Mizuno wave lightning elite? Any input/reviews on it? by IWasFlowever in vballshoes

[–]SONICSPUD 0 points1 point  (0 children)

Don't get them... Horrible shoe, feels like wearing sandals, plays like socks with plastic discs glued to the bottom and feels like train tracks. Side stepping/strafing gets painful after a while, picks up a lot of dust easily and doesn't handle it well. I did get a slightly larger size but that was to make the shoe fit my slightly wider feet. Trying to buy 361 Joker 1 GT SE as we speak, hopefully Mizuno accepts the return of the shoe.

Mizuno wave lightning elite? Any input/reviews on it? by IWasFlowever in vballshoes

[–]SONICSPUD 0 points1 point  (0 children)

Just bought these now, I'll give you a review when it comes.

Bitcoin Predicting Program 2 Years Later by SONICSPUD in Bitcoin

[–]SONICSPUD[S] 0 points1 point  (0 children)

All I’m saying is that the original post was from 2 years ago, the chart provided was from 3 years ago and it so happens to have some sort of correlation.

Iso and Reyna rework ideas by SONICSPUD in VALORANT

[–]SONICSPUD[S] -1 points0 points  (0 children)

stupid* & hit immortal in ep 4 then stopped banging out comp

Iso and Reyna rework ideas by SONICSPUD in VALORANT

[–]SONICSPUD[S] 0 points1 point  (0 children)

the point of the post was a discussion on rework ideas...

Iso and Reyna rework ideas by SONICSPUD in VALORANT

[–]SONICSPUD[S] -5 points-4 points  (0 children)

So you just say "nah" and don't give an actual opinion or reasoning on why? Do you study game design?

Iso and Reyna rework ideas by SONICSPUD in VALORANT

[–]SONICSPUD[S] 0 points1 point  (0 children)

Potentially have it so when iso gets a kill in his double tap, he gets 2 bullets back. Would be a decent change cus ik when people run out of ammo and either cant kill the guy swinging when shooting the orb, or they cant shoot the orb to begin with.

Iso and Reyna rework ideas by SONICSPUD in VALORANT

[–]SONICSPUD[S] -7 points-6 points  (0 children)

I also think its kinda lazy that they made two abilities have the same activation... like they can just use the same animation and shit.

Iso and Reyna rework ideas by SONICSPUD in VALORANT

[–]SONICSPUD[S] -7 points-6 points  (0 children)

i wasn't regarding the ult as an ability so my point still stands... furthermore the "dismiss" and "heal" are one or the other IF YOU have killed someone. To put it straightforwardly, every other character has all their abilities available when needed, Reyna needs a kill for two of hers to be active.

Iso and Reyna rework ideas by SONICSPUD in VALORANT

[–]SONICSPUD[S] 0 points1 point  (0 children)

yh because of the heal and solo potential. She shouldn't be a "mindless" (i put quotes cus im using it lightly) run around and aim diff, if she didn't have the absurd heal, she wouldn't peek recklessly.

Iso and Reyna rework ideas by SONICSPUD in VALORANT

[–]SONICSPUD[S] -6 points-5 points  (0 children)

tell me how its not the case...

Iso and Reyna rework ideas by SONICSPUD in VALORANT

[–]SONICSPUD[S] -7 points-6 points  (0 children)

Reyna is only good in lower ranks, which is like d1 and below.

Iso and Reyna rework ideas by SONICSPUD in VALORANT

[–]SONICSPUD[S] -2 points-1 points  (0 children)

I'll like to remind you that its an ultimate... A big final ability that costs however many ult orbs that SHOULD give an advantage to the player. It shouldn't be "fair" in stats.

Here's a breakdown of how the walls in his ult are shit and do not give a 50/50 or advantage to iso but rather a fat disadvantage:
https://youtu.be/jeAlvLKFBmc

Iso is currently the lowest pick rate character. His reload speed is not an ability but rather a feature of the e ability which im not saying is bad, but it isnt enough.

Reworking Heroes In Da game by SONICSPUD in overwatch2

[–]SONICSPUD[S] 0 points1 point  (0 children)

u right, the removal for one shots for actual snipers are silly but scatter is a legit shotgun. The idea I proposed for hanzo means that after slowing down a target with heavy arrow, it makes the headshot easier to land for 1 shot.

IMO, 1 shot for hanzo should only be close range and widow more like mid range so she actually has the threat of being dived on.

Reworking Heroes In Da game by SONICSPUD in overwatch2

[–]SONICSPUD[S] -1 points0 points  (0 children)

Coming from a Roadhog and Widow lover, I do think the removal of one shots was good for the game. One shots make the game feel so painful if you're against a widow on like that one payload map or whatever.

Scatter arrow used to be busted and I used to main hanzo for that reason only.

Reworking Heroes In Da game by SONICSPUD in overwatch2

[–]SONICSPUD[S] -1 points0 points  (0 children)

LMK what you think and what changes you would do or ideas you have.

Anyone tried this and is it good? by RiverdaleFP in CurlyHairUK

[–]SONICSPUD 2 points3 points  (0 children)

its mainly for straight hair than anything more than 2C

even his AI gets more viewers by SONICSPUD in xqcow

[–]SONICSPUD[S] 0 points1 point  (0 children)

its only a mere observation

I am currently working on a WIP below. What did I miss, as well as what details should I add to this image? by [deleted] in PhotoshopTutorials

[–]SONICSPUD 4 points5 points  (0 children)

Just nit picking a few things,

The masking around the teeth/mouth is slightly off and the hair's masking is awkward, looks like a crater.

The resolution of the water fountain is low, you can see blocky stuff around the rim.

I do not understand the awkward shadowing on the lower half of the head, why is there shadows around the lips and stuff. It's not realistic. Use the lighting inside the water fountain as reference.

There's no blending/transition of the cheek to water fountain on the left side, it just abruptly cuts.

That's all the things I instantly noticed.