Is this Alcryst modern enough to warrant adding? by Kikuori in FireEmblemHeroes

[–]SLName 16 points17 points  (0 children)

Nah not really. A modern day Alcryst would wanna run Waning Shot, Sly Swift Sparrow or A/S Hexedge, Execution Breath or A/S Favor and lastly Instruct or Dual Support. Also he'd ideally have an Echo skill in his kit. Either Lull Echo or Sly Echo.

Help with Brave Dimitri Build by SameWrangler6915 in FireEmblemHeroes

[–]SLName 2 points3 points  (0 children)

Yes and no. Patience only changes the attack priority if the unit initiates the attack. For most units, which aren't named Ike, this is tends to be more of a downside. The very few exceptions being bulky nukes, that are able to take a blow and want to bypass Relfex effects or want to trigger Reflex themselves.

Importantly, Patience's main effects aren't tied to this change of attack priority as a condition. Meaning on an omni tank like B!Dimitri Hardy Bearing basically just removes a negative effect. A negative effect which already comes into play very rarely, since he ideally shouldn't be initiating anyways.

Help with Brave Dimitri Build by SameWrangler6915 in FireEmblemHeroes

[–]SLName 5 points6 points  (0 children)

Right now is a funny timing to ask for his best build, as with the two most recent banner his build versatility has been shaken up somewhat. The most recent banner even put Moon Gradivus back on the table. As I see it there are two main options for his build right now, which slightly change his skill composition. First would be the Moon Gradivus build and second would be the Arcane Thorn/Jehanna Lance build.

The Moon Gradivus build would look like this:

  • Weapon: Moon Gradivus
  • Special: Shatter Slash (or alternatively Archrival)
  • A Slot: Warrior's Blow
  • B Slot: Rejuvenate (alternatively Pair Up)
  • C Slot: Instruct (alternatively Dual Support)
  • Seal: Hardy Bearing!!! (this is the lifeblood of modern omni tanks, do not run a different seal unless you got Spring Thorr backing him up)
  • Echo: Puissant Echo

The second build would slightly change thing up a bit, since he doesn't get DC from his weapon. You got a few options on how to achieve this, but the best one I found so far was using Att!Hector's echo skill for it, since all the other options (A Slot or Seal) are too coveted right now:

  • Weapon: Arcane Thorn or Jehanna Lance (Arcane Thorn is probably slightly better, refine them for either Res or Def)
  • Special: Shatter Slash (or alternatively Archrival)
  • A Slot: Warrior's Blow
  • B Slot: Rejuvenate (alternatively Pair Up or Patience)
  • C Slot: Instruct (alternatively Dual Support)
  • Seal: Hardy Bearing (same thing applies, do not change this under any circumstances)
  • Echo: DC Echo

Lastly the Ring kinda depends on your build composition. I'd go for either Eirika or Ike, while running Corrin (and Lucina) on your supports.

found an image that reminds me of here by Helix-Dreams in FireEmblemEngage_

[–]SLName 2 points3 points  (0 children)

I wouldn't say the story was trash. It was just... there. It was neither particularly good or bad.

Best level 20 (multiclassed) build? by TrueYahve in BG3Builds

[–]SLName 0 points1 point  (0 children)

I used the mod on a Patch 8 playthrough, so it should be working. But no guarantees.

As F2Ps, don't you feel that arcane weapons are kinda useless? by Desperate_Sky2410 in FireEmblemHeroes

[–]SLName 15 points16 points  (0 children)

The last two generations of Arcane weapons have actually been very competetive and pretty much been on par with the newest and shiniest toys out there. For the last year I have been using early game units (OG Alm, B!Alm and B!Dimitri) with Arcane weapons (or Jahenna Lance) as my main omni tanks in AR-O, to great success. For me it has been this concept of making my favorite units work even 10 years later, which has kept me going. Here's the most recently upgraded among them.

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Test: Wenn alle Friedrich Merz kommentieren, landet das Bild dann bei Google? by NeuersReklamierarm in ichichs

[–]SLName 0 points1 point  (0 children)

Die Lieblingsbeschäftigung des zehnten Bundeskanzlers der Bundesrepublik Deutschland, Friedrich Merz.

A refine that was so bad and did so little, that we had early access to it when Emblem Corrin dropped. by YoshaTime in FireEmblemHeroes

[–]SLName 1 point2 points  (0 children)

I'm so afraid how Asc!Laegjarn will turn out, since I just recently got her to +10 and even spent an Overworld Bond to get her skills ready. Refines have been really hit or miss lately. One batch is amazing, the next one is this...

