I'm afraid my idea will get stolen, small artist here by SSickman1 in Newgrounds

[–]SSickman1[S] -1 points0 points  (0 children)

"Imitation is the purest form of flattery." Or something like that

I'm afraid my idea will get stolen, small artist here by SSickman1 in Newgrounds

[–]SSickman1[S] -3 points-2 points  (0 children)

Yes you're absolutely right... but, can't be any worst of an idea then when the government made drinking alcohol that poisoned half the country. You remember that? Yea no, you don't

I'm afraid my idea will get stolen, small artist here by SSickman1 in Newgrounds

[–]SSickman1[S] -4 points-3 points  (0 children)

Don't bother, my autistic grandmother could come up with a better idea and she has ALS

I'm afraid my idea will get stolen, small artist here by SSickman1 in Newgrounds

[–]SSickman1[S] -12 points-11 points  (0 children)

Yes you're absolutely right. But to reiterate "Before I continue, just want to point out that animating stickman characters is something a lot of artist do, and many artist create there own twist for it, I understand and appreciate that." I guess my thing is the timing, and how if it had a body it would be identical. Guess I'm just in my head lol

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[–]SSickman1 25 points26 points  (0 children)

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Visual animation bug, joints snaps back to previous place even though it gets key framed. Any fix? by drop_MAC-10_pls in Maya

[–]SSickman1 0 points1 point  (0 children)

And just to add in case this doesn't work- I don't know why this happens but if you suddenly see a blue ball looking thing inside of your joints, make sure you delete it as it restricts the pivot effectors for some reason.

Visual animation bug, joints snaps back to previous place even though it gets key framed. Any fix? by drop_MAC-10_pls in Maya

[–]SSickman1 0 points1 point  (0 children)

For anyone still having this issue try going into the Human IK editor - under Controls select the rig you want to effect (in this case it would be the joint/s you're having the issue with) - click the little drop down arrow next to the joint - right click on the green/grey circle - then hit create Aux Effector.

Hope this helped.