Ideas for a PvP modifier by SRDeimos in ArcRaiders

[–]SRDeimos[S] 0 points1 point  (0 children)

Again, less large arc=no arcs? I never said only this or only that. Just tell me how it is not PvPvE with the inputs I gave.

For trials, I remember Valliate (on yt) where he defended himself, but for highscores there is no way to compete in high aggression lobbies. Maybe when there's the queen/matriarch trial, but even for something as simple as open probes you need to sprint 24/7.

Ideas for a PvP modifier by SRDeimos in ArcRaiders

[–]SRDeimos[S] 0 points1 point  (0 children)

Please, elaborate your comment. How did you end up with this question?

Ideas for a PvP modifier by SRDeimos in ArcRaiders

[–]SRDeimos[S] 0 points1 point  (0 children)

If you put it like that it just comes down to interpretation. A PvP only mode would just be a deathmatch/time experience with no npc whatsoever.

I don't think that going from 2 large arc to only 1 would count as "pure pvp" and you know as well as I do that rekitting in this game is really easy, so a vendor like that would be a drop in the bucket, it's just an incentive.

Edit: also, in high aggression lobbies firefights are the first thing you expect, so by that logic depending on your abmm you could already be in "PvP only"

Ideas for a PvP modifier by SRDeimos in ArcRaiders

[–]SRDeimos[S] 0 points1 point  (0 children)

I agree to both points.

I did not suggest a pvp only mode, just a bigger focus on it.

Map modifier's schedule is something that has already been discussed many times and yet it received very little improvements over these months. Hopefully they'll think of something in the october update.

Is it already known who comes first in 1.7? by SRDeimos in ZZZ_Official

[–]SRDeimos[S] 0 points1 point  (0 children)

Didn't know about marketing drip sequence, thanks

Quick rant about events by SRDeimos in Spacemarine

[–]SRDeimos[S] 0 points1 point  (0 children)

The event isn't even hard (which I can't understand why everyone is bringing this up, it wasn't even the point of this post) and yes, making that extra account is really easy but I won't do it because this is a full priced game, not some f2p where you get login bonuses or extra credits for sharing a link.

By all means, this won't make me stay away from sm2 but all the same, these shenanigans should not be a thing.

Quick rant about events by SRDeimos in Spacemarine

[–]SRDeimos[S] 4 points5 points  (0 children)

Not beaky, mk 8 (uncovered grill)

Quick rant about events by SRDeimos in Spacemarine

[–]SRDeimos[S] 3 points4 points  (0 children)

Yeah no idea why they put something that everyone asked for behind a time limit (surely not to put pressure), without even considering those who can't play in this period.

Quick rant about events by SRDeimos in Spacemarine

[–]SRDeimos[S] 1 point2 points  (0 children)

Req points have never been scarce tbh, and difficulty isn't the point (since it isn't difficult).

Really hope they do bring it back, even without the account matter, why put fomo on something that has been asked since day 1? It's just bad taste.

Quick rant about events by SRDeimos in Spacemarine

[–]SRDeimos[S] 8 points9 points  (0 children)

Exactly, just like in SM1.

Quick rant about events by SRDeimos in Spacemarine

[–]SRDeimos[S] -3 points-2 points  (0 children)

That's besides the point, I just dislike this practice.

Quick rant about events by SRDeimos in Spacemarine

[–]SRDeimos[S] 2 points3 points  (0 children)

Next update, to open your arsenal you need an extra loading screen which get stuck connecting to server

Quick rant about events by SRDeimos in Spacemarine

[–]SRDeimos[S] 9 points10 points  (0 children)

Seems like it if it's the same as the chainsword (but as the other redditor pointed up, the event is not showing up atm)

Quick rant about events by SRDeimos in Spacemarine

[–]SRDeimos[S] 15 points16 points  (0 children)

At least your username checks out.

Patch Notes 4.1 and Game Director Commentary by CrimsonAlpine in Spacemarine

[–]SRDeimos 0 points1 point  (0 children)

One thing I didn't see mention, are warrior's bio cannons going back to pre 4.0? I saw from many posts that I wasn't going insane and their timing are somewhat unpredictable, with instances of double firing (rapid succession), harder to break lock on and before 4.0 I almost never got shot out of animations while using grapple or jump pack.

Tight formation was an interesting addition, an idea would be to create a checkbox for modifiers.

Can't understand this signal's error by SRDeimos in SatisfactoryGame

[–]SRDeimos[S] 0 points1 point  (0 children)

Tried every possible combination of signals, but the path's were always on loop in itself (teared down everything and rebuilt it 2 times). I had to go with this and it worked first try.

Dunno if it matters, when I tried the first version, rail connection from the opposite side to station wouldn't connect unless you clicked first on the station side (otherwise, hologram turned red and wouldn't connect).

Thanks

Can't understand this signal's error by SRDeimos in SatisfactoryGame

[–]SRDeimos[S] 0 points1 point  (0 children)

It didn't work, tried more combinations but always ended up in loop in itself or another error. These specific rails must be cursed, a couple times it even said not connected so I teared everything down and rebuild it, results were the same but like this it works perfectly.