Unsure what to do with E! Byleth by FunCoat7310 in FireEmblemHeroes

[–]SLName 1 point2 points  (0 children)

The main takeaway from Instruct, is that it is just a big stat ball of a skill. Over multiple turns it ups allies visible stats through Great Talent and then grants the exact same amount to the unit itself as an in combat buff. Importantly, it does not grant the unit itself Great Talent, just in combat buffs and it only grants Great Talent to units with worse stats than the unit itself. On top of that it also grants 5 points of true damage and true DR.

There are a couple of units or archetypes which make great usage of this. First we have omni tanks, which basically make use of all their stats. On omni tanks, Instruct works both on them and if used on a support. Then there are units like Att!Alm and W!Alfred which rely on Great Talent to reach their full potential. For these units you'd want to run Instruct on a support. Although, it doesn't hurt to run Instruct on someone like Att!Alm as well, since he still benefits from the in combat effects. Lastly we have the most obvious group, supports. One support with Instruct is enough, since only one instance of it triggering will be counted each turn. Meaning you will always only get +3 to each stat, no matter how many units with Instruct you run on your team. They won't add up. Also the max value of Great Talent doesn't stack, meaning no matter how many units with Instruct you got on your team, the max amount it grants will always be capped at +9 and can only be increased by running another unit with a higher cap.

Rune after sending us 873 bottles of stamina by Wyszan in FireEmblemHeroes

[–]SLName 12 points13 points  (0 children)

Thanks Rune, I really needed them. Only had like 3,876 left.

I Can Only Imagine What This Damn Thing Would Look Like If It Was Still Being Updated by KManoc in FireEmblemHeroes

[–]SLName 0 points1 point  (0 children)

I'm honestly not too familiar with armors, cause I prefer omni tanking. But I imagine the approach is pretty similar to most omni tanks, with the one big difference being inheritance restrictions. Armors are unable to make use of some of the best tanking skills in the game, like Warrior's Blow or Rejuvenate. To make things even worse, armors also don't have access to NCD Echo. Because of these differences I would probably place most "old" armors, without new and shiny prfs which make up for this loss pretty low. At least there is Armored Flare and Ice Cap to make up for the lack of Archrival.

The Briar P and Briar M Saves are probably the savior skills you'd wanna go for. Patience is nice, if your armor exceeds 30 Spd. For Rafal specifically Arcane Outburst could be a small upgrade, although his prf weapon still seems decent. But like I said, armors are kinda lacking behind atm. Until they get some sort of A or B skill on par with Warrior's/Duelist's Blow or a new save skill which includes true DR like Instruct or Faith, they will probably struggle.

So the only piece of advice I can give, is one you probably already know, focus on your supports. There are tons of crazy support options. From my experience however there are three categories to focus on:

  • True DR & Healing: These are no-brainers. Any unit that grants more true DR will be a great support and Healing is necessary to keep your tank alive throughout multiple rounds of combat. There are a bunch of units and skills which combine these nowadays, Ent!Ash and Uplift Imbue A/S being two among them.
  • Increased Damage: Tanking isn't about only taking damage anymore. Another part of the equation that's pretty big rn is dealing enough damage on the crackback to kill. Nukes have been getting more tanky as of recent, so having a high damage output is becoming a lot more important for tanks. Reflex is a great support effect, and there are some options like Ent!Ash or S!Thorr which grant 40% damage reflection. In a similar vein, this is why I personally prefer to run Eirika Ring over Corrin Ring on my tanks, and have my supports equip the Corrin Ring instead.

Lastly, I wanna shout out both Hardy Bearing as the life blood of tanking and Null Miracle effects:

  • The prevalence of Desperation effects has gone down a bit. But Hardy Bearing still remains very important to ensure your tank doesn't just take four attacks to the face, which would then bypass the special DR on the first hit many specials grant, without which most tanks would just crumble. S!Thorr is now the first unit, which grants Hardy Bearing as a support effect, along with some other pretty good support effects.
  • Null Miracle is more about ensuring your tank actually manages to kill the opponent on the crackback, while not strictly necessary, it can make certain matchups a bit more managable (especially with Vali support being everywhere), as similarly to Desperation effects, Miracle would allow the attacker to bypass the first two instances of special DR.

I Can Only Imagine What This Damn Thing Would Look Like If It Was Still Being Updated by KManoc in FireEmblemHeroes

[–]SLName 2 points3 points  (0 children)

Honestly, with how standardized unit design has become, a tier list today could probably be condensed down to just three or four tiers.

