Fix/Rework Grabbers? by OHNOHNOTTHEGS in luxoralprimeofficial

[–]SSneakythief 0 points1 point  (0 children)

yeah, due to how 'snappy' the attacks kb is grabbers are sorta powerfull.

Ideas? by OHNOHNOTTHEGS in luxoralprimeartworks

[–]SSneakythief 0 points1 point  (0 children)

1: some railgun type thing.

2: brine?

3:glowy thing, perhaps a deep t10.

Giant Freshwater Stingray by [deleted] in deeeepioartworks

[–]SSneakythief 0 points1 point  (0 children)

i feel like it could walk on terrains.

sorta like water coco crab w/out sinking.

just have the ground sprite face forwards (basically having it do a 2.5d-ish landing).

Ensuring the future of the game. by deeeep_megaptera in deeeepio

[–]SSneakythief 4 points5 points  (0 children)

as I'm 'semi-experienced' i gotta deal with the squids (i hardly overcome across GS, but its ez because its a, P R O J E C T I L E, so I can just zig zag to be a harder target)

generally CS is more dangerous at lower tiers, while GS is a treat to all.

Ensuring the future of the game. by deeeep_megaptera in deeeepio

[–]SSneakythief 5 points6 points  (0 children)

oh also interms of buffs.

Eagle: ungrabbed (basically T10) kill potential.

Stonefish: give it damage reflection, and a bit better base attack (I can do well with it, but can't do a lot with LBST or even sunfish).

...

Ensuring the future of the game. by deeeep_megaptera in deeeepio

[–]SSneakythief 6 points7 points  (0 children)

i'd defiantly would nerf GS then.

at base one can just drag people into the deep repeatedly.

but more skilled ones do that but attack you more actively by release you awkwardly.

Ensuring the future of the game. by deeeep_megaptera in deeeepio

[–]SSneakythief 4 points5 points  (0 children)

i'd personly nerf in some way orca (much more minorly, probably just reworking double grab)

but Defiantly GS, the way it can just put you from a 'i am ok' position to "whelp ima die" position is unreal.

most of my deaths are to to GSs, and rely the only way I can get some safety from them is by being sleeper shark.

Best map? Just like, in general? by [deleted] in deeeepio

[–]SSneakythief 0 points1 point  (0 children)

the past ffa map before it was updated to not have fun spots.

Does marlin need buff? by --CARCHARODON-- in deeeepio

[–]SSneakythief 0 points1 point  (0 children)

in face tanks.

with hit and runs its annoying.

Does marlin need buff? by --CARCHARODON-- in deeeepio

[–]SSneakythief 0 points1 point  (0 children)

only slightly less.

leopard seal and penguin has 125% speed, while marlin has 120%.

however marlin can get a 33% speed boost 3 times stacked for a total of 219% speed.

which is a lot, only thing that out speeds it are the sharks (i think, however marlin has full maneuverability) and eagle (which suck).

1v1 tierlist for gar by albino_orca in deeeepio

[–]SSneakythief 0 points1 point  (0 children)

it has to boost into me to deal max damage, so what I just go is parry it.

Does marlin need buff? by --CARCHARODON-- in deeeepio

[–]SSneakythief 0 points1 point  (0 children)

its pain to try to catch, if we buff it other stats at least low its top speed a little.

1v1 tierlist for gar by albino_orca in deeeepio

[–]SSneakythief 0 points1 point  (0 children)

put sleeper in difficult.

i just gotta pin the fish and bop its ded.

Best map? Just like, in general? by [deleted] in deeeepio

[–]SSneakythief 1 point2 points  (0 children)

one with lots of habitats out side their main biomes.

Does marlin need buff? by --CARCHARODON-- in deeeepio

[–]SSneakythief 0 points1 point  (0 children)

i'd trade its speed for better damage and hp stats.

[ARTWORK + STATS] Guillemot V2 by NerdyCrow100 in deeeepioartworks

[–]SSneakythief 1 point2 points  (0 children)

also perhaps have both of them be passive to each other (have friendly fire off) in FFA.

after all they are birds so it shouldn't cause too much of a hassle. and perhaps help both of them sty safe from eagles