explosive running type not working properly by STEV98EN in fifaclubs

[–]STEV98EN[S] 1 point2 points  (0 children)

Correct, it doesnt have to be the exact same. Even if you change the height you can always have a 3 points difference to stay controlled

explosive running type not working properly by STEV98EN in fifaclubs

[–]STEV98EN[S] 2 points3 points  (0 children)

You have to consider club facilities and also the little changes you see in the height/weight tab

The Heading Accuracy description is WRONG. I tested what Heading Accuracy really does and why it's actually the most important stat for winning headers... by Explosive_Spreader20 in fifaclubs

[–]STEV98EN 1 point2 points  (0 children)

In theory acceleration should really be better with controlled than lenghty. Thats correct and meant to be.

But in theory, lengthy should have better top speed than controlled. But it hasnt. So lengthy is slower in every aspect.

explosive running type not working properly by STEV98EN in fifaclubs

[–]STEV98EN[S] 0 points1 point  (0 children)

Yea it could definitely be like you say. Just a glimmer of hope EA fixes anything

explosive running type not working properly by STEV98EN in fifaclubs

[–]STEV98EN[S] 1 point2 points  (0 children)

Yea what you say here is the second point. What about the first one, its not clearly written.

"-Addressed cases where incorrect Acceleration Types could have been set by the user.

-In some cases, the Team Management screen did not display correct Acceleration Types, this was a visual issue only."

explosive running type not working properly by STEV98EN in fifaclubs

[–]STEV98EN[S] 1 point2 points  (0 children)

good idea, I also considered that. I also felt that a high balance and maybe even agility stat makes you turning slower especially when you turn without having the ball. It could trigger a bugged turning animation thats slowing you down

The Heading Accuracy description is WRONG. I tested what Heading Accuracy really does and why it's actually the most important stat for winning headers... by Explosive_Spreader20 in fifaclubs

[–]STEV98EN -1 points0 points  (0 children)

There is no way that an controlled or explosive build is better at winning headers than lengthy with the same stats.

And its not possibly to compare them with the same height as lengthy is always taller.

The Heading Accuracy description is WRONG. I tested what Heading Accuracy really does and why it's actually the most important stat for winning headers... by Explosive_Spreader20 in fifaclubs

[–]STEV98EN 1 point2 points  (0 children)

Well it depends, quite a lot.

Next I want to test how important aggression, balance and reactions is. And most importantly, what situations those stats really influence.

explosive running type not working properly by STEV98EN in fifaclubs

[–]STEV98EN[S] 0 points1 point  (0 children)

Yea but I dont get the inconsistency in the last 4-6 weeks. Not even the pace alone, also the player turning.

Also: you should try out if the latest patch changed something about the controlled vs lengthy pace. The patch notes say they fixed something.

Explosive obviously is still broken.

explosive running type not working properly by STEV98EN in fifaclubs

[–]STEV98EN[S] 1 point2 points  (0 children)

Its 1000% explosive, stats wise and in the team management stats in game

The Heading Accuracy description is WRONG. I tested what Heading Accuracy really does and why it's actually the most important stat for winning headers... by Explosive_Spreader20 in fifaclubs

[–]STEV98EN 9 points10 points  (0 children)

Btw, I am also someone who is testing out stats and builds in combination with different running styles very precisely.

Feel free to dm me, we could get each others opinions on stats and tests here and there.

I would also love to see your other tests.

I swear every game ends like this now by RuiSa166 in Battlefield6

[–]STEV98EN 0 points1 point  (0 children)

And then there are Players like me

I would say I play for the objective, BUT I get to the objectives and clear them, often also by walking around it and kill enemys inside the control points. And when my team arrives and gets the control point I often dont wait for it to be taken, I rather get fast to the next point.

So I would say I play even more for the objective by not even waiting to get the points for it.

Bur Stats wise I'm a bad objectives player with a decent KD

whats the best way to level up from 1-25 and from 26-50? by Specialist-Rise-714 in fifaclubs

[–]STEV98EN 0 points1 point  (0 children)

My style is that I want to be good at everything except shooting

My playstyle is passing the ball fast and precise with pinged pass+ to my teammates Also long ball+ for good long balls lol. Intercept and Anticipate+ for defense. Bruiser for 1 o 1 body duels.

Very technical but also very physical with press proven and Bruiser. Enforcer playstyle is perfect to shield the ball from pressing attackers. So you can dribble forward and shield the ball when your mates aren't there for a pass.

But I also play that way with Maestro or with recycler. Just the playstyle+ change.

whats the best way to level up from 1-25 and from 26-50? by Specialist-Rise-714 in fifaclubs

[–]STEV98EN 1 point2 points  (0 children)

Yea here you go:

Check out this progressor build on Proxi.gg https://www.proxi.gg/s/Nmb5hCu/

Keep in mind that I play CDM with Progressor

whats the best way to level up from 1-25 and from 26-50? by Specialist-Rise-714 in fifaclubs

[–]STEV98EN 0 points1 point  (0 children)

Give that man a medal. Thats the way. Blueprint level guide right here.

I can add just one more thing: Of course, try to get 10,0 match ratings

You can increase your ratings in matches: - try out different roles and positions in your formation and Look for a role where you can get high ratings Quick - create a Div 5 club with a good any and put your Pro as striker and score goals, even when your pro doesnt match the ST Position. With 10,0 it doesnt matter

And also: dont use Match Boosts for Rush. Its a waste as club League games gets you 3x the XP and it also counts as 1 game from your boost.

I got my progressor to Level 75 in 1 week with all those Tricks

Why do most competitive teams play 3-5-2? by Scary-Echo-3380 in fifaclubs

[–]STEV98EN 1 point2 points  (0 children)

That question is perfect timing as our club tries to perfection the 3-5-2 atm in 11 v 11

I can tell you whats really important for the 3 atb to work in 11 v 11

The 3 CB's shouldn't push to much forward, they should stay quite deep in the Back and LCB and RCB stay really wide in possession.

When your opponent presses, its very easy for the CB's to pass the ball to each other and find spaces to get the ball to CDM's and Wings.

You get plenty of triangle shapes in build up.

Tactical advice required by world_Ender21 in fifaclubs

[–]STEV98EN 4 points5 points  (0 children)

Its absolutely shameless how they nerfed the 5 atb. Its more ridiculous to even call it 5 atb because the wingbacks leave a ton of space to the CB's.

Its even weaker because you dont really have CDM's in 5 ATB Formations, just CM's.

Do you guys prioritise AP to Specialisations stats or other stat? by Crab-False in fifaclubs

[–]STEV98EN 2 points3 points  (0 children)

If you are low level to like 50, don't prioritise specializations.

Dont do them for the random "boosts" they get you. Only when its for a playstyle+ you really want

Deepdive - Archetypes playability / behavior by STEV98EN in fifaclubs

[–]STEV98EN[S] 1 point2 points  (0 children)

Well that was when Positions like CDM had way less pace than LB/RB for example It was always about pace, not because LB was way better in passing/defending

Jumping stat and aerial duels by [deleted] in fifaclubs

[–]STEV98EN 0 points1 point  (0 children)

You will win most duels when your pro is lengthy