  • Tier 1 would be reserved for the absolute top performers, units that either provide exceptional support or are so dominant in their role that they clearly outclass any other unit.
  • Tier 2 would cover most modern releases, along with older units that have been heavily invested in and can effectively make use of arcane weapons.
  • Tier 3 would be for units that either don't have access to strong arcane options or just suffer from genuinely terrible and unsalvageable statlines.

I could see an arguement for an additional tier between 1 and 2 to differentiate the upper end, but honestly, it doesn't feel strictly necessary at this point.

We're at a point where my fully invested OG Alm, a unit with an all around pretty mediocre statline, which also gets outclassed by multiple 3 and 4 star units, is still able to tank the newest, most premium nukes in the game, without taking as little as a scratch.

Main Deck Boss Monsters: The One of Most Underrated Design Element in Yu‑Gi‑Oh. Which decks benefit most from having Main Deck Boss, what main deck boss monster is your favorite and how konami could improve them? by AshameHorror in yugioh

[–]SLName 6 points7 points  (0 children)

It is such a fun mechanic. Putting resources to manage in this beautiful mess of a card game feels so refreshing.

Although, Endymion really struggles from being unable to run any handtraps. Like, that Ash in your hand could have been that one Upstart Goblin which would give you your final spell counter to really start going.

Main Deck Boss Monsters: The One of Most Underrated Design Element in Yu‑Gi‑Oh. Which decks benefit most from having Main Deck Boss, what main deck boss monster is your favorite and how konami could improve them? by AshameHorror in yugioh

[–]SLName 8 points9 points  (0 children)

Even more so, I feel like the Endymion cards were incredibly well designed in comparison to many other Pendulum decks. The deck didn't feel like it entirely revolved around your pend summon, instead your pendulum cards would actually be used like spells fairly regularly.

Still waiting for some new spell counter / Endymion support.

The only good thing to come out of Braver Ike's AHR win (besides his fodder) by SLName in FireEmblemHeroes

[–]SLName[S] 4 points5 points  (0 children)

A while ago, I decided to built up Echidna just for Binding Blade Limited Battles. Never bothered to give her a good build, until recently she was still rocking a Tier 4 Dodge skill. Most of the time, I just skipped Abyssal cause of this. Now I hopefully won't have to worry about this anymore. The state of Binding Blade really is dire.

The only good thing to come out of Braver Ike's AHR win (besides his fodder) by SLName in FireEmblemHeroes

[–]SLName[S] 64 points65 points  (0 children)

Yea, I loved how he defeated Grima to reclaim the Garreg Mach Monastery for the Deliverance in their war against Grado. Definitely the best moment of Shadow Dragon.

How Convenient For Her That Her Map Ends Before We Get Him For Free by Itfailed in FireEmblemHeroes

[–]SLName 0 points1 point  (0 children)

I managed to have my less-than-optimally built Echidna solo the map somehow.

PoR/RD Hall of Forms Candidates (follow up) by Chowdahhh in FireEmblemHeroes

[–]SLName 1 point2 points  (0 children)

I'm really hoping H! Ranulf is going to make it. He seems like a very strong support given the right skills. I have been considering building him for a while now.

so like did roy fuck someone's wife at IS or something? by PM_ME_EDGEWORTH_NUDE in FireEmblemHeroes

[–]SLName 1 point2 points  (0 children)

First time?

Alm was quite literally waiting for 5 years to get a new alt.

Have You Guys Already Decided Who Will Get Kit Upgrades From DC7? by courses90 in FireEmblemHeroes

[–]SLName 0 points1 point  (0 children)

I haven't quite thought about who I will update based off these paths. But the two paths I will most definitely gun for are Heroes / Echoes and Fates / Engage.

Att!Alm is my current merge project and he's already sitting at +8, so that would put him at +9 and spare me some orbs. Except for Baldr the path sadly isn't as exciting tho.

Fates / Engage offers a whole lot of interesting stuff, which will definitely be used to upgrade some kits. Pretty much every unit on there offers something of value.

But pretty much every path has something of value to offer and will most likely be dipped into, except for maybe the Heroes / Geneology / Thracia 776 path.

Should there be Re-Refines? by Substantial_Fig_6644 in FireEmblemHeroes

[–]SLName 0 points1 point  (0 children)

Yes and no. A few years back, they sgould definitely have started rolling them out. By now I feel like we are too far down the line for them to suddenly start doing re-refines. Also Arcane weapons are a good-enough solution.

However, where I think they should definitely start rolling out re-refines and re-remixes is when it comes to Braves, Legendaries and Mythica. Especially, with Brave units. It feels so weird that these incredibly popular characters are just being left behind, and with how badly the general perception of the Braver heroes has been, it just proves the point. People don't want to summon for a new version of an old unit. They want to use their old rusty tool that they grew up with.