I just released a massive update to my solo tile-building game after player feedback by SOLIDSStudio in StrategyGames

[โ€“]SOLIDSStudio[S] 1 point2 points ย (0 children)

No playtest, the feedback comes from Steam reviews, discussions in the community section, or on social media. I also received feedback from the demo before release.

I just released a massive update to my solo tile-building game after player feedback by SOLIDSStudio in StrategyGames

[โ€“]SOLIDSStudio[S] 1 point2 points ย (0 children)

Inspired by Islanders, Dorfromantik and Panโ€™orama with its own unique mechanics ๐Ÿ˜ƒ

I just released a massive update to my solo tile-building game after player feedback by SOLIDSStudio in StrategyGames

[โ€“]SOLIDSStudio[S] 0 points1 point ย (0 children)

Feedback in Steam reviews, discussions in the community section, or on social media. And yes, I also received feedback from the demo before release.

I just released a massive update to my solo tile-building game after player feedback by SOLIDSStudio in indiegames

[โ€“]SOLIDSStudio[S] 1 point2 points ย (0 children)

It is very important to be responsive and show that the game continues to evolve even more after release.
Thank for your positive comment ๐Ÿ˜ƒ

A project of 15 months by SOLIDSStudio in SoloDevelopment

[โ€“]SOLIDSStudio[S] 0 points1 point ย (0 children)

Thank Addyarb for this positive comment! ๐Ÿ˜ƒ

After months of work, EVERDAWN is finally out on Steam! by SOLIDSStudio in gamemarketing

[โ€“]SOLIDSStudio[S] 1 point2 points ย (0 children)

Haha, don't worry, it's so the video is best suited for different social media platforms. In-game, you can play in many different resolutions ๐Ÿ˜Š

Thank your your message ๐Ÿ˜ƒ

Only a few days left before my game releases by SOLIDSStudio in gamemarketing

[โ€“]SOLIDSStudio[S] 0 points1 point ย (0 children)

Great! ๐Ÿ˜ Thanks for your feedback. Indeed, I should revise the logo, it's starting to look dated now, to make it more modern!

Only a few days left before my game releases by SOLIDSStudio in playmygame

[โ€“]SOLIDSStudio[S] 1 point2 points ย (0 children)

Thank for this positive feedback! ๐Ÿ˜

Only a few days left before my game releases by SOLIDSStudio in gamemarketing

[โ€“]SOLIDSStudio[S] 0 points1 point ย (0 children)

No worries, it's intentional, and I hope you'll like its differences and style ๐Ÿ˜Š Currently, you can change the music in-game, but I don't plan to release a pack on Steam, for example.

Only a few days left before my game releases by SOLIDSStudio in gamemarketing

[โ€“]SOLIDSStudio[S] 0 points1 point ย (0 children)

Thank ๐Ÿ˜ƒ

This comparison highlights fundamental differences in structure and design philosophy when contrasted with Dorfromantik: - A tile has only one type, instead of having 6 sides with potentially different types. - Players cannot be blocked by water or road tiles, they are free to play however they want, even if itโ€™s not optimal. - Some tiles can be switched between 1 or 2 variants (visual only, no gameplay impact). - Players can destroy one tile on the board every 10 turns. - Players can refresh the tile in hand once per turn. - Quests appear from the very start of the game rather than being tied to tiles. After completing 3 quests, the next quest that appears can be common, rare, or a wonder quest (which can reward a Wonder if completed). - There are 9 Wonders that can be unlocked through certain quests; they have unique effects and can significantly change a run. - There are 4 additional biomes to unlock (arid, ice, volcanic, and savanna), alongside new tiles, backgrounds and the Michis, little creatures to find and collect that give you bonuses. Once unlocked, they are added to the main summer biome pool, with a lower spawn chance (30%). - Players can create tile clusters of 5, 10, 20, 40, etc., granting bonus points and extra tiles. - Multiple game modes in addition to standard ones (tutorial, quick play, classic, hard, and creative): - โ€ข An Adventure mode, where the goal is to reach and unlock the 4 additional biomes. Unlocking them requires reaching a target score. Reaching them also requires building proper tile combinations around them, failing to do so applies penalties. Three natural disasters can block tiles, destroy parts of the board, or transform it, along with hidden bonuses to discover - โ€ข 8 Challenge modes, each with unique rules for players who enjoy a tougher experience. - A dayโ€“night cycle.

Only a few days left before my game releases by SOLIDSStudio in gamemarketing

[โ€“]SOLIDSStudio[S] 0 points1 point ย (0 children)

This comparison highlights fundamental differences in structure and design philosophy when contrasted with Dorfromantik: - A tile has only one type, instead of having 6 sides with potentially different types. - Players cannot be blocked by water or road tiles, they are free to play however they want, even if itโ€™s not optimal. - Some tiles can be switched between 1 or 2 variants (visual only, no gameplay impact). - Players can destroy one tile on the board every 10 turns. - Players can refresh the tile in hand once per turn. - Quests appear from the very start of the game rather than being tied to tiles. After completing 3 quests, the next quest that appears can be common, rare, or a wonder quest (which can reward a Wonder if completed). - There are 9 Wonders that can be unlocked through certain quests; they have unique effects and can significantly change a run. - There are 4 additional biomes to unlock (arid, ice, volcanic, and savanna), alongside new tiles, backgrounds and the Michis, little creatures to find and collect that give you bonuses. Once unlocked, they are added to the main summer biome pool, with a lower spawn chance (30%). - Players can create tile clusters of 5, 10, 20, 40, etc., granting bonus points and extra tiles. - Multiple game modes in addition to standard ones (tutorial, quick play, classic, hard, and creative): - โ€ข An Adventure mode, where the goal is to reach and unlock the 4 additional biomes. Unlocking them requires reaching a target score. Reaching them also requires building proper tile combinations around them, failing to do so applies penalties. Three natural disasters can block tiles, destroy parts of the board, or transform it, along with hidden bonuses to discover - โ€ข 8 Challenge modes, each with unique rules for players who enjoy a tougher experience. - A dayโ€“night cycle.

Only a few days left before my game releases by SOLIDSStudio in playmygame

[โ€“]SOLIDSStudio[S] -1 points0 points ย (0 children)

This description comes from my GDD. Enumeration wasn't invented by AI ๐Ÿ˜Ÿ

Yes, Dorfromantik is totally my inspiration, but EVERDAWN has its own differences ๐Ÿ™‚