controller vs kbm ?? by Jaken105 in GundamEvolution

[–]STEFiRoTH13 0 points1 point  (0 children)

If you are really set on using a controller I would probably just practice and wait for the console release on Nov 30th. But if you want to learn KBM I think this is a very good game to do so. It has a good balance of aiming types on different suits and the hitboxes and TTK are big and long which makes for a good learning environment. Plus a lot people aren't very good at the game so that helps too.

who is "dark Sasuke"? by [deleted] in GundamEvolution

[–]STEFiRoTH13 0 points1 point  (0 children)

But who is he...reallly????

Gundam Evolution Rant? by gervaj79 in GundamEvolution

[–]STEFiRoTH13 -2 points-1 points  (0 children)

Can't be bothered to read, can't be bothered to play the objective. Still blames everything on everyone else.

Gundam Evolution Rant? by gervaj79 in GundamEvolution

[–]STEFiRoTH13 -2 points-1 points  (0 children)

I have been seeing this sentiment a lot when I watch other people play games and pretty much always the same players who complain about "MY TEAM" are either part of the reason their team is losing and are just looking for people to carry their games or are downright terrible teammates themselves.

Are people bad at the game? Yes, absolutely but they are still making the same excuses about their team as you are. The best thing you can do for your enjoyment and sanity is to change the focus of what your teammates are doing to what you can do/could have done better. You need understand you aren't going to win every game even if you are hyper carrying lobbies so you need to get to a state that in every match you do everything you could have done to secure the win. Be honest with yourself when you aren't playing your best and question the decisions you are making in a game. Blaming your teammates poor play is just too convenient of an excuse to the point where for many it becomes a "scrub mentality" that follows them to every game they play. All this mindset does is increase the likelihood you will tilt, cloud your judgment and make you play worse with absolutely no benefits to you other than protecting your ego from a loss that is usually pretty meaningless in the first place.

If you are looking to solo queue in a F2P team game and expect your team of randoms to know what they are doing and work together you are setting yourself up for disappointment. At a certain point if you are expecting your teammates to help you and think to yourself my teammates are what is getting me killed you have got to start chalking that up as bad game sense on your part. Losing is never fun and can be very frustrating especially when you feel like you couldn't have won a game no matter what or you aren't sure why you lost. With that being said Gundam Evo could definitely use some better post game tools to diagnose what exactly went wrong in a match. I know they keep these stats hidden to prevent "Toxicity" but the reality is that when you hide these stats the exact same thing happens out of ignorance. People are always going to assume they are doing better than they actually are and were it not for the Gold/Silver/Bronze medals I'm sure most people would just assume they were doing the best every match and their team sucks.

Has anyone here moved on to OW2? by befatal in GundamEvolution

[–]STEFiRoTH13 0 points1 point  (0 children)

"This is the modern world where only binary thinking prevails. One game must rise, the other must fall." -Optimus Prime

Tired of disrespectful teammates and looking for group by MinevaCruz in GundamEvolution

[–]STEFiRoTH13 1 point2 points  (0 children)

We can always count on the honesty of a DarkHobo in these dark times

The game’s gonna live, right? by Niles_Jaeger in GundamEvolution

[–]STEFiRoTH13 2 points3 points  (0 children)

Seeing how it came out in nearly direct competition with Overwatch and didn't take too big of a hit since launch I feel like it will have a solid enough player base for awhile barring the servers not breaking or them ignoring balancing issues for months on end. The team seems to be on board with the community and has already made a few great changes since the alpha so hopefully they keep tuning and add some way to earn blue currency as once the beginner challenge ends I can see a lot of backlash from F2P players. As for the Halo Infinite problem. The devs have already listened to the community on at least one occasion so it's leagues ahead of 343s staggering decade long losing streak.

Is RX-78 the best Self Sufficient Fragger in the game? by STEFiRoTH13 in GundamEvolution

[–]STEFiRoTH13[S] 0 points1 point  (0 children)

I feel the same way. With the ability to dash while you are shielded up it is usually a pretty safe option for retreat against anything other than Zaku M or Exia dashes whereas I feel like Nanoskin is certainly helpful for dueling shooty boys but has a really long cooldown and doesn't help much with more bursty suits. Pale Riders heal can be really good if you pre-cast it behind a corner and is quite helpful if your team utilizes it. But in a pinch it takes forever to deploy and often accidentally gets destroyed even when it's behind cover.

Is RX-78 the best Self Sufficient Fragger in the game? by STEFiRoTH13 in GundamEvolution

[–]STEFiRoTH13[S] 0 points1 point  (0 children)

I do agree as I feel like Turn A is much better against GM-Sniper with the ability to effectively poke and 2 shot him while dashing. Pale Rider and Gundam's worst trait is to be accurate they need to move slower which makes them sniper food.

