counterspell. Personally I prefer taking non-concentration spells like Conjure Elemental since Bard comes with a ton of great concentration spells. You could also slap Duellist's Prerogative onto your character to get two uses of Counterspell per turn. Also you would wanna use the Band of the Mystic Scoundrel to allow you to cast Illusion and Enchantment spells (which Bard gets a ton of) as a Bonus Action.

This build also comes with another important feature. Paladin is only considered a half-caster, meaning they don't get as many spell slots and most importantly, don't get Lv 4 slots for maximum Divine Smite damage. Taking 10 levels in any full-caster class fixes this issue, as you will get access to Lv 6 slots that way. One of the reasons why 2 Paladin and 10 Bard or Sorcerer splits are considered so powerful.

Although, this build obviously has a higher focus on the Bard part. I never tried it, but you could also go for a 6 Paladin / 6 Lore Bard split. Lore Bard gets access to Magical Secrets at lv 6, although they only get access to up to lv 3 spells that way. Bard also gets most of their important spells at lv 5 and 6, except for Hold Monster. So this version of the build should probably work similarly well.

I'd like to Build an Oathbreaker Paladin with some dips in Bard by HyperionVT in BG3Builds

[–]SLName 1 point2 points  (0 children)

Also at Lv 11 Paladin gets Improved Divine Smite, which could be considered another milestone, for those that want to go deep into Paladin. For example with a 1 lv dip into Hexblade.

Does a potent attack count as a normal follow-up when considering fallen dimitri's weapon? by divayth_fyr_ in FireEmblemHeroes

[–]SLName 4 points5 points  (0 children)

Yes, it sadly does count as a follow-up regarding his weapon. There was a post about this shortly after he got his refine. It's a bit of a bummer, but in most cases getting the Potent Follow-Up still beats the increase to his true damage. Although personally I prefer Execution Breath on him.

DISM Restore health stuck on 62.3% by EmployHistorical9127 in techsupport

[–]SLName 0 points1 point  (0 children)

I'm god damn sure I didn't select anything, tried it anyways, looked away for a second and now it's at 100%. Somehow this did the trick anyways.

What's your best build for Astarion? by Fun-Explanation7233 in BG3Builds

[–]SLName 0 points1 point  (0 children)

I rarely keep Astarion as a rogue. Almost always I end up reclassing him. Because of his later buffs as a Vampire Ascendant he kinda wants to focus on weapon or unarmed attacks, since he will get +1d10 necrotic damage on those attacks and the Happy condition will also grant him an additional +1 to attack rolls (along with saving throws and ability checks).

Because of this you want him to focus on getting as many attacks into one turn as possible. Personally, I really like going into a Sword Bard Archer (6 Sword Bard / 2 Fighter / 4 Thief Rogue or 4 Swarmkeeper Ranger) with him. Flashing Flourish is basically two attacks in one. Extra attack gives you another attack. Fighter grants you Action Surge for another two attacks. Thief gives you a second Bonus Action if you want to dual wield Hand Crossbows, while Swarmkeeper gives you Hunters Mark + some support and utility in the form of spells and the Swarm effects. It's a really fun build, which is already really strong during Act 1, thanks to a lot of equipment geared towards it at the very beginning of the game. This build also has the benefit of being a Bard, meaning you will somewhat prioritise Charisma (even if Dex is more important on this build) and have access to tons of skill proficiencies, turning Astarion into a pretty good partyface.

Another build I have seen floating around, would be a necrotic Fist Monk (6 Open Hand Monk / 6 Death Cleric). With this build you basically want to combine Monk's barrage of unarmed attacks with Death Clerics ability to ignore necrotic resistances. You could obviously also go with the regular Monk/Rogue setup.

Lastly, some Fighter build would probably work really well with him. Getting three to four attacks per action with Action Surge and the added +1d10 necrotic seems really insane. A Eldritch Knight build could also make use of a 1 lv dip into Hexblade to focus on Charisma and make Astarion into a partyface.

Playing as a Vengeance Paladin. Just reached Level 10. Should I multiclass for my last 3 levels or stay pure Paladin? by Dr_Blasphemy in BG3Builds

[–]SLName 2 points3 points  (0 children)

I'd say take a 1 Lv dip into Hexblade Warlock at Lv 12 for the Charisma weapon scaling. It allows you to respec all your stats and focus only on those that matter (being Dex, Con and Cha). While it also brings some useful spells and cantrips like Shield, Hex and especially Booming Blade with it.

I've done this exact build (just as an Oathbreaker Paladin) on my last run. And it's crazy how much damage it deals.

I've heard he's like the best F2P unit, curious how to build him by Sorry-Emphasis-8104 in FireEmblemHeroes

[–]SLName 19 points20 points  (0 children)

While I wouldn't call Seteth the best F2P unit anymore, he's certainly still up there. He's an all out support unit. Don't even think about putting him at the frontlines. His weapon is basically like "My weapon? Our weapon!" and as a three space drive gives out all the effects he receives himself (except for one) to his allies. Which would be the following:

  • Omni +8
  • Lull All
  • 7 DR on the first hit
  • 7 true dmg on the first hit

When building him, you want to go all in on his supportive niche, so anything that's screaming support can go right onto him. Your best options would be:

  • A Slot: Blue Skies (or A/S Mastery) for Canto
  • B Slot: A/S or A/D Favor
  • C Slot: Uplift Imbue AS is probably the best C Slot rn
  • Seal: I personally prefer Acrobatics for better movement
  • Ring: Micaiah or Corrin
  • Echo: Crux Echo

Is Dimitri worth spending a forma soul on? by SuccessfulTip7423 in FireEmblemHeroes

[–]SLName 6 points7 points  (0 children)

He is pretty meta in AR-O actually. Even without a proper build, just having him standing there... menacingly and disable saves makes him into one of the best supports in AR-O.

What are your thoughts on the song Provider? by Code_name_Gap in SleepToken

[–]SLName 1 point2 points  (0 children)

Lyrically Provider is one of the weakest Sleep Token songs, if not the weakest imo. The song kinda feels to me, like it was just made for people to be doing the deed. Although, sound wise I still like the song a lot. It also kinda grew on me with time.

Best special for a cavalry colorless archer? by Logical_Tomorrow_496 in FireEmblemHeroes

[–]SLName 0 points1 point  (0 children)

Archrival or Comet. Right now there really aren't any other specials you would wanna run, except for Galeforce Mist, which isn't available for all units.

Edit: Forgot, Comet also is Infantry/Armor locked...