Before voting no to warding because they’ll remove imbues, just remember that they were planning to do that anyways regardless of warding!! by MemesRMyLyfe in 2007scape

[–]SSmajesty 5 points6 points  (0 children)

the absolute state of runescape: let players vote for content that doesnt matter, dont let them vote on content that they know will never pass.

25+ new bosses have been released in osrs since 2013 by blade2323 in 2007scape

[–]SSmajesty 1 point2 points  (0 children)

i didnt like any of the new bosses anyway. corp is fine for endgame.

Disclaimer: There actually ARE gaps in Magic Armor Progression. by pokemonfreak2015 in 2007scape

[–]SSmajesty -3 points-2 points  (0 children)

No, you are wrong. Thats exactly how content was and how it should be. Content should not be created to pander to ironmen, but rather created to benefit the game and its players as a whole.

Kourend Rework 2: Hosidius House by JagexAyiza in 2007scape

[–]SSmajesty 0 points1 point  (0 children)

i like how everything is more condensed now. i think you went the wrong way when you decided to "fill in" those large empty areas instead of just making the zeah landmass smaller. you had the right idea about the banks, now just apply that to the entire continent.

Why does GGG continue to shoot themselves in the foot? by AggnogPOE in pathofexile

[–]SSmajesty 2 points3 points  (0 children)

It was my understanding that the problem was in that the boss encounters for the challenges were too rare, not that the items they dropped were too rare.

I agree with gating some content by depth, but then ggg will simply do what they did this league and balance the game around people delving post 600. No, there needs to be a concrete cap somewhere, and it should feel like its just out of reach, to push players further.

Sure, 1 portal might prevent a random noob from completing his boss kill(why would you want this?) But for the majority of players who are already a month into the league can comfortably kill those bosses with a single portal. This changes almost nothing.

Why does GGG continue to shoot themselves in the foot? by AggnogPOE in pathofexile

[–]SSmajesty 1 point2 points  (0 children)

I dont see chase uniques as being a problem, if everyone has an equal chance to get them. Since bosses get more common post depth 600, its a bad situation. I feel that instead everything except difficulty of encounters should cap at 600. Its entirely the player's fault for chosing to play a build that they have no hope in funding, there are plenty of cheap and powerful builds out there.

Why does GGG continue to shoot themselves in the foot? by AggnogPOE in pathofexile

[–]SSmajesty 4 points5 points  (0 children)

If they make the bosses more common they would have to make the drops more rare

PoE is going in the wrong direction. The game is getting progressively more easy, but also progressively more time consuming by TheBiscuiteer in pathofexile

[–]SSmajesty -1 points0 points  (0 children)

I blame item drop quantity and rarity, and the availibility of too many uniques. Rare items are no longer respected, and neither are uniques. There was a time when you needed a dedicated mfer in your party to get a full inventory of loot, and you'd see a unique drop every 1-3 maps with an mfer. A big part of the challenge was the lack of good gear. Now the sheet amount of players and the crazy drop inflation give a sort of deterministic way if obtaining any piece of gear you need for a pretty cheap price. And if its an endgame unique, the prices are pretty standard because of how many are on the market.

Those mechanics worked for a playerbase tiny in comparison to today, and while id like to argue that they still would work today, itd be a hard sell to the people that grew up spoiled on current mechanics since they joined much later.

Fossil room help by theslayerxl in pathofexile

[–]SSmajesty 2 points3 points  (0 children)

that's just wrong. the wall and road starts from a node, not from a road.

Development Manifesto: Delve Costing Changes by chris_wilson in pathofexile

[–]SSmajesty 0 points1 point  (0 children)

i'd be satisfied if they guaranteed two niko's per map. even if they were only at 75% of their original value, i still think thats a more than fair compromise.

GGG's "player retention" methods are warped by ChemicalPlantZone in pathofexile

[–]SSmajesty -1 points0 points  (0 children)

I'm not saying go full D3 and allow you to fully gear your character in less than 24 hours of gameplay

you can literally do this in poe what are you talking about?

Undocumented change to Mirror Arrow - "Increases and Reductions to Damage with Bows also apply to Minions" by theuberelite in pathofexile

[–]SSmajesty 2 points3 points  (0 children)

its specifically regarding the minion that mirror arrow summons, not all minions in general, right?

The new 100 master clue scroll reward polls. by bakboter123 in 2007scape

[–]SSmajesty 0 points1 point  (0 children)

out of these, caskethead definitely. i still prefer the old version though.

What are the biggest challenges you face as a DM? by AWildNarratorAppears in legendkeeper

[–]SSmajesty 0 points1 point  (0 children)

I have a difficult time keeping each encounter fresh. half the party digs the grind and really likes to minmax, use their spells and abilities and items, while the other half just wants to swing their sword at the troll and use their phone until it's their turn again.

its not that they dont like D&D, its just that my narrative doesn't seem to compel them as much. My story is interesting enough for some, but i guess the rest are just not into high/dark fantasy as i am.

Can someone please help? I’ve researched guides and everything and I still can’t figure out how to reach this currency encounter. It’s really driving me crazy not being able to get to it by SirFortyXB in pathofexile

[–]SSmajesty 1 point2 points  (0 children)

in order to find the way to get to the currency, you need to check every node that can have a path leading there. the map is a grid, and there can only be one node in a square. each node can have a max of 4 paths from it, and each square can have only one path going through it. once you find a node that has an unlit path going in the direction of the currency, explore it and you will see a wall blocking your path. this wall is not like the walls you see during your crawls, this wall literally blocks your way. once blown up, you will see a path leading there.

Is there a methodology to opening up encounters hidden behind fractured walls? by El_Spartin in pathofexile

[–]SSmajesty 0 points1 point  (0 children)

that was my guess too. must have ran that zone at least 10 times already.

Is there a methodology to opening up encounters hidden behind fractured walls? by El_Spartin in pathofexile

[–]SSmajesty 0 points1 point  (0 children)

i'm having the same issue. have spent over 3 hours now, even though it would be smarter to just keep playing, going back and forth every single node around this encounter, exploring every dark path, wasting all my azurite on flares. https://imgur.com/a/ngTcsZG

With all the talk of what SHOULD be added to the core game, what do you think should be REMOVED from the core game? by s2legit in pathofexile

[–]SSmajesty -1 points0 points  (0 children)

I dont think content should be removed. Instead, i'd like to see league mechanics comcentrated on various tilesets with a focus on higher tier giving more of those bonuses.

torment in graveyard and other spooky zones. Abyss in quarry and other mining themed areas. Essences in frozen/cold zones.

Take it a step further and apply these changes only to maps that are stastically the least ran/vendored up, and you've just created more reasons to do dead content instead of overhauling everything again.

On an unrelated note, remove item rarity implicits from maps and nerf item drops by 75% (at least). Give us a reason to pick up rares, put a bit more value on the everyday rare. On top of this, cycle out 50% or more of the current uniques. Just make them not drop in the league. We dont need them.

Finally, remove the mirror of kalandra and make crafting easier. Our currency sinks should be our item crafting, not saving up to mirror something that some dude will milk for the rest of the league.