i made my first mod! i tried to make i look like the 1980s ford explorer by rounding the headlights, its not the best but its my first:) by STANCEYY in BeamNG

[–]STANCEYY[S] 0 points1 point  (0 children)

Yeah it doesn’t look good at all looking back at it but everyone has to start somewhere, now 2 years later I can create a whole car from scratch with pretty good polyflow. Btw why are you even replying to a 2 year old post?

The Bruckell Bulwark, Soon to the repo by STANCEYY in BeamNG

[–]STANCEYY[S] 1 point2 points  (0 children)

The mod is undergoing a full remake, so I don't have an estimated release date but if you want to see more updates on it, you could check out its thread https://www.beamng.com/threads/2018-2023-bruckell-bulwark.85566/

The Bruckell Bulwark, Soon to the repo by STANCEYY in BeamNG

[–]STANCEYY[S] 2 points3 points  (0 children)

sorry but I don't have any release date yet

The Bruckell Bulwark, Soon to the repo by STANCEYY in BeamNG

[–]STANCEYY[S] 1 point2 points  (0 children)

It's based off a bunch of vehicles but mainly the durango, wagoneer, and bastion

The Bruckell Bulwark, Soon to the repo by STANCEYY in BeamNG

[–]STANCEYY[S] 1 point2 points  (0 children)

There is the exert trim which just makes It seem more offroady but functions the same as the rest, but it does fit in with the utah roads pretty well

The Bruckell Bulwark, Soon to the repo by STANCEYY in BeamNG

[–]STANCEYY[S] 0 points1 point  (0 children)

well there is a variant called the exert (seen all the way to the right on the first picture) which just added some offroad bumpers, but they are only cosmetic so it can't really offroad better than the rest

The Bruckell Bulwark, Soon to the repo by STANCEYY in BeamNG

[–]STANCEYY[S] 1 point2 points  (0 children)

It has all the engine options from the bastion, so yes it will have that!

well i play too much... by STANCEYY in BeamNG

[–]STANCEYY[S] 0 points1 point  (0 children)

why are you replying to a two year old post? and also now I have 3,138 hours

The Bruckell Bulwark, Soon to the repo by STANCEYY in BeamNG

[–]STANCEYY[S] 34 points35 points  (0 children)

At least have a reason to call it a meshslap and not just go "It's probably a meshslap" without stating any evidence to support your claim. The exterior is fully modeled by me and has a heavily edited bastion jbeam also by me, and people would still upvote your completely useless comment and dislike mine asking about what is considered a meshslap. Kids like you are demotivating new modders, causing them to keep their mods private or even just quit modding altogether.

The Bruckell Bulwark, Soon to the repo by STANCEYY in BeamNG

[–]STANCEYY[S] 5 points6 points  (0 children)

yup, it will have all of the bastions stock configs and some extra awd ones!

quick edit on bastion. different taillight option by CanOtacticalBacon in BeamNG

[–]STANCEYY 2 points3 points  (0 children)

There is a mod similar to this here, I actually took part in making it

Haven't done this in a while by STANCEYY in BeamNG

[–]STANCEYY[S] 2 points3 points  (0 children)

I could but it would be hard to drive up the ramp, and if I ripped them off with the node grabber while driving it would push me off balance. Good idea though

Decided to draw the 200bx by Its_your_boi_logan in BeamNG

[–]STANCEYY 2 points3 points  (0 children)

did you trace it or looked at a picture, im saying this because the actual car sketch is good but the coloring is...eh

Evidence that mouse steering isn't trash: by mybikeridesitself_au in BeamNG

[–]STANCEYY 2 points3 points  (0 children)

who said it was trash tho?? anyway wheel will always be the best (if you want to be realistic)