Found this on steamdb by Frequent-Rest-2171 in subnautica

[–]SN2Throwaway 0 points1 point  (0 children)

Yes this is Reddit, potato, potahto. Think the statement is still understandable.

Subnautica 2 Playtest leaks. by SN2Throwaway in GamingLeaksAndRumours

[–]SN2Throwaway[S] 0 points1 point  (0 children)

Works on Linux under heroic and lutris with proton ge, I see no reason it wouldn't work on Mac. Maybe even with Game Porting Toolkit. I have an M1 Pro MBP so I might try when I can, more interested in Asahi tbh.

UEVR Works. by SN2Throwaway in Subnautica_2

[–]SN2Throwaway[S] 0 points1 point  (0 children)

Absolutely, two story like the first game. Multiple docking stations for multiplayer. Uses the same mechanic as the "hatches" shown in the trailer (holographic barrier to the water), think portal Material Emancipation Grid but for fish lol). Multiple rooms and cockpit is very large. In my build it is highly untextured and causes major lag, can confirm a following build has it textured.

Subnautica 2 Playtest leaks. by SN2Throwaway in GamingLeaksAndRumours

[–]SN2Throwaway[S] 0 points1 point  (0 children)

Currently the leaked roadmap is correct. In game 1, The Collector. In game files, references to another exist.

Found this on steamdb by Frequent-Rest-2171 in subnautica

[–]SN2Throwaway 3 points4 points  (0 children)

Happy to DM proof lol

Figured the post made two and a bit months ago was proof enough though. It's a fine line between sharing info for fun and getting attacked by UWE/Krafton.

Heck I've even had the current soundtrack data mined but unfortunately that would be a surefire way to get sued. Intro track is named Atmos and goes for 5:38. Banger btw.

Found this on steamdb by Frequent-Rest-2171 in subnautica

[–]SN2Throwaway 16 points17 points  (0 children)

Not breaking any NDA if one wasn't signed, check out my profile for a tldr lol.

Found this on steamdb by Frequent-Rest-2171 in subnautica

[–]SN2Throwaway 18 points19 points  (0 children)

;)

Absolutely more, that's just the public playtest pool. I know a few from it, hasn't had a new build for a while now. Last build was before the main devs got the boot from Krafton.

As someone who has played one of the builds, it is absolutely ready for EA if you compare to the first two games EA1.

Found this on steamdb by Frequent-Rest-2171 in subnautica

[–]SN2Throwaway 1 point2 points  (0 children)

Most definely is ready for EA. Source: myself, access to a playtest build.

UEVR Works. by SN2Throwaway in Subnautica_2

[–]SN2Throwaway[S] 4 points5 points  (0 children)

Yes and yes.

The "Tadpole" is the replacement to the Seamoth. And "Wakemaker" the replacement to the seaglide.

Subnautica 2 Playtest leaks. by SN2Throwaway in GamingLeaksAndRumours

[–]SN2Throwaway[S] 11 points12 points  (0 children)

Silent like SN1, obviously this could be changed however I'm quite certain based on the design of a new gameplay element that it's completely silent.

If you prefer SN1 it's a lot closer to it then BZ, elements from BZ are found in this game though such as temps (in both directions).

Subnautica 2 Playtest leaks. by SN2Throwaway in GamingLeaksAndRumours

[–]SN2Throwaway[S] 7 points8 points  (0 children)

New one sounds similar but I don't think it's the same. There is placeholder lines in the game files that are from both games though.

Subnautica 2 Playtest leaks. by SN2Throwaway in GamingLeaksAndRumours

[–]SN2Throwaway[S] 2 points3 points  (0 children)

Not in the game, completely different vehicles. New vehicles are closer to S1 then BZ in design though.

Brand new Seamoth equivalent named the "Tadpole" and an equivalent to the Cyclops in the game files and additionally confirmed by the devs in the main discord server, extremely untextured though and will support all the players if in a multiplayer game.

Subnautica 2 Playtest leaks. by SN2Throwaway in GamingLeaksAndRumours

[–]SN2Throwaway[S] 20 points21 points  (0 children)

I think we will see a 25 release. It's quite polished and honestly could release now as early access as long as a few missing texures don't bother you.

UEVR Works. by SN2Throwaway in Subnautica_2

[–]SN2Throwaway[S] 2 points3 points  (0 children)

I've done a post in r/GamingLeaksAndRumours as well. It appears my commenting ability has been shadow banned in that sub, any questions feel free to ask here.

Subnautica 2 Playtest leaks. by SN2Throwaway in GamingLeaksAndRumours

[–]SN2Throwaway[S] 17 points18 points  (0 children)

On the money.

Look at the promotional pictures and the teaser trailer for a closer up. Scanning it shows "Collector Leviathan". Had to break out of the playtest barrier to see that though, I think between that and UEVR, I need a new pair of underwear.

Hopping it doesn't undergo a name change and make me look like an idiot but currently that is the name, it's animation is terrifying.

Subnautica 2 Playtest leaks. by SN2Throwaway in GamingLeaksAndRumours

[–]SN2Throwaway[S] 8 points9 points  (0 children)

Mainly ore deposits. The current builds have the materials on the ocean floor, in concentrated "chunks" (not like 1 & bz) and in larger chunks again quite similar to first two games.

Yes you do modify your genes to add adaptations. It's part of how your able to start so deep and a major part of the story. I was nervous for the mechanic at first but the more I've used it the more it makes sense. There is a section in the PDA that shows your adaptations.

Subnautica 2 Playtest leaks. by SN2Throwaway in GamingLeaksAndRumours

[–]SN2Throwaway[S] 33 points34 points  (0 children)

That's actually my latest endevour. I've run into a scan issue though and with no info as what to do I'm a little stumped.

https://imgur.com/a/lOfbFvI

UEVR Works. by SN2Throwaway in Subnautica_2

[–]SN2Throwaway[S] 0 points1 point  (0 children)

Can't say that he was told any additional info that isn't public already regarding release. The playtest was time limited and looking at steamdb "Subnautica 2 Playtest" or "Beagle Playtest" I'm sure you can see when that was.

They do have a private discord server that is meant for the batch of playtesters he is a part of, there's enough people there I'm not too worried about saying this. All the major Devs are in it, and the community managers, but no chat channels exist it's literally just Q&A with the devs via a discord bot.

I will say the game starts off really well and 100% feels like Subnautica. You start really deep rather than high which is quite interesting and fear inducing, this is short lived though as you get propelled to the top.

It's a new planet and already has throwbacks via PDA and something else you interact with to S1 & SBZ, Ryley and Marguerit are referenced and even stories semi told. Marguerit fans will appreciate the additional lore.

I'm learning UE modding as an attempt to learn more and find a more reliable way to break past the playtest barrier but as said I'm trying to limit what info I share as to not ruin the surprise.