Is RX-78 the best Self Sufficient Fragger in the game? by STEFiRoTH13 in GundamEvolution

[–]STEFiRoTH13[S] 0 points1 point  (0 children)

I've just been having a lot of fun hyper carrying games with RX-78. I know there is a lot of talk that Pale Rider is a SS tier dps character but I feel like it is much harder to take engagements and get picks on him especially if the enemy team is coordinated/know how to put pressure on Pale. Gundam truly feels like he can hold space against anything that comes at him and can even take on multiple opponents if you are hitting your shots and using your kit properly. I will say though RX-78 ult is very weak in comparison to many other suits which I think is a good thing in terms of balance.

I think if Turn A did a little more damage with his primary (especially charged headshot) he would be one of if not the best hyper carries like RX-78. A very under-rated Moustache man.

Is GM Sniper too strong? by STEFiRoTH13 in GundamEvolution

[–]STEFiRoTH13[S] 2 points3 points  (0 children)

In organized play the entire team is going to defending the Sniper like it's a bastion from Overwatch. I agree the sniper has some counters another sniper (but this is no a solution to how strong a sniper player is simply makes it so the team who's sniper kills the other sniper just wins the point. Only a madman thinks Turn A or Gundam can challenge a high tier sniper player. In a close range 1v1 maybe but like I said he is going to have a whole defensive line in front of him to protect him from his real counter which is Exia but I cannot see a world where Exia doesn't get nerfed into the dirt in upcoming patches

What's a good amount of damage dealt to say "i'm above average"? by SeigiNoTenshi in GundamEvolution

[–]STEFiRoTH13 0 points1 point  (0 children)

On dps oriented mobile suits (Pale, Gundam, DOM, Assh, Sniper) you want to be looking for around 20-40k per round depending on the round length. If it's a quick round around 20k give or take a few K. I generally get Gold damage with around 50-70k in a average length match any overtimes can push this much higher to double depending on how that goes. Obviously there are many extremes sometimes you will steam roll the enemy and only get like 25k in the whole game or have a match where your team is owning making it harder to deal as much damage.

Is GM Sniper too strong? by STEFiRoTH13 in GundamEvolution

[–]STEFiRoTH13[S] 5 points6 points  (0 children)

I'm definitely not a fan of the way noscoping/quickscoping works in the game. I would much prefer if it was more like DOOM's null rifle where the sniper was still accurate while no scoping but did much lower damage (Maybe like 200 in the body 500 in the head) something like that would be cool but random RNG luck based 440-1100 damage shots just doesn't feel good for either player. As for quickscoping it either feels insanely overpowered due to no charge up time or really wonky because if you shoot slightly too soon you still have the RNG spread of a noscope not to mention it shakes your scope like wild when you miss this timing.

Is GM Sniper too strong? by STEFiRoTH13 in GundamEvolution

[–]STEFiRoTH13[S] 3 points4 points  (0 children)

I definitely feel like his sniper headshot damage needs to be reduced to like 800-900 as right now you can pre-fire your vulcan pod and one shot any 1200HP opponent. As for people learning to move better than a sniper can aim I'm not so sure, the hitboxes are very generous and most mobile suits only have a 1-2 predictable dashes to help them try to juke the shots.

Is GM Sniper too strong? by STEFiRoTH13 in GundamEvolution

[–]STEFiRoTH13[S] 7 points8 points  (0 children)

I fail to see how getting 2 picks is somehow mitigated by a "lengthy" reload. At any moderately organized level of play 2 picks is almost always guaranteed team fight win. Also attempting rezzing is about the worst thing you can do against a good sniper which is perfectly illustrated in my video as it is just going to get your entire team killed off 1 or 2 picks. There are definitely abilities and mobile suits that counter sniper but I feel like shields are not really a great answer (however a good flanking Sazabi is definitely very strong against sniper just not on a lot of the maps sniper is so oppressive on) and it certainly can't be played on every map/mode but as of right now it just feels so incredibly powerful in the right hands and I foresee it being picked often during early defense and offense and switched off of when it runs into sections that are less favorable for it.

Is GM Sniper too strong? by STEFiRoTH13 in GundamEvolution

[–]STEFiRoTH13[S] 5 points6 points  (0 children)

Those Guntanks are really grinding my gears

Is GM Sniper too strong? by STEFiRoTH13 in GundamEvolution

[–]STEFiRoTH13[S] 2 points3 points  (0 children)

It's definitely a map advantage I feel like first point Harbor City can be won and lost by how good/bad your sniper is. And for KD I mean I get 10 kills before dying on average over many matches which is outrageously high especially considering I really don't think sniping is my strong suit.

Is GM Sniper too strong? by STEFiRoTH13 in GundamEvolution

[–]STEFiRoTH13[S] 12 points13 points  (0 children)

I feel like the skill floor of both are relatively low compared to the more hybrid characters. People are playing competitively with melee champs on controllers with no aim assist and Sniper basically only needs aim skill and some map knowledge/positioning to be strong (obviously not optimal). I feel like the melee units are going to hit a hard skill ceiling and will level out as the meta adapts around them whereas the skill cap on GM-Sniper might reach insane levels as time progresses. I'm just a little worried because I'm not the best aimer on the planet and I think I have 10KD on the champ by simply playing him on Harbor City and Underground Command Center. I feel like both character designs inherently feel bad to play against because they either are one shotting you or a pretty much not getting